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Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 1:16 pm
by ForceMaster
Well, I am finishing the map, this model of obi wan will not necessarily be in the game because I have to work much on it. Not yet beginning to make a custom Anakin but maybe you do after the battle of Teth.

PROGRESS:

_The shield generator is working.

_The Rex's model now has a Jetpack and dual pistols, I do not care if the addonmesh disappears when fly. :lol:

_The model of LR57 is smaller and the visual distance of the light poles is lower.

_The CIS have infinite reinforcements

_Every time you reach a objective will get between 20 and 40 reinforcements.

_The SBD have their own chunks activated

_Completion of the mission you will see a acclamator ship arrive near the battlefield and then more troops and tanks ATTE.


That's all for now. the next is the release.

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 2:39 pm
by lesovikk1
sweet updates. is there just normal campagin mode? and with rex with the duel pistols...who cares? aslong as it looks liek he fies lol.

for the teth map. you might have to play with the atte animations for when it gets destroyed so it "falls" down the hill. like in the movie

slightly offtopic but not alot: glad this is coming out next week. as im on holiday at the moment so i can own the week it comes out

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 2:44 pm
by Fiodis
This is rather nice, considering that the last time I looked into this was on page 10, about. I'm not going to look through all the other posts, but it seems to be coming along nicely. Have you tried hexing the jetpack onto the model so that it doesn't vanish while flying?

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 4:12 pm
by ForceMaster
lesovikk1 wrote:sweet updates. is there just normal campagin mode? and with rex with the duel pistols...who cares? aslong as it looks liek he fies lol.

for the teth map. you might have to play with the atte animations for when it gets destroyed so it "falls" down the hill. like in the movie

slightly offtopic but not alot: glad this is coming out next week. as im on holiday at the moment so i can own the week it comes out
This is a beta version of this map, only have a conquest campaing mode, no is the final version, then I try to add other game modes, Conquest, CTF and assault.

And for Teth, I am considering not doing the battle vertical, for the gravity in the game would not climb the ATTEs. perhaps a maximum slope of 45 º.
new animations? :faint: no man, I can not.
Fiodis wrote:This is rather nice, considering that the last time I looked into this was on page 10, about. I'm not going to look through all the other posts, but it seems to be coming along nicely. Have you tried hexing the jetpack onto the model so that it doesn't vanish while flying?
Jetpack not disappear, but the pistol in his left hand yes, is an addonmesh. The Rex's model has the Jetpack.

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 4:13 pm
by Dom380
looks awesome

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 4:56 pm
by DarthSlim
Awesome! I'm about to go out of town for the week, but I look forward to playing this when I get back! :yes:

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 5:19 pm
by Nova Hawk
This is going to be one epic map!! Can't wait for the release...

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 5:23 pm
by GangsterJawa
Agreed, Can't wait!

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 9:19 pm
by Devastator77
Good to hear you got the shields to work and the campaign finished.
This will be a great map... :D

Re: Christophsis Battle (Crystal City)

Posted: Mon May 25, 2009 9:45 pm
by DarthSlim
So for the Teth battle are you going to do a cliff map and a monastery map? And you're still doing space Christophsis right? Man, if all your maps are as cool as this one looks, we should just make you the official Clone Wars modder. You could do a Ryloth map and a space map with the Malevolence! :D

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 12:24 am
by RevanSithLord
ForceMaster wrote: And for Teth, I am considering not doing the battle vertical, for the gravity in the game would not climb the ATTEs. perhaps a maximum slope of 45 º.
new animations? :faint: no man, I can not.
Ever consider making it horizontal and stuffing an ungodly amount of trees on one side? You can probably mask it good enough.

Unless of course you were wanting to add the monastery in there too, in which case, I've no idea on what you can do there...you could just continue to go with the 45 º degree slope if this is the case.

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 9:22 am
by DarthD.U.C.K.
no offence, but why wante veryone to create the vertical "battle of teth"???
its technically not possible without making exceptions everywhere and its only a flat surface!

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 11:23 am
by 501st_commander
Nice updates! Cant wait for the release :thumbs:

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 12:52 pm
by ForceMaster
DarthSlim wrote:So for the Teth battle are you going to do a cliff map and a monastery map? And you're still doing space Christophsis right? Man, if all your maps are as cool as this one looks, we should just make you the official Clone Wars modder. You could do a Ryloth map and a space map with the Malevolence! :D
Well, this is somewhat off-topic but I will forward some progress that I have in these two maps, "Battle of the Teth" and "Space of Christophsis".

The models are almost entirely from the monastery, including the internal rooms and the room where fighting Obi-wan and Asajj Ventress, the square where the battle of the clones and the bridge which finally ends the struggle of obi-wan.
All these models are about 80% ready. I

Christophsis's space in a 80% general, only problems I've had to add the v-19 torrent.

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 4:24 pm
by RevanSithLord
DarthD.U.C.K. wrote:no offence, but why wante veryone to create the vertical "battle of teth"???
its technically not possible without making exceptions everywhere and its only a flat surface!
You're right. As I said, technically it is not possible. However, masking it good enough can give one the feel that they are scaling a cliffside, ....this is if Force Master decides to. The 45 degree slope thing would probably work better in-case he doesn't want to do two separate maps regarding both the monastary and the cliffside itself.

But back to the topic: Can't wait for the map (even though I'll have to tough it out). Sounds like a release is just around the corner.

Re: Christophsis Battle (Crystal City)

Posted: Tue May 26, 2009 8:40 pm
by ForceMaster

Re: Christophsis Battle (Crystal City)

Posted: Wed May 27, 2009 5:26 am
by Skipper 24
Awesome downloading now!

Re: Christophsis Battle (Crystal City)

Posted: Wed May 27, 2009 7:58 pm
by Manny18Ply
Im gonna DL. I can;t belive its finnaly here :thumbs: :faint: :D

Re: Christophsis Battle (Crystal City)

Posted: Thu May 28, 2009 10:45 pm
by B-1Burt
Yes! It's hath bean released! I'ma going to Down(eth)-load(eth)
Yea, I used poor grammer because I think it's funny...

Re: Christophsis Battle (Crystal City)

Posted: Fri May 29, 2009 2:28 pm
by Darth_Spiderpig
Again, thanks ForceMaster for crediting me, first time someone did

For the map, my dad :quotes: stole :quotes: my PC, because of school so I can't play any SW games any more :(, and I'm getting green hair because I can't play CHRISTOPHSIS. I will get it back in the summer holidays, so if you want, you can hear my thoughts about the map then :lol: