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Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 6:19 am
by YaNkFaN
about your weapon glitches if the classparent of the weapon is com_weap_inf_rifle /pistol / anything that has an award you have to put these lines in the .odf after properties

ScoreForMedalsType = -1
MedalsTypeToLock = -1


these lines were added for the local weapons so that the locals (who are AI controlled) could not get the bonuses...

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 2:05 pm
by Delta 47
Here's some stuff I found that haven't already been mentioned and/or aren't on the bug list:

Boz Pity; Lowlands:

-I don't know about anyone else has this but it took me like 5 try's to get the Clone Medic to put out his health/ammo tanks
-Clone Commando's pistol icon is messed up

Geonosis; Arena:

-Hunt modes gets a CTD

Illum; Crystal Cave:

-Certain spawn paths at CP2 (and others) the camera goes fast up through the ground and than spawns you
-CP0 is on the side of a slope and you can see underneath the CP, might wanna up the terrain just around the CP so the CP is on a flat surface
-Certain places in the terrain you can glitch through (some can't be helped) mostly the low points in the ground outside the cave
-R2-D2 doesn't have any sounds at all (weapons + moving)
-Stealth for the Spelunker Probe Droid doesn't have an icon

Jabiim; Shelter Base:

-Spawn screen background is a plain Grey color, can you change it to a look over the battlefield or something?
-AT-AT doesn't have sounds
-Spider Walker is missing the laser beam fire sound

Kashyyyk; Night Hunt:

-Spawn screen is just plain Grey like Jabiim's
-Not a bug but bushes are more like large props and really damage your vehicle if you accidentally run into them
-Lag is extremely bad even on lowest settings I get an average of 10 FPS :|

Muunilinst; Outer City:

-Extreme lag and an average of 7 FPS on the lowest settings, though unit count does cause some it only causes it to be around 4 FPS lower, it seems the buildings and textures are causing most of it and when I look toward the water I get about 20 FPS and at the ground 40 FPS so it has something to do with the buildings and the textures used for them

Mygeeto; Hell's Ashes:

-At CP0 you spawn in the wall/building and can easily get in/out the wall/building anywhere around there

Rhen Var; Broken Ruins:

-Kit Fisto doesn't have any lightsaber sounds or any sounds at all for that matter

Tatooine; Mos Gamos:

-Tuskens and Jawa's are missing some sounds
-Hero Assault doesn't have CP colors at all, just a blank CP to spawn at, is this meant to be?

Global:

-Force inferno doesn't have an icon
-Force Water Orb doesn't have an icon
-Sev'rance Tann doesn't have any force power sounds
-Durge doesn't have jet pack sounds
-Durge, when flying with his Shield out Gaunlets out hovers like Darth Vader while flying like a Jet Trooper with his Blaster gun out
-Though not technically a bug, Artel Darc on his run combo he slides into the ground up to his knees
-There are no voices for the heroes, I thought I read somewhere, MandeRek, you were going to add your own custom voices? Sorry you might of mentioned it somewhere else and I just didn't see it :P

I think that's about all I found though I tried not to post any that were already mentioned. Its a very nice mod and fun to play. I gotta say my favorite map is Tatooine; Mos Gamos. With the lack of bugs in the map (except for some missing sounds) and the high FPS (around 35-40 FPS) makes it really fun and the layout is amazing. I'll be looking forward to another release. Great work Battlefront Zero Team! :wink:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 2:38 pm
by Teancum
Haven't had a chance to download & play this yet, but I wanted to drop in a big fat congrats on releasing something this big. Mav and I can tell ya it's a tough thing to do, but it's worth it! :thumbs:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 4:10 pm
by carfanaticphil
are the blaster bolts meant to be really big and really thick? like dark blue and they look like small rocks when you fire them? or is that just me.....

