Page 2 of 3

Re: Black Screen

Posted: Mon Dec 22, 2008 11:28 pm
by obiboba3po
is each of youre regions in the same layer of the CP and do theyre teams match up with the CPs?

Re: Black Screen

Posted: Mon Dec 22, 2008 11:32 pm
by Murderer Bomb
Yes obi, they are all in the base layer.

Re: Black Screen

Posted: Mon Dec 22, 2008 11:33 pm
by computergeek
Somethings wrong with CP1. Make sure it's cp1, with no space or anything (re-type it), save and munge

Re: Black Screen

Posted: Mon Dec 22, 2008 11:42 pm
by Murderer Bomb
Ive doubled checked the lua and zeditor, cp1 seems to be correct in all of them.

Re: Black Screen

Posted: Mon Dec 22, 2008 11:49 pm
by computergeek
Try another manual clean and complete re-munge

Re: Black Screen

Posted: Mon Dec 22, 2008 11:53 pm
by Murderer Bomb
Alright trying...get back to you in a few

Update: It didn't fix it. Heres the log.
Hidden/Spoiler:
Opened logfile BFront2.log 2008-12-22 2256
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 04B4122C
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: DOK<A>_<B>
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: mode_con_g 1
The key, value is: mode_eli_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 04B466CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: DOKc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedStencilShadow.cpp(892)
No shadow data!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier cis_inf_caped_magnaguard has geometry collision
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk DOK_conquest in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DOK\Data\_lvl_pc\DOK\DOK.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:DOK\DOK.lvl


Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'

ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist

Re: Black Screen

Posted: Tue Dec 23, 2008 12:02 am
by computergeek
Do you mind compressing your Data_*** folder (in win rar or win zip) and posting it on filefront so I can take a look at this and maybe solve your problem?

Re: Black Screen

Posted: Tue Dec 23, 2008 12:05 am
by Murderer Bomb
Might take a few...ill give it a whirl.

Re: Black Screen

Posted: Tue Dec 23, 2008 12:06 am
by obiboba3po
Murderer Bomb wrote:Might take a few...ill give it a whirl.
lol that expression made me lol..
@comp-isnt that a...rather large file, even without sides.. :?

Re: Black Screen

Posted: Tue Dec 23, 2008 12:07 am
by computergeek
Yeah it may take awhile, but I have a big 500 gig hard drive and I'm determined to fix this

Re: Black Screen

Posted: Tue Dec 23, 2008 12:09 am
by Murderer Bomb
Thanks comp :D Its still getting compressed/prepped for compressing.......

Edit: Uploading 9 minutes left.......

Here ya go Computer Geek: http://files.filefront.com/data+DOKzip/ ... einfo.html

Im off to bed for tonight, ill be back tomorrow...in about 14 hours.

Re: Black Screen

Posted: Tue Dec 23, 2008 2:50 am
by Frisbeetarian
I checked your folder. There's something wrong with the munge process, as it's only producing a 10 KB DOK.lvl. How long does the munge take after you manually clean?

Re: Black Screen

Posted: Tue Dec 23, 2008 1:50 pm
by Murderer Bomb
Its a pretty short time. A little longer than a normal, but not too much.

Re: Black Screen

Posted: Tue Dec 23, 2008 2:29 pm
by Frisbeetarian
Could you copy what goes through the munge text box and paste it here? For example, on one computer of mine that can't munge, I get this:

Code: Select all

\Common was unexpected at this time.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\ProgramFiles\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mod dir "ABC"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "ABC" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished

Re: Black Screen

Posted: Tue Dec 23, 2008 3:04 pm
by Murderer Bomb
Was making some fudge and cookies. Here it is :
Hidden/Spoiler:
Common\munge PC
Copying premunged files from MUNGED...
0 File(s) copied
Copying premunged files from MUNGED\PC...
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
Munging bump_shader.xml
Munging decal_shader.xml
Munging detail_shader.xml
Munging filtercopy_shader.xml
Munging flare_shader.xml
Munging foliage_shader.xml
Munging hdr_shader.xml
Munging interface_shader.xml
Munging lightbeam_shader.xml
Munging normalmapadder_shader.xml
Munging normal_shader.xml
Munging normal_terrain_shader.xml
Munging ocean_shader.xml
Munging particle_shader.xml
Munging perpixeldiffuselighting_shader.xml
Munging pervertexdiffuselighting_shader.xml
Munging prereflection_shader.xml
Munging rain_shader.xml
Munging refraction_shader.xml
Munging sample_shader.xml
Munging scroll_shader.xml
Munging shadowquad_shader.xml
Munging shield_shader.xml
Munging skyfog_shader.xml
Munging specularlighting_shader.xml
Munging specular_shader.xml
Munging sprite_shader.xml
Munging stencilshadow_shader.xml
Munging terrain_shader.xml
Munging terrain_shader2.xml
Munging water_shader.xml
Munging zprepass_shader.xml
Merging ..\..\Common\Localize\PC\English.cfg...
Merging ..\..\Common\Localize\PC\French.cfg...
Merging ..\..\Common\Localize\PC\german.cfg...
Merging ..\..\Common\Localize\PC\Italian.cfg...
Merging ..\..\Common\Localize\PC\japanese.cfg...
Merging ..\..\Common\Localize\PC\spanish.cfg...
Merging ..\..\Common\Localize\PC\uk_english.cfg...
Merging ..\..\Common\Localize\Comments.cfg...
Merging ..\..\Common\Localize\english.cfg...
Merging ..\..\Common\Localize\french.cfg...
Merging ..\..\Common\Localize\german.cfg...
Merging ..\..\Common\Localize\italian.cfg...
Merging ..\..\Common\Localize\japanese.cfg...
Merging ..\..\Common\Localize\spanish.cfg...
Merging ..\..\Common\Localize\uk_english.cfg...

Munging Comments.cfg
Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile core.req -writefiles MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging core.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile common.req -writefiles MUNGED\PC\common.files -common MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile ingame.req -writefiles MUNGED\PC\ingame.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile inshell.req -writefiles MUNGED\PC\inshell.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile MISSION\*.req -common MUNGED\PC\core.files MUNGED\PC\common.files MUNGED\PC\ingame.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir MUNGED\PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile MISSION.req -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
1 file(s) moved.
1 file(s) moved.
Worlds\munge PC
munge_world Common PC
Done
Done
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
munge_world DOK PC
Done
Done
Done
Munging DOK.PTH
Munging DOK_conquest.PTH
Munging DOK_eli.PTH
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
0 file(s) moved.
The system cannot find the path specified.
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Program Files\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mod dir "DOK"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "DOK" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished

Re: Black Screen

Posted: Tue Dec 23, 2008 3:35 pm
by Frisbeetarian
I can tell you what the problem is, but not necessarily how to fix it. Your munge process isn't munging the .odf, .tga, .req, or .fx files to name a few, and as such is only producing the 10 KB file that doesn't work. Basically, it's producing enough to show the side selection screen, but with a blank world that has nothing, not even terrain, in it.

