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World Light problem [SOLVED]

Posted: Tue Apr 24, 2012 4:09 pm
by edge123455
Ok so I have this problem from my map that I'm working on. Whenever I'm playing the map and I switch from "low lighting quality" to "high lighting quality" in the video settings, map turns darker.

I don't have any directional light or no sun and I also burned the terrian in zero editor to the top and bottom ambient colors that I want (which are the same). Also, I checked the sky, fx and lgt files to see if there were any lights or extra ambient lighting that I wasn't aware of but there was nothing. Only the ambient top and bottom ambient colors were registered in the lgt, from which I made in ZE.

I just can't seem to solve this simple problem.. :?

Re: World Light problem

Posted: Tue Apr 24, 2012 4:53 pm
by AQT
This isn't really a problem... (See the stock maps.) What you do is you set your lighting to high and play around with your color settings then. Because how a map is supposed to look is the look it has at the game's highest settings, regardless of what settings you usually play it on. That's my philosophy when making maps, at least, and it's based on the fact that the console versions of SWBF2 don't have these kind of settings.

Re: World Light problem

Posted: Tue Apr 24, 2012 9:21 pm
by edge123455
AQT wrote:This isn't really a problem... (See the stock maps.) What you do is you set your lighting to high and play around with your color settings then. Because how a map is supposed to look is the look it has at the game's highest settings, regardless of what settings you usually play it on. That's my philosophy when making maps, at least, and it's based on the fact that the console versions of SWBF2 don't have these kind of settings.

Hmm, I see. Ok thanks AQT :thumbs: