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Posted: Wed Aug 22, 2007 10:54 am
by Murdocr
Posted: Wed Aug 22, 2007 2:27 pm
by minilogoguy18
well you can get a head start on texturing if you have a version of XSI that has the ultimapper property you can bake an ambient occlusion map which is sorta like a shadow map, itll give you a good starting point.
Posted: Wed Aug 22, 2007 2:46 pm
by Murdocr
Yeah i have the full version of XSI 6.0, so i'll google that. Thank you for the tip.

Posted: Wed Aug 22, 2007 2:49 pm
by swbf_lase
I need to go out and get blender to make my pod

Posted: Wed Aug 22, 2007 8:32 pm
by lieutenantcoda
another custom one, congrats!
with four power couplings.

Posted: Wed Aug 22, 2007 9:19 pm
by Darth_Z13
After an hour, I've made my first model (although it's not done yet).
It also happens to be a custom pod.

Posted: Wed Aug 22, 2007 9:26 pm
by Taivyx
I am this close to making a thread called "Podracer showcase thread"......
Posted: Wed Aug 22, 2007 9:55 pm
by EGG_GUTS
Mother Fugger! How are you so good!

Posted: Wed Aug 22, 2007 10:06 pm
by Snork
Mother Fugger! How are you so good!
Magical Muffin Beer. I brew it for alot o people here on GT.
lol.
Anyway, great pod models!
Posted: Thu Aug 23, 2007 12:09 am
by t551
Just something I've been working on a bit:
No, it's not a real weapon, but it's sort-of based off the MR-C as it was depicted in GRAW. Bullpup configuratio, fires caseless
rounds, hence no bolt, only an ejection port.
Posted: Thu Aug 23, 2007 12:44 am
by -_-
Seems like a hybrid between the H&K MP7 & G3 series.
Posted: Thu Aug 23, 2007 2:06 am
by Karnage
Wow! I really really like that t551t551. Is that in XSI?
Posted: Thu Aug 23, 2007 2:19 am
by Qdin
I only got the point about it wasn't a weapon... then what is it? O.o
Posted: Thu Aug 23, 2007 3:17 am
by Karnage
t551t551 wrote:No, it's not a real weapon, but it's sort-of based off the MR-C as it was depicted in GRAW. Bullpup configuratio, fires caseless
rounds, hence no bolt, only an ejection port.
It's not a real weapon. It's one he made up.
Posted: Thu Aug 23, 2007 9:40 am
by t551
Yeah, it's in XSI, with the ambient occlusion shader.
Posted: Thu Aug 23, 2007 9:52 am
by Qdin
ooooooohhhhh... THATS what you meant..

my bad

looks cool btw
Posted: Thu Aug 23, 2007 10:20 am
by t551
Thanks.
Re: Model showcase thread
Posted: Fri Aug 31, 2007 10:33 am
by Caleb1117
Heres something Iv'e been working on while GT was down.
You guys that have played KotOR1 (and maybe 2 aswell I don't know)
Should recongnize this.
and if you don't, its the Sandral/Matale Estate, or maybe just a genaric Dantooine House.

Re: Model showcase thread
Posted: Fri Aug 31, 2007 11:11 am
by Xavious
Very nice!
Re: Model showcase thread
Posted: Fri Aug 31, 2007 11:18 am
by Rekubot
Hey, that's cool. The colours used are a bit all-over-the-place though: is that what it looks like in KotOR?