Re: Black Screen

Posted: Tue Dec 23, 2008 3:36 pm
by Murderer Bomb
Thanks Ill see if I can do/find anything on this. :D

Edit: Im trying a fresh install of it. hope it works

Re: Black Screen

Posted: Tue Dec 23, 2008 4:01 pm
by computergeek
I wondered why the munge was so fast.
Maybe replacing munge.bats will help, I'll try now

Re: Black Screen

Posted: Tue Dec 23, 2008 4:09 pm
by Murderer Bomb
Thanks comp :D Im halfway through reinstall. If i remember correctly, there was an error at the last second during the install....might've been something else.

Heres my new munge :
Hidden/Spoiler:
Common\munge PC
Copying premunged files from MUNGED...
21 File(s) copied
Copying premunged files from MUNGED\PC...
Munging com_1st_weap_inf_torpedo.odf
Munging com_bldg_controlzone.odf
Munging com_bldg_controlzone_CTF.odf
Munging com_bldg_ctfbase.odf
Munging com_bldg_inf_defenseturret.odf
Munging com_bldg_inf_defenseturret_exp.odf
Munging com_bldg_invisible_controlzone.odf
Munging com_bldg_major_controlzone.odf
Munging com_bldg_untakeable_controlzone.odf
Munging com_holo_ammo.odf
Munging com_holo_build.odf
Munging com_holo_controlzone.odf
Munging com_holo_health.odf
Munging com_holo_trap.odf
Munging com_holo_turret.odf
Munging com_icon_alliance_carried_cloth.odf
Munging com_icon_alliance_cloth.odf
Munging com_icon_cis_carried_cloth.odf
Munging com_icon_cis_cloth.odf
Munging com_icon_imperial_carried_cloth.odf
Munging com_icon_imperial_cloth.odf
Munging com_icon_neutral_carried_cloth.odf
Munging com_icon_neutral_cloth.odf
Munging com_icon_republic_carried_cloth.odf
Munging com_icon_republic_cloth.odf
Munging com_inf_default.odf
Munging com_inf_rechargedroid_exp.odf
Munging com_inv_col_16.odf
Munging com_inv_col_32.odf
Munging com_inv_col_64.odf
Munging com_inv_col_8.odf
Munging com_item_flag.odf
Munging com_item_flag_all.odf
Munging com_item_flag_all_carried.odf
Munging com_item_flag_cis.odf
Munging com_item_flag_cis_carried.odf
Munging com_item_flag_imp.odf
Munging com_item_flag_imp_carried.odf
Munging com_item_flag_neutral.odf
Munging com_item_flag_neutral_carried.odf
Munging com_item_flag_rep.odf
Munging com_item_flag_rep_carried.odf
Munging com_item_healthrecharge.odf
Munging com_item_healthrecharge_unbuilt.odf
Munging com_item_hero_healthrecharge.odf
Munging com_item_holocron.odf
Munging com_item_infantry_mine.odf
Munging com_item_null.odf
Munging com_item_powerup_ammo.odf
Munging com_item_powerup_defense.odf
Munging com_item_powerup_dual.odf
Munging com_item_powerup_energy.odf
Munging com_item_powerup_health100.odf
Munging com_item_powerup_health25.odf
Munging com_item_powerup_offense.odf
Munging com_item_seismic_mine.odf
Munging com_item_space_vehiclerecharge.odf
Munging com_item_vehiclerecharge.odf
Munging com_item_vehicle_mine.odf
Munging com_item_vehicle_spawn.odf
Munging com_item_weaponrecharge.odf
Munging com_item_weaponrecharge_unbuilt.odf
Munging com_prop_buildzone.odf
Munging com_snd_amb_static.odf
Munging com_snd_amb_streaming.odf
Munging com_weap_inf_defenseturret.odf
Munging com_weap_inf_defenseturret_ord.odf
Munging com_weap_inf_empmine.odf
Munging com_weap_inf_empmine_exp.odf
Munging com_weap_inf_seismic_mine.odf
Munging com_weap_inf_seismic_mine_exp.odf
Munging com_weap_inf_torpedo.odf
Munging com_weap_lightsaber.odf
Munging com_weap_ord_exp.odf
Munging Copy of com_item_flag.odf
Munging flaglight.odf
Done
Munging com_sfx_ord_exp.fx
Munging com_sfx_buffed_defense.fx
Munging com_sfx_buffed_offense.fx
Munging com_sfx_buffed_poison.fx
Munging com_sfx_buffed_regen.fx
Munging com_sfx_buff_defense.fx
Munging com_sfx_buff_offense.fx
Munging com_sfx_buff_poison.fx
Munging com_sfx_buff_regen.fx
Munging com_sfx_chargeup.fx
Munging com_sfx_chunksmolder.fx
Munging com_sfx_chunktrail.fx
Munging com_sfx_chunktrail_sm.fx
Munging com_sfx_chunktrail_xs.fx
Munging com_sfx_contrail.fx
Munging com_sfx_dirtspray_lg.fx
Munging com_sfx_dirtspray_sm.fx
Munging com_sfx_droppoint_green.fx
Munging com_sfx_droppoint_red.fx
Munging com_sfx_dustwake.fx
Munging com_sfx_exhaust_cloudcar.fx
Munging com_sfx_exhaust_jedistarfighter.fx
Munging com_sfx_exhaust_jedistarfighter_blue.fx
Munging com_sfx_exhaust_kwing.fx
Munging com_sfx_exhaust_xwing.fx
Munging com_sfx_explosion_lg.fx
Munging com_sfx_explosion_sm.fx
Munging com_sfx_explosion_xl.fx
Munging com_sfx_explosion_xs.fx
Munging com_sfx_fireflies.fx
Munging com_sfx_forcechoked.fx
Munging com_sfx_forcepulled.fx
Munging com_sfx_forcepushed.fx
Munging com_sfx_hackedvehicle.fx
Munging com_sfx_inf_damage_disintergrate.fx
Munging com_sfx_inf_damage_electricity.fx
Munging com_sfx_inf_damage_fire.fx
Munging com_sfx_inf_damage_smoke.fx
Munging com_sfx_inf_disintergrate.fx
Munging com_sfx_landmine.fx
Munging com_sfx_lightning.fx
Munging com_sfx_mineblink_blue.fx
Munging com_sfx_mineblink_gold.fx
Munging com_sfx_mineblink_green.fx
Munging com_sfx_mineblink_purple.fx
Munging com_sfx_mineblink_red.fx
Munging com_sfx_mineexpire.fx
Munging com_sfx_muzzleflash_lg.fx
Munging com_sfx_ord_flame.fx
Munging com_sfx_powerup_blue.fx
Munging com_sfx_powerup_green.fx
Munging com_sfx_powerup_red.fx
Munging com_sfx_protontorpedo.fx
Munging com_sfx_rainsplash.fx
Munging com_sfx_repair.fx
Munging com_sfx_sabredeflect.fx
Munging com_sfx_sabrehit.fx
Munging com_sfx_shieldimpact_sm.fx
Munging com_sfx_shieldimpact_xl.fx
Munging com_sfx_smokeplume.fx
