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Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 12:00 pm
by DarthD.U.C.K.
it much looks better now
there still seem to be some weird UV-seams though

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 12:11 pm
by Culvar
VinceXD wrote:AWESOME ! :eek:
I love that skin , it's could be the captain?
And with the same boddy but with diferrent head you should make normal trooper with assault gun
I kinda doubt I'm skilled enough to make a helmet, but I'll try.


@Darthduck:
Yea, The Imp officer had some weird seams appear when I imported him. I'll try and fix. If you are talking about the armor, It's because I just recolored Boba's FP and added lines. =P I'll clean that up later.

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 2:07 pm
by DarthD.U.C.K.
i as talking about the weird seams, you can get rid of the pretty well if you activate "view polynode bisectors" in the texture editor, then you select the vertexes/edges of the seams and you will see where all the parts of the vertex are on the texture

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 10:53 pm
by Culvar
New Helmet Wearing Marine with Kneepads:
Image

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 3:36 am
by VinceXD
JUST PREFECT! :eek: :eek: :eek:
Are you going to do the halo ce or halo 2 assault rifle?
The halo ce gun will be better for this char i think

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 9:34 am
by Culvar
VinceXD wrote:JUST PREFECT! :eek: :eek: :eek:
Are you going to do the halo ce or halo 2 assault rifle?
The halo ce gun will be better for this char i think
There is no AR in Halo 2. lol Thanks.

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 10:52 am
by [Skirata] Atin [General]
underwear too bright! rest:

GREAT :runaway:

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 10:55 am
by Culvar
That's his utility belt.


EDIT: Oh. You mean the suit underneath.

Image

Looks accurate to me.

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 1:11 pm
by VinceXD
There is assault rifle in halo 2..
They shot 3 bullets at a time

Re: Halo based Blood Gulch map

Posted: Mon Jul 26, 2010 1:33 pm
by Culvar
http://halo.wikia.com/wiki/BR55_Battle_Rifle


That's the BR. It's really stupid so I think I'll stick with the AR.

Re: Halo based Blood Gulch map

Posted: Wed Jul 28, 2010 6:38 am
by Darth-Erik
That marine looks awesome :eek:
I really hope that it will become clear

Re: Halo based Blood Gulch map

Posted: Wed Aug 04, 2010 9:25 pm
by Culvar
After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
Image

Re: Halo based Blood Gulch map

Posted: Wed Aug 04, 2010 10:50 pm
by Ninja
Culvar wrote:After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
Image
Nice rocket launcher, and lol at "Noob Tube." :lol: The whole map lookes really nice so far.

Re: Halo based Blood Gulch map

Posted: Thu Aug 05, 2010 1:56 am
by lucasfart
Those custom models are looking really good Culvar! You did a really good job with the textures as well, did you make them yourself?

Also, have you made any recent updates to the map, or have you finished with it?

Re: Halo based Blood Gulch map

Posted: Thu Aug 05, 2010 8:03 am
by Culvar
lucasfart wrote:Those custom models are looking really good Culvar! You did a really good job with the textures as well, did you make them yourself?

Also, have you made any recent updates to the map, or have you finished with it?
Made a few of them myself. Some parts are stole from default textures. The map itself isn't finished Blood Gulch canyon doesn't translate well into SWBF gameplay...

Re: Halo based Blood Gulch map

Posted: Sat Aug 07, 2010 9:49 am
by Darth-Erik
Culvar wrote:After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
Image
That rocket launcher looks awesome, :bowdown:

Re: Halo based Blood Gulch map

Posted: Sat Aug 07, 2010 10:22 am
by Culvar
On a note of the rocket launcher, I updated it. New pics soon. Started working on a new level till I come up with a way to fix BG's gameplay. It's a Pillar of Autumn level. It'll feature both familiar and new rooms and a Halo Battlefront unique layout.(IE not like in Halo CE) Already working on the bridge. Just need to adjust the walls to fit in Hoth command consoles. xD Oh, and add the seats above the observation area in front.

Image


EDIT: New stats on UNSC weapons.


MA5B Assault Rifle-
Low range.
60 round magazine and high ROF, but moderately low damage.
Extra Damage vs unshielded enemies.
Very low damage on shields

API SubMachineGun-
Low range.
60 rd. Magazine and VERY high ROF, but very low damage.
Extra damage vs shields, less damaging against flesh

M6D Magnum(Heroes and Award Pistol)-
High damage and long range.
Not effective against shields.
9 round magazine.

M6G Magnum-
Moderately low damage and range
No modifiers for shield or flesh
12 round magazine

Dual M6C Magnum-
VERY low damage and range
Ineffective against both shields AND flesh
24 round magazine and high fire rate

Rocket Launcher-
VERY high damage and accuracy
2 round magazine
No modifiers vs shield and flesh
low reserve ammo

EDIT2: Thanks Deviss!
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Re: Halo based Blood Gulch map

Posted: Sun Aug 08, 2010 12:15 pm
by Darth-Erik
Hidden/Spoiler:
Image
The brown on the marine helmet looks i bit wierd or is it just the angle?
and it's cool that you made a new animation for The Rocket launcher.
Maybe the pillar of autumn could be a short campaign map?
3 thumbs up ^^ :thumbs: :thumbs: :thumbs:

Re: Halo based Blood Gulch map

Posted: Sun Aug 08, 2010 1:58 pm
by Culvar
The helmet was glitched into being to light for awhile even after editing. I munged the marines FPM and it somehow magically fixed. xD

Re: Halo based Blood Gulch map

Posted: Mon Aug 09, 2010 1:31 am
by RogueKnight
Do all your textures have a .tga.option? They look a lore more blurry ingame than they do on the actual model.