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 4:21 pm
by B.I.G_Cookie
carfanaticphil wrote:are the blaster bolts meant to be really big and really thick? like dark blue and they look like small rocks when you fire them? or is that just me.....
The republic lasers haven't got a texture.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 4:22 pm
by Ping
B.I.G_Cookie wrote:
carfanaticphil wrote:are the blaster bolts meant to be really big and really thick? like dark blue and they look like small rocks when you fire them? or is that just me.....
The republic lasers haven't got a texture.
Already in first post:
Clone's laser texture missing alpha channel
EDIT: Whoops! Sorry, looks like you explained it already, BIG Cookie. I thought you were bug reporting. Stupid me :cpu:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 4:24 pm
by carfanaticphil
ah okay, sorry

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 6:35 pm
by Twilight_Warrior
I found CP0's capture region on Boz Pity...it's around a tree next to the CP... :runaway:
Hidden/Spoiler:
[attachment=0]Boz Pity Glitch.jpg[/attachment]

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 7:07 pm
by Faceman2000
delta 47 wrote:Stealth for the Spelunker Probe Droid doesn't have an icon
LOL, that's because the icon's invisible like you will be! :funny2: :lol: :funny2:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 8:31 pm
by Gollrir
could you like have the galactic marines in phase 1 cold clone trooper armor in .... idont know maby 3.0?..2.0?.... :wink:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 9:34 pm
by Delta 47
Faceman2000 wrote:
delta 47 wrote:Stealth for the Spelunker Probe Droid doesn't have an icon
LOL, that's because the icon's invisible like you will be! :funny2: :lol: :funny2:
I thought the one for the Bothan Spy had an icon but maybe not.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 9:39 pm
by Ping
delta 47 wrote:
Faceman2000 wrote:
delta 47 wrote:Stealth for the Spelunker Probe Droid doesn't have an icon
LOL, that's because the icon's invisible like you will be! :funny2: :lol: :funny2:
I thought the one for the Bothan Spy had an icon but maybe not.
No, delta, you're right.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 13, 2009 10:13 pm
by AQT
That icon is for the primary weapon slot only.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 1:30 am
by Faceman2000
Ping wrote:
delta 47 wrote:
Faceman2000 wrote:
delta 47 wrote:Stealth for the Spelunker Probe Droid doesn't have an icon
LOL, that's because the icon's invisible like you will be! :funny2: :lol: :funny2:
I thought the one for the Bothan Spy had an icon but maybe not.
No, delta, you're right.
That was a joke, hence the :funny2: :lol: :funny2: .

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 3:51 am
by B.I.G_Cookie
Gollrir wrote:could you like have the galactic marines in phase 1 cold clone trooper armor in .... idont know maby 3.0?..2.0?.... :wink:

Maybe this one? :)
I will upload this pic in the Glamour Skins thread to :wink:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 4:12 am
by lordt0m
I can't belive it. Finally it's released. Thank you my God, and thanks to the BF0 modder team! :D

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 10:23 am
by Fluffy_the_ic
B.I.G_Cookie wrote:
Gollrir wrote:could you like have the galactic marines in phase 1 cold clone trooper armor in .... idont know maby 3.0?..2.0?.... :wink:

Maybe this one? :)
I will upload this pic in the Glamour Skins thread to :wink:
That's not GM armor. I don't even think that they HAD and other type of armor...

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 10:32 am
by Gollrir
B.I.G_Cookie wrote:
Gollrir wrote:could you like have the galactic marines in phase 1 cold clone trooper armor in .... idont know maby 3.0?..2.0?.... :wink:

Maybe this one? :)
I will upload this pic in the Glamour Skins thread to :wink:

O my yes thats just what im talking about!!! :D

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 2:18 pm
by lesovikk1
i have only 1 problem so far...the winrar is in dutch i think? im english and cant understand 1 bit all i know is "ja" plus i had to use my brain and guess what is what...but i cant wait to play it

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 14, 2009 3:02 pm
by Delta 47
lesovikk1 wrote:i have only 1 problem so far...the winrar is in dutch i think? im english and cant understand 1 bit all i know is "ja" plus i had to use my brain and guess what is what...but i cant wait to play it
Guess what button to click :P