Munging com_sfx_spaceflag.fx
Munging com_sfx_spaceflag_blinks.fx
Munging com_sfx_timebomb.fx
Munging com_sfx_vehicleflame.fx
Munging com_sfx_vehicleflame_sc.fx
Munging com_sfx_vehicleflame_speeder.fx
Munging com_sfx_vehiclesmoke.fx
Munging com_sfx_vehiclesmoke_sc.fx
Munging com_sfx_vehiclesmoke_speeder.fx
Munging com_sfx_vehiclespark.fx
Munging com_sfx_vehiclespark_sc.fx
Munging com_sfx_vehiclespark_speeder.fx
Munging com_sfx_vehicle_exp.fx
Munging com_sfx_walkerstomp.fx
Munging com_sfx_waterbulletspray.fx
Munging com_sfx_watersplash_lg.fx
Munging com_sfx_watersplash_md.fx
Munging com_sfx_watersplash_ord.fx
Munging com_sfx_watersplash_ord_lg.fx
Munging com_sfx_watersplash_ord_md.fx
Munging com_sfx_watersplash_sm.fx
Munging com_sfx_watersplash_wade.fx
Munging com_sfx_watersplash_walker.fx
Munging com_sfx_watersplash_xs.fx
Munging com_sfx_waterwake_lg.fx
Munging com_sfx_waterwake_sm.fx
Munging com_sfx_weap_arccaster.fx
Munging com_sfx_weap_beam_exp.fx
Munging com_sfx_weap_beam_exp_lg.fx
Munging com_sfx_weap_beam_exp_md.fx
Munging com_sfx_weap_beam_exp_sm.fx
Munging com_sfx_weap_beam_exp_xl.fx
Munging com_sfx_weap_bluebolt_exp_lg.fx
Munging com_sfx_weap_bluebolt_exp_md.fx
Munging com_sfx_weap_bluebolt_exp_sm.fx
Munging com_sfx_weap_bluebolt_exp_xl.fx
Munging com_sfx_weap_bolt_exp_lg.fx
Munging com_sfx_weap_bolt_exp_md.fx
Munging com_sfx_weap_bolt_exp_sm.fx
Munging com_sfx_weap_bolt_exp_xl.fx
Munging com_sfx_weap_con_exp_lg.fx
Munging com_sfx_weap_con_exp_md.fx
Munging com_sfx_weap_con_exp_sm.fx
Munging com_sfx_weap_con_exp_xl.fx
Munging com_sfx_weap_detpack_exp.fx
Munging com_sfx_weap_empmortar_ord.fx
Munging com_sfx_weap_emp_exp_lg.fx
Munging com_sfx_weap_emp_exp_md.fx
Munging com_sfx_weap_emp_exp_sm.fx
Munging com_sfx_weap_emp_exp_xl.fx
Munging com_sfx_weap_flamethrower_ord.fx
Munging com_sfx_weap_flame_exp_lg.fx
Munging com_sfx_weap_flame_exp_md.fx
Munging com_sfx_weap_flame_exp_sm.fx
Munging com_sfx_weap_flame_exp_xl.fx
Munging com_sfx_weap_greenbolt_exp_lg.fx
Munging com_sfx_weap_greenbolt_exp_md.fx
Munging com_sfx_weap_greenbolt_exp_sm.fx
Munging com_sfx_weap_greenbolt_exp_xl.fx
Munging com_sfx_weap_grenade_blue.fx
Munging com_sfx_weap_grenade_emp_exp.fx
Munging com_sfx_weap_grenade_gold.fx
Munging com_sfx_weap_grenade_green.fx
Munging com_sfx_weap_grenade_radiation_exp.fx
Munging com_sfx_weap_grenade_red.fx
Munging com_sfx_weap_grenade_schrap_exp.fx
Munging com_sfx_weap_grenade_thermal.fx
Munging com_sfx_weap_grenade_thermal_exp.fx
Munging com_sfx_weap_incinerate_ord.fx
Munging com_sfx_weap_incinerate_ord_exp.fx
Munging com_sfx_weap_mortartrail_blue.fx
Munging com_sfx_weap_mortartrail_red.fx
Munging com_sfx_weap_mortartrail_yellow.fx
Munging com_sfx_weap_orangebolt_exp_lg.fx
Munging com_sfx_weap_orangebolt_exp_md.fx
Munging com_sfx_weap_orangebolt_exp_sm.fx
Munging com_sfx_weap_orangebolt_exp_xl.fx
Munging com_sfx_weap_purplebolt_exp_lg.fx
Munging com_sfx_weap_purplebolt_exp_md.fx
Munging com_sfx_weap_purplebolt_exp_sm.fx
Munging com_sfx_weap_purplebolt_exp_xl.fx
Munging com_sfx_weap_rad_exp_lg.fx
Munging com_sfx_weap_rad_exp_md.fx
Munging com_sfx_weap_rad_exp_sm.fx
Munging com_sfx_weap_rad_exp_xl.fx
Munging com_sfx_weap_redbolt_exp_lg.fx
Munging com_sfx_weap_redbolt_exp_md.fx
Munging com_sfx_weap_redbolt_exp_sm.fx
Munging com_sfx_weap_redbolt_exp_xl.fx
Munging com_sfx_weap_remotedroidcharge2.fx
Munging com_sfx_weap_remotedroid_exp.fx
Munging com_sfx_weap_rockettrail.fx
Munging com_sfx_weap_rockettrail_blue.fx
Munging com_sfx_weap_rockettrail_gold.fx
Munging com_sfx_weap_rockettrail_green.fx
Munging com_sfx_weap_rockettrail_purple.fx
Munging com_sfx_weap_sc_exp_lg.fx
Munging com_sfx_weap_sc_exp_md.fx
Munging com_sfx_weap_sc_exp_sm.fx
Munging com_sfx_weap_sc_exp_xl.fx
Munging com_sfx_weap_seismiccharge.fx
Munging com_sfx_weap_shiplaser_exp_lg.fx
Munging com_sfx_weap_shiplaser_exp_md.fx
Munging com_sfx_weap_shiplaser_exp_sm.fx
Munging com_sfx_weap_spyrifle_ord.fx
Munging com_sfx_weap_timebomb.fx
Munging com_sfx_weap_yellowbolt_exp_lg.fx
Munging com_weap_overheat.fx
Munging spa_sfx_turret_exp.fx
1 file(s) moved.
1 file(s) moved.
Munging Ambush.lua
Munging error_popup.lua
Munging gametype_capture.lua
Munging gametype_conquest.lua
Munging game_interface.lua
Munging globals.lua
Munging ifelem_animationmgr.lua
Munging ifelem_borderrect.lua
Munging ifelem_button.lua
Munging ifelem_buttonwindow.lua
Munging ifelem_editbox.lua
Munging ifelem_flatbutton.lua
Munging ifelem_form.lua
Munging ifelem_helptext.lua
Munging ifelem_hslider.lua
Munging ifelem_listmanager.lua
Munging ifelem_popup.lua
Munging ifelem_roundbutton.lua
Munging ifelem_segline.lua
Munging ifelem_shellscreen.lua
Munging ifelem_tabmanager.lua
Munging ifelem_titlebar.lua
Munging ifs_awardstats.lua
Munging ifs_careerstats.lua
Munging ifs_charselect.lua
Munging ifs_fakeconsole.lua
Munging ifs_mapselect.lua
Munging ifs_movietrans_game.lua
Munging ifs_mpgs_friends.lua
Munging ifs_mpxl_feedback.lua
Munging ifs_mpxl_friends.lua
Munging ifs_mpxl_voicemail.lua
Munging ifs_mp_lobby.lua
Munging ifs_opt_controller_mode.lua
Munging ifs_opt_controller_vehunit.lua
Munging ifs_opt_general.lua
Munging ifs_opt_mp.lua
Munging ifs_opt_pccontrols.lua
Munging ifs_opt_pckeyboard.lua
Munging ifs_opt_pcvideo.lua
Munging ifs_opt_sound.lua
Munging ifs_opt_top.lua
Munging ifs_pausemenu.lua
Munging ifs_pc_spawnselect.lua
