Side Files Correct?
Posted: Tue Sep 09, 2008 2:52 pm
OK, I know that I already posted an "I need help" topic, but I just scrapped that side. Completely started over, and hopefully this time I won't screw anything up.
I'm creating a unit that looks like Boba Fett and has three primary weapons:
1) Sniper Rifle (imp_weap_inf_sniper_rifle.odf)
2) Flamethrower (imp_weap_hero_flamethrower.odf)
3) Boba's Rifle (imp_weap_hero_bobarifle.odf)
And three secondary weapons:
1) Stealth (all_weap_inf_invisibility.odf)
2) Wrist Rockets (imp_weap_inf_wrist_rocket.odf)
3) Thermal Detonators (imp_weap_inf_thermaldetonator.odf)
Here are all the files from my side's odf folder:
I wasn't too sure about what msh files to bring in, so I just checked in the "imp" and "all" files for msh files bearing the same name as the odf files. Here's my side's msh folder:
I don't know whether I need all of those or not, so please let me know if I can delete some of those. I haven't modified any of the files in my odf or msh folders except imp_hero_bobafett.odf, and I also need to know if I did that one right. I'll only post the sections I changed. Here they are:
That's that. In my effects folder is only one thing, imp_sfx_jetpack.fx, and I *think* that's all I need.
In my req folder are two things, and here they are:
imp_hero_bobafett.req
die.req
I've already created my DIE folder in "data_ABC\_BUILD\Sides". But before I add my unit to the .lua script, I need to know a few things.
1) First and foremost, are all of the above files present and correct?
2) Can I leave the names of all the odf files alone, or should I change them to, for example, die_weap_inf_invisibility?
3) How about my unit? Can I change him to, say, die_inf_bobafett?
4) The Localize tool. From what I can tell, this guide was not made using the SWBF2 tool. How can I add my side and unit into the Localize tool?
If you got this far down the post, then you have my congratulations for reading all that. I really am sorry if all of this information can be found elsewhere, but if it can't, then thanks in advance. I'm really trying not to be an annoying noob...
I'm creating a unit that looks like Boba Fett and has three primary weapons:
1) Sniper Rifle (imp_weap_inf_sniper_rifle.odf)
2) Flamethrower (imp_weap_hero_flamethrower.odf)
3) Boba's Rifle (imp_weap_hero_bobarifle.odf)
And three secondary weapons:
1) Stealth (all_weap_inf_invisibility.odf)
2) Wrist Rockets (imp_weap_inf_wrist_rocket.odf)
3) Thermal Detonators (imp_weap_inf_thermaldetonator.odf)
Here are all the files from my side's odf folder:
Code: Select all
all_weap_inf_invisibility.odf
imp_inf_bobafett_cape.odf
imp_hero_bobafett.odf
imp_weap_hero_bobarifle.odf
imp_weap_hero_bobarifle_ord.odf
imp_weap_hero_flamethrower.odf
imp_weap_hero_flamethrower_exp.odf
imp_weap_hero_flamethrower_ord.odf
imp_weap_inf_sniper_rifle.odf
imp_weap_inf_sniper_rifle_ord.odf
imp_weap_inf_thermaldetonator.odf
imp_weap_inf_thermaldetonator_exp.odf
imp_weap_inf_thermaldetonator_odf.odf
imp_weap_inf_wrist_rocket.odf
imp_weap_inf_wrist_rocket_exp.odf
imp_weap_inf_wrist_rocket_ord.odf
Code: Select all
hud_imp_flamethrower.msh
hud_imp_flamethrower.msh.option
hud_imp_wristrocket.msh
hud_imp_wristrocket.msh.option
hud_imp_wristrocket.tga
hud_stealth.msh
hud_stealth.msh.option
imp_inf_bobafett.msh
imp_inf_bobafett.msh.option
imp_inf_bobafett.tga
imp_inf_bobafett.tga.option
imp_inf_bobafett_jetpack.tga
imp_inf_bobafett_jetpack.tga.option
imp_weap_inf_rifle.msh
imp_weap_inf_rifle.msh.option
imp_weap_thermaldetonator.msh
imp_weap_thermaldetonator.msh.option
imp_weap_inf_thermaldetonator.tgaCode: Select all
//JET JUMP
JetJump = "10.0" //7 //The initial jump-push given when enabling the jet
JetPush = "20.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "50.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "1.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)Code: Select all
WEAPONSECTION = 1
WeaponName1 = "imp_weap_inf_sniper_rifle"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 0
WEAPONSECTION = 3
WeaponName3 = "imp_weap_hero_bobarifle"
WeaponAmmo3 = 0
WEAPONSECTION = 4
WeaponName4 = "all_weap_inf_invisibility"
WeaponAmmo4 = 0
WeaponChannel4 = 1
WEAPONSECTION = 5
WeaponName5 = "imp_weap_inf_wrist_rocket"
WeaponAmmo5 = 0
WeaponChannel5 = 1
WEAPONSECTION = 6
WeaponName6 = "imp_weap_inf_thermaldetonator"
WeaponAmmo6 = 0
WeaponChannel6 = 1In my req folder are two things, and here they are:
imp_hero_bobafett.req
Code: Select all
ucft
{
REQN
{
"class"
"imp_hero_bobafett"
}Code: Select all
ucft
{
REQN
{
"lvl"
"imp_hero_bobafett"
}
}1) First and foremost, are all of the above files present and correct?
2) Can I leave the names of all the odf files alone, or should I change them to, for example, die_weap_inf_invisibility?
3) How about my unit? Can I change him to, say, die_inf_bobafett?
4) The Localize tool. From what I can tell, this guide was not made using the SWBF2 tool. How can I add my side and unit into the Localize tool?
If you got this far down the post, then you have my congratulations for reading all that. I really am sorry if all of this information can be found elsewhere, but if it can't, then thanks in advance. I'm really trying not to be an annoying noob...