Munging ifs_pc_spectator.lua
Munging ifs_personalstats.lua
Munging ifs_readyselect.lua
Munging ifs_saveop.lua
Munging ifs_sideselect.lua
Munging ifs_stats.lua
Munging ifs_teamstats.lua
Munging ifs_teaser.lua
Munging ifutil_mouse.lua
Munging interface_util.lua
Munging LinkedDestroyables.lua
Munging LinkedShields.lua
Munging LinkedTurrets.lua
Munging MultiObjectiveContainer.lua
Munging Objective.lua
Munging ObjectiveAssault.lua
Munging ObjectiveConquest.lua
Munging ObjectiveCTF.lua
Munging ObjectiveGoto.lua
Munging ObjectiveOneFlagCTF.lua
Munging ObjectiveSpaceAssault.lua
Munging ObjectiveTDM.lua
Munging PlayMovieWithTransition.lua
Munging points.lua
Munging popups_common.lua
Munging popups_lobby.lua
Munging popup_ab.lua
Munging popup_busy.lua
Munging popup_loadsave2.lua
Munging popup_ok.lua
Munging popup_vote.lua
Munging popup_yesno.lua
Munging popup_yesno_large.lua
Munging setup_teams.lua
Munging SoundEvent_ctf.lua
Munging unused.lua
Munging DOKc_con.lua
Munging DOKg_con.lua
Munging DOKg_eli.lua
Munging cor_movies.mcfg
Munging dea_movies.mcfg
Munging fel_movies.mcfg
Munging geo_movies.mcfg
Munging hot_movies.mcfg
Munging ingame_movies.mcfg
Munging kam_movies.mcfg
Munging kas_movies.mcfg
Munging mus_movies.mcfg
Munging myg_movies.mcfg
Munging nab_movies.mcfg
Munging pol_movies.mcfg
Munging spa1_movies.mcfg
Munging spa2c_c_movies.mcfg
Munging spa2_movies.mcfg
Munging spa3_movies.mcfg
Munging spa4_movies.mcfg
Munging tan_movies.mcfg
Munging uta_movies.mcfg
Munging yav_movies.mcfg
1 file(s) moved.
Munging SoldierAnimation.sanm
1 file(s) moved.
Munging 1playerhud.hud
Munging 2playerhud.hud
Munging 3playerhud.hud
Munging 4playerhud.hud
Munging hudtransforms.hud
1 file(s) moved.
Munging gamefont_large.fff
Munging gamefont_medium.fff
Munging gamefont_small.fff
Munging gamefont_super_tiny.fff
Munging gamefont_tiny.fff
Munging starwars_small.fff
Munging attenuation_volume.tga
Munging cube_normalizationmap.tga
Munging fx_ringbump.tga
Munging hemisphere_normalizationmap.tga
Munging linear_ramp.tga
Munging specularcubemap.tga
Munging black.tga
Munging bluelaser_l.tga
Munging blurmask.tga
Munging com_sfx_dirt1.tga
Munging com_sfx_dirt2.tga
Munging com_sfx_explosion1.tga
Munging com_sfx_explosion2.tga
Munging com_sfx_explosion4.tga
Munging com_sfx_flames1.tga
Munging com_sfx_flames2.tga
Munging com_sfx_flames3.tga
Munging com_sfx_flare1.tga
Munging com_sfx_flashball1.tga
Munging com_sfx_flashball2.tga
Munging com_sfx_flashball3.tga
Munging com_sfx_flashring1.tga
Munging com_sfx_flashring2.tga
Munging com_sfx_laser_blue.tga
Munging com_sfx_laser_green.tga
Munging com_sfx_laser_orange.tga
Munging com_sfx_laser_purple.tga
Munging com_sfx_laser_red.tga
Munging com_sfx_laser_yellow.tga
Munging com_sfx_lightning.tga
Munging com_sfx_lightning1.tga
Munging com_sfx_lightning2.tga
Munging com_sfx_lightning3.tga
Munging com_sfx_meshmuzzleflash.tga
Munging com_sfx_sabreglow.tga
Munging com_sfx_smoke1.tga
Munging com_sfx_smoke2.tga
Munging com_sfx_smoke3.tga
Munging com_sfx_smoke4.tga
Munging com_sfx_smoketrail.tga
Munging com_sfx_sparks_animated1.tga
Munging com_sfx_waterfoam1.tga
Munging com_sfx_waterfoam2.tga
Munging com_sfx_waterfoam3.tga
Munging com_sfx_waterspray1.tga
Munging com_sfx_waterspray2.tga
Munging com_sfx_waterspray3.tga
Munging default_spotlight.tga
Munging fluffy.tga
Munging fogspread.tga
Munging fxrippl1.tga
Munging fx_godray.tga
Munging fx_snow.tga
Munging fx_splash.tga
Munging greenlaser_l.tga
Munging leaf.tga
Munging lightglow.tga
Munging lightsabreglow.tga
Munging null_detailmap.tga
Munging player_shadow.tga
Munging raster.tga
Munging redlaser_l.tga
Munging spacedust1.tga
Munging specular.tga
Munging specularspot.tga
Munging white.tga
Munging whitecircle.tga
Munging backbutton_left.tga
Munging backbutton_mid.tga
Munging backbutton_right.tga
Munging BF2_basicbutton_left.tga
Munging BF2_basicbutton_mid.tga
Munging BF2_basicbutton_right.tga
Munging bf2_buttons_botleft.tga
Munging bf2_buttons_botright.tga
Munging bf2_buttons_items_center.tga
Munging bf2_buttons_midleft.tga
Munging bf2_buttons_midright.tga
Munging bf2_buttons_scroll_box.tga
Munging bf2_buttons_scroll_tab.tga
Munging bf2_buttons_title_center.tga
Munging bf2_buttons_topleft.tga
Munging bf2_buttons_topright.tga
Munging bf2_buttons_upleft.tga
Munging bf2_buttons_upright.tga
Munging BF2_dropdown_arrow.tga
Munging BF2_radiobutton_off.tga
Munging BF2_radiobutton_on.tga
Munging border_3a_pieces.tga
Munging border_3_pieces.tga
Munging border_dropdown.tga
Munging border_popup.tga
Munging btna.tga
Munging btnb.tga
Munging btnl1.tga
Munging btnmisc.tga
Munging btnmisc2.tga
Munging btnr1.tga
Munging btnr2.tga
Munging btn_analog_l.tga
Munging btn_analog_r.tga
Munging btn_analog_r_down.tga
Munging btn_directional_pad.tga
Munging btn_start.tga
Munging controller.tga
Munging cw_icon.tga
Munging gcw_icon.tga
Munging headerbuttonleft.tga
Munging headerbuttonleft_highlighted.tga
Munging headerbuttonmid.tga
Munging headerbuttonmid_highlighted.tga
Munging headerbuttonright.tga
Munging headerbuttonright_highlighted.tga
Munging listbox_cursor.tga
Munging listbox_hilight.tga
Munging map_mask.tga
Munging PC_ammo_icon.tga
Munging PC_attack_icon.tga
Munging PC_backup_icon.tga
Munging PC_defend_icon.tga
Munging PC_medic_icon.tga
Munging PC_pickup_icon.tga
Munging PC_repair_icon.tga
Munging PC_spotted_icon.tga
Munging reticule_charger.tga
Munging slider_fg.tga
Munging slider_sound.tga
Munging small_arrow.tga
Munging tooltipsborder.tga
Munging weapon_scope.tga
Munging weapon_scope2.tga
Munging weapon_scope3.tga
Munging weapon_scope4.tga
Munging all_icon.tga
Munging ambush_icon.tga
Munging ammo_bar.tga
Munging binocular_font.tga
Munging binocular_scope.tga
Munging blank_icon.tga
Munging btnl2.tga
Munging btn_analog_l_down.tga
Munging btn_circle.tga
Munging btn_l3r3.tga
Munging btn_pad.tga
Munging btn_r1.tga
Munging btn_r2.tga
Munging btn_rectangle.tga
Munging btn_select.tga
Munging btn_stick.tga
Munging btn_triangle.tga
Munging buttonleft.tga
Munging buttonmid.tga
Munging buttonright.tga
Munging cis_icon.tga
Munging combatspeeder_icon.tga
Munging cursor.tga
Munging Dpad_down.tga
Munging Dpad_up.tga
Munging flag_carried.tga
Munging flag_deathstar.tga
Munging flag_dropped.tga
Munging flag_icon.tga
Munging flag_team_carried.tga
Munging gray_rect.tga
Munging grenade_icon.tga
Munging health_bar.tga
Munging health_bar_fill.tga
Munging hero_points.tga
Munging hhealth.tga
Munging hhealthgague.tga
Munging hit_indicator.tga
Munging hit_indicator_critical.tga
Munging hud.tga
Munging hud1.tga
Munging hud2.tga
Munging hud_active_repair_icon.tga
Munging hud_all_atpt_icon.tga
Munging hud_all_bacta_icon.tga
Munging hud_all_binoculars_icon.tga
Munging hud_all_bowcaster_icon.tga
Munging hud_all_cloudcar_icon.tga
Munging hud_all_detonator_icon.tga
Munging hud_all_disguisekit_icon.tga
Munging hud_all_dishturret_icon.tga
Munging hud_all_forward_comm_icon.tga
Munging hud_all_hovernaught_icon.tga
Munging hud_all_icon.tga
Munging hud_all_kwing_icon.tga
Munging hud_all_lascannon_icon.tga
Munging hud_all_launcher_icon.tga
Munging hud_all_minigun_icon.tga
Munging hud_all_pistol_icon.tga
Munging hud_all_rifle_icon.tga
Munging hud_all_sniperrifle_icon.tga
Munging hud_all_snowspeeder_icon.tga
Munging hud_all_tauntaun_icon.tga
Munging hud_all_turret_icon.tga
Munging hud_all_welder_icon.tga
Munging hud_all_xwing_icon.tga
Munging hud_all_ywing_icon.tga
Munging hud_ammostation_icon.tga
Munging hud_ammo_powerup_icon.tga
Munging hud_bes_gas_tanks_icon.tga
Munging hud_black.tga
Munging hud_blockaderunner_icon.tga
Munging hud_cis_aat_icon.tga
Munging hud_cis_droideka_icon.tga
Munging hud_cis_droidfighter_icon.tga
Munging hud_cis_hailfire_icon.tga
Munging hud_cis_icon.tga
Munging hud_cis_maf_icon.tga
Munging hud_cis_mtt_icon.tga
Munging hud_cis_spiderwalker_icon.tga
Munging hud_cis_stap_icon.tga
Munging hud_cis_technounionship_icon.tga
Munging hud_clipbar_segment.tga
Munging hud_combat_speeder_icon.tga
Munging hud_com_grenade_icon.tga
Munging hud_com_landmine_icon.tga
Munging hud_com_powerup_icon.tga
Munging hud_com_probedroid_health_icon.tga
Munging hud_com_probedroid_icon.tga
Munging hud_com_seismic_mine_icon.tga
Munging hud_crack_grenade_icon.tga
Munging hud_dest_icon.tga
Munging hud_detpack_plunger.tga
Munging hud_dewback_icon.tga
Munging hud_enclosedturret_icon.tga
Munging hud_end_shieldbunker_icon.tga
Munging hud_end_shieldconsole_icon.tga
Munging hud_fambaa_icon.tga
Munging hud_flag_icon.tga
Munging hud_flag_timer.tga
Munging hud_force_choke.tga
Munging hud_force_lightning.tga
Munging hud_force_pull.tga
Munging hud_force_push.tga
Munging hud_force_saberthrow.tga
Munging hud_geo_fighter_icon.tga
Munging hud_geo_turret_icon.tga
Munging hud_health.tga
Munging hud_healthrecharge_icon.tga
Munging hud_healthstation_icon.tga
Munging hud_health_powerup_icon.tga
Munging hud_herobar_saberglow.tga
Munging hud_herobar_saberhilt.tga
Munging hud_hoth_shield_gen_icon.tga
Munging hud_icon_flash.tga
Munging hud_imp_atat_icon.tga
Munging hud_imp_atst_icon.tga
Munging hud_imp_detonator-sticky_icon.tga
Munging hud_imp_detonator_icon.tga
Munging hud_imp_fightertank_icon.tga
Munging hud_imp_forward_comm_icon.tga
Munging hud_imp_icon.tga
Munging hud_imp_lascannon_icon.tga
Munging hud_imp_pistol_icon.tga
Munging hud_imp_rifle_icon.tga
Munging hud_imp_sniperrifle_icon.tga
Munging hud_imp_tiebomber_icon.tga
Munging hud_imp_tiefighter_icon.tga
Munging hud_imp_trooptrans_icon.tga
Munging hud_infinite_ammo_icon.tga
Munging hud_inf_healthicon.tga
Munging hud_inf_healthicon_s.tga
Munging hud_jetpack_and_energybar_blankfill.tga
Munging hud_jetpack_and_energybar_fill.tga
Munging hud_jetpack_icon.tga
Munging hud_kaadu_icon.tga
Munging hud_kam_turret_icon.tga
Munging hud_lukeslandspeeder_icon.tga
Munging hud_map_northpointer.tga
Munging hud_map_raster.tga
Munging hud_ministardestroyer_icon.tga
Munging hud_missle.tga
Munging hud_notallowed.tga
Munging hud_objective_icon.tga
Munging hud_objective_icon_circle.tga
Munging hud_objective_icon_hidden.tga
Munging hud_objective_icon_offscreen.tga
Munging hud_orbital_strike_icon.tga
Munging hud_player_captured_flag.tga
Munging hud_powermove.tga
Munging hud_powerup_icon.tga
Munging hud_proton_bomb.tga
Munging hud_radar_frame.tga
Munging hud_reinforcement_icon.tga
Munging hud_rep_atte_icon.tga
Munging hud_rep_fightertank_icon.tga
Munging hud_rep_forward_comm_icon.tga
Munging hud_rep_gunship_icon.tga
Munging hud_rep_icon.tga
Munging hud_rep_jedistarfighter_icon.tga
Munging hud_rep_sphat_icon.tga
Munging hud_retic_tghealth.tga
Munging hud_rocket_icon.tga
Munging hud_secondary_refire_segment.tga
Munging hud_shield_icon.tga
Munging hud_speederbike_icon.tga
Munging hud_status_frame.tga
Munging hud_status_timer.tga
Munging hud_target_flag_onscreen.tga
Munging hud_target_hidden.tga
Munging hud_target_hint_hidden.tga
Munging hud_target_hint_offscreen.tga
Munging hud_target_hint_onscreen.tga
Munging hud_target_onscreen.tga
Munging hud_target_pointer.tga
Munging hud_target_pointer_solid.tga
Munging hud_tat_skiff_icon.tga
Munging hud_thermaldetonator.tga
Munging hud_threshold_tickmark.tga
Munging hud_timebomb_icon.tga
Munging hud_vehiclehealth.tga
Munging hud_vehiclestation_icon.tga
Munging hud_vehicle_beam_cannon.tga
Munging hud_weapon1_overheat_blankfill.tga
Munging hud_weaponrecharge_icon.tga
Munging hud_weapon_frame.tga
Munging hud_weap_ammo.tga
Munging hud_weap_bounce.tga
Munging hud_weap_charge.tga
Munging hud_weap_detonate.tga
Munging hud_weap_fullauto.tga
Munging hud_weap_health.tga
Munging hud_weap_impact.tga
Munging hud_weap_mine.tga
Munging hud_weap_mine_defused.tga
Munging hud_weap_repair.tga
Munging hud_weap_salvo.tga
Munging hud_weap_scatter.tga
Munging hud_weap_scope.tga
Munging hud_weap_semiauto.tga
Munging hud_weap_shield.tga
Munging hud_weap_sticky.tga
Munging hud_white.tga
Munging hud_yav_pedastal_turret_icon.tga
Munging iface_l1.tga
Munging iface_r1.tga
Munging imp_blasterrifle_icon.tga
Munging imp_fusioncutter_icon.tga
Munging imp_icon.tga
Munging imp_launcher_icon.tga
Munging imp_pistol_icon.tga
Munging imp_sniperrifle_icon.tga
Munging listbox_topbot_more.tga
Munging lobby_icons.tga
Munging mousecursor.tga
Munging opaque_black.tga
Munging opaque_rect.tga
Munging OptionL.tga
Munging OptionR.tga
Munging ping_icon.tga
Munging player_icon.tga
Munging points.tga
Munging qos_veryverybad.tga
Munging radar_frame.tga
Munging rep_icon.tga
Munging reticule_00.tga
Munging reticule_01.tga
Munging reticule_02.tga
Munging reticule_03.tga
Munging reticule_04.tga
Munging reticule_05.tga
Munging reticule_assaultrifle.tga
Munging reticule_bowcaster.tga
Munging reticule_main.tga
Munging reticule_pistol.tga
Munging reticule_rifle.tga
Munging reticule_rocket.tga
Munging reticule_sniper.tga
Munging slider_bg.tga
Munging squad_cmd_cross.tga
Munging squad_cmd_highlight.tga
Munging stap_icon.tga
Munging statsscreens_bg.tga
Munging stats_cpp.tga
Munging stats_deaths.tga
Munging stats_flags.tga
Munging stats_kills.tga
Munging status_armor.tga
Munging status_frame.tga
Munging status_health.tga
Munging status_shield.tga
Munging tauntaun_kaadu_icon.tga
Munging team_frame.tga
Munging titlebar_l.tga
Munging titlebar_r.tga
Munging Tooltips_BorderBox.tga
Munging tooltip_bg.tga
Munging troop_icon.tga
Munging turret_icon.tga
Munging vehiclepositionbubble.tga
Munging vehiclepositionframe.tga
Munging vehicle_health_bar.tga
Munging vehicle_health_bar_fill.tga
Munging white_rect.tga
Munging _LOCALIZE_english_ig_victory_defeat.tga
Munging _LOCALIZE_french_IG_VICTORY_DEFEAT.tga
Munging _LOCALIZE_german_IG_VICTORY_DEFEAT.tga
Munging _LOCALIZE_italian_IG_VICTORY_DEFEAT.tga
Munging _LOCALIZE_spanish_IG_VICTORY_DEFEAT.tga
Munging _LOCALIZE_uk_english_ig_victory_defeat.tga
Munging common_bldg_commandpost.tga
Munging common_bldg_commandpost_bump.tga
Munging common_bldg_controlzone_large.tga
Munging common_bldg_controlzone_large_bump.tga
Munging com_1st_bldg_minigun_bump.tga
Munging com_1st_bldg_minigun_turret.tga
Munging com_1st_bldg_minigun_turret_bump.tga
Munging com_1st_cockpit_hothviewfinder.tga
Munging com_1st_cockpit_viewfinder.tga
Munging com_1st_scope_allrep.tga
Munging com_1st_scope_cisimp.tga
Munging com_1st_scope_universal.tga
Munging com_1st_weap_inf_torpedo.tga
Munging com_1st_weap_inf_torpedo_bump.tga
Munging com_bldg_minigun_bump.tga
Munging com_bldg_minigun_turret.tga
Munging com_bldg_minigun_turret_bump.tga
Munging com_item_healthrecharge.tga
Munging com_item_healthrecharge_bump.tga
Munging com_item_vehicalrecharge_bump.tga
Munging gonk_bump.tga
Munging binoculars.tga
Munging com_1st_bldg_minigun_base.tga
Munging com_1st_cockpit_fx.tga
Munging com_1st_weap_inf_grenadethermal.tga
Munging com_bldg_ctf_colors.tga
Munging com_bldg_minigun.tga
Munging com_icon_controlzone.tga
Munging com_icon_ctfflag_all_imp.tga
Munging com_icon_ctfflag_neutral.tga
Munging com_icon_ctfflag_rep_cis.tga
Munging com_inv_col.tga
Munging com_item_flag.tga
Munging com_item_vehicalrecharge.tga
Munging com_prop_lightbeam.tga
Munging com_prop_pipe.tga
Munging com_weap_inf_duellightsabre.tga
Munging com_weap_inf_grenadethermal.tga
Munging com_weap_inf_landmine.tga
Munging com_weap_inf_seismic_mine.tga
Munging com_weap_probedroid.tga
Munging construction create.tga
Munging cor1_prop_holocron.tga
Munging gonk.tga
Munging hud_poison.tga
Munging hud_rep_weap_defense_buff_icon.tga
Munging item_powerup_ammo.tga
Munging item_powerup_health.tga
Munging item_powerup_health_green.tga
Munging item_powerup_health_red.tga
Munging item_powerup_health_yellow.tga
Munging missile.tga
Munging rechargedroid_icon.tga
Munging shell_cube.tga
com_sfx_buff has 105 vertices and no collision geometry - using normal geometry
com_sfx_lightningball1 has 54 vertices and no collision geometry - using normal geometry
com_sfx_lightningball2 has 54 vertices and no collision geometry - using normal geometry
com_sfx_lightningball3 has 54 vertices and no collision geometry - using normal geometry
com_sfx_muzzleflash has 113 vertices and no collision geometry - using normal geometry
com_1st_weap_inf_grenadethermal has 343 vertices and no collision geometry - using normal geometry
com_1st_weap_inf_torpedo has 470 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 786 to 448
_CreateShadowMesh(lod:0): created hires shadow (132 verts 448 edges)
_ReduceShadowMesh: reduced edge count from 180 to 80
_ReduceShadowMesh: reduced edge count from 906 to 476
_CreateShadowMesh(lod:0): created hires shadow (164 verts 556 edges) overrides (72 verts 240 edges)
com_icon_imperial has 817 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 600 to 288
_ReduceShadowMesh: reduced edge count from 48 to 30
_ReduceShadowMesh: reduced edge count from 48 to 30
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 22
_ReduceShadowMesh: reduced edge count from 48 to 30
_ReduceShadowMesh: reduced edge count from 36 to 32
_ReduceShadowMesh: reduced edge count from 24 to 22
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 22
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 132 to 80
_CreateShadowMesh(lod:0): created hires shadow (216 verts 752 edges)
com_1st_bldg_minigun_turret has 726 vertices and no collision geometry - using normal geometry
com_1st_cockpit_hothviewfinder has 99 vertices and no collision geometry - using normal geometry
com_1st_cockpit_viewfinder has 99 vertices and no collision geometry - using normal geometry
com_1st_gunner has 706 vertices and no collision geometry - using normal geometry
com_1st_scope_allrep has 113 vertices and no collision geometry - using normal geometry
com_1st_scope_cisimp has 125 vertices and no collision geometry - using normal geometry
com_1st_scope_universal has 149 vertices and no collision geometry - using normal geometry
com_1st_weap_gunturret has 785 vertices and no collision geometry - using normal geometry
com_1st_weap_inf_landmine has 220 vertices and no collision geometry - using normal geometry
com_bldg_commandpost has 304 vertices and no collision geometry - using normal geometry
com_bldg_ctfbase has 20 vertices and no collision geometry - using normal geometry
com_bldg_ctfbase_greenteam has 212 vertices and no collision geometry - using normal geometry
com_bldg_ctfbase_redteam has 212 vertices and no collision geometry - using normal geometry
com_icon_alliance has 318 vertices and no collision geometry - using normal geometry
com_icon_alliance_flag has 29 vertices and no collision geometry - using normal geometry
com_icon_alliance_flag_carried has 29 vertices and no collision geometry - using normal geometry
com_icon_ammo has 144 vertices and no collision geometry - using normal geometry
com_icon_build has 112 vertices and no collision geometry - using normal geometry
com_icon_cis has 168 vertices and no collision geometry - using normal geometry
com_icon_cis_flag has 29 vertices and no collision geometry - using normal geometry
com_icon_cis_flag_carried has 29 vertices and no collision geometry - using normal geometry
com_icon_flagmarker has 8 vertices and no collision geometry - using normal geometry
com_icon_health has 100 vertices and no collision geometry - using normal geometry
com_icon_imperial_flag has 29 vertices and no collision geometry - using normal geometry
com_icon_imperial_flag_carried has 29 vertices and no collision geometry - using normal geometry
com_icon_neutral_flag has 29 vertices and no collision geometry - using normal geometry
com_icon_neutral_flag_carried has 29 vertices and no collision geometry - using normal geometry
com_icon_republic has 896 vertices and no collision geometry - using normal geometry
com_icon_republic_flag has 29 vertices and no collision geometry - using normal geometry
com_icon_republic_flag_carried has 29 vertices and no collision geometry - using normal geometry
com_icon_swap has 248 vertices and no collision geometry - using normal geometry
com_icon_turret has 112 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 18 to 16
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 24 to 18
_ReduceShadowMesh: reduced edge count from 228 to 144
_ReduceShadowMesh: reduced edge count from 48 to 30
_ReduceShadowMesh: reduced edge count from 48 to 30
_ReduceShadowMesh: reduced edge count from 132 to 80
_ReduceShadowMesh: reduced edge count from 228 to 152
_CreateShadowMesh(lod:0): created hires shadow (188 verts 632 edges)
_ReduceShadowMesh: reduced edge count from 372 to 48
_ReduceShadowMesh: reduced edge count from 36 to 16
_ReduceShadowMesh: reduced edge count from 36 to 16
_ReduceShadowMesh: reduced edge count from 300 to 244
_CreateShadowMesh(lod:0): created hires shadow (84 verts 324 edges)
com_item_powerup_dual has 304 vertices and no collision geometry - using normal geometry
com_item_vehicalrecharge_dst has 353 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 120 to 82
_ReduceShadowMesh: reduced edge count from 120 to 68
_ReduceShadowMesh: reduced edge count from 180 to 144
_CreateShadowMesh(lod:0): created hires shadow (76 verts 294 edges)
com_mediumchunk1 has 85 vertices and no collision geometry - using normal geometry
com_prop_ctfdrop has 91 vertices and no collision geometry - using normal geometry
com_prop_holocron_carried has 110 vertices and no collision geometry - using normal geometry
com_smallchunk1 has 55 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 540 to 410
_ReduceShadowMesh: reduced edge count from 600 to 354
_ReduceShadowMesh: reduced edge count from 144 to 72
_CreateShadowMesh(lod:0): created hires shadow (212 verts 836 edges)
com_weap_inf_binoculars has 251 vertices and no collision geometry - using normal geometry
com_weap_inf_detpack has 280 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 66 to 36
_ReduceShadowMesh: reduced edge count from 48 to 28
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 90 to 48
_ReduceShadowMesh: reduced edge count from 720 to 504
_CreateShadowMesh(lod:0): created hires shadow (190 verts 712 edges)
com_weap_inf_grenadethermal has 158 vertices and no collision geometry - using normal geometry
com_weap_inf_grenadethermal_ord has 306 vertices and no collision geometry - using normal geometry
com_weap_inf_landmine has 125 vertices and no collision geometry - using normal geometry
com_weap_inf_landmine_placed has 113 vertices and no collision geometry - using normal geometry
com_weap_inf_medkit has 567 vertices and no collision geometry - using normal geometry
com_weap_inf_repairkit has 261 vertices and no collision geometry - using normal geometry
com_weap_inf_seismic_mine has 340 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 150 to 100
_ReduceShadowMesh: reduced edge count from 690 to 486
_ReduceShadowMesh: reduced edge count from 660 to 424
_CreateShadowMesh(lod:0): created hires shadow (235 verts 1010 edges)
com_weap_inf_torpedo has 498 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 342 to 318
_ReduceShadowMesh: reduced edge count from 90 to 64
_ReduceShadowMesh: reduced edge count from 18 to 12
_ReduceShadowMesh: reduced edge count from 90 to 64
_CreateShadowMesh(lod:0): created hires shadow (153 verts 788 edges)
hud_arrow has 33 vertices and no collision geometry - using normal geometry
hud_detpack_plunger has 76 vertices and no collision geometry - using normal geometry
hud_energybar_frame_back has 14 vertices and no collision geometry - using normal geometry
hud_energybar_frame_front has 4 vertices and no collision geometry - using normal geometry
hud_force_choke has 70 vertices and no collision geometry - using normal geometry
hud_force_lightning has 24 vertices and no collision geometry - using normal geometry
hud_force_pull has 60 vertices and no collision geometry - using normal geometry
hud_force_push has 60 vertices and no collision geometry - using normal geometry
hud_force_saberthrow has 150 vertices and no collision geometry - using normal geometry
hud_geo_turret has 67 vertices and no collision geometry - using normal geometry
hud_health_regen has 134 vertices and no collision geometry - using normal geometry
hud_hint_backdrop has 49 vertices and no collision geometry - using normal geometry
hud_infinite_ammo_icon has 25 vertices and no collision geometry - using normal geometry
hud_jetpackbar_frame_back has 18 vertices and no collision geometry - using normal geometry
hud_jetpackbar_frame_front has 18 vertices and no collision geometry - using normal geometry
hud_jetpack_shape has 49 vertices and no collision geometry - using normal geometry
hud_large_map_fov has 23 vertices and no collision geometry - using normal geometry
hud_lightsaber has 54 vertices and no collision geometry - using normal geometry
hud_main_reticule has 60 vertices and no collision geometry - using normal geometry
hud_main_reticule_bullseye has 4 vertices and no collision geometry - using normal geometry
hud_main_reticule_criticalhit has 30 vertices and no collision geometry - using normal geometry
hud_main_reticule_hit has 30 vertices and no collision geometry - using normal geometry
hud_main_reticule_outline has 120 vertices and no collision geometry - using normal geometry
hud_main_reticule_rocketlockon_active has 30 vertices and no collision geometry - using normal geometry
hud_main_reticule_rocketlockon_passive_interior has 30 vertices and no collision geometry - using normal geometry
hud_main_reticule_rocketlockon_passive_outline has 78 vertices and no collision geometry - using normal geometry
hud_main_reticule_target_color_id has 30 vertices and no collision geometry - using normal geometry
hud_map_fov has 34 vertices and no collision geometry - using normal geometry
hud_player1_health_cross_icon has 12 vertices and no collision geometry - using normal geometry
hud_poison has 25 vertices and no collision geometry - using normal geometry
hud_rage has 25 vertices and no collision geometry - using normal geometry
hud_reinformcement_faction_frame_interior has 34 vertices and no collision geometry - using normal geometry
hud_reinformcement_faction_frame_outline has 68 vertices and no collision geometry - using normal geometry
hud_rep_weap_defense_buff_icon has 6 vertices and no collision geometry - using normal geometry
hud_thermaldetonator has 27 vertices and no collision geometry - using normal geometry
hud_tooltips_frame has 30 vertices and no collision geometry - using normal geometry
hud_vehicle_beam_cannon has 29 vertices and no collision geometry - using normal geometry
hud_vehicle_bombs has 25 vertices and no collision geometry - using normal geometry
hud_vehicle_chaingun has 49 vertices and no collision geometry - using normal geometry
hud_vehicle_flak has 12 vertices and no collision geometry - using normal geometry
hud_vehicle_guided_rocket has 39 vertices and no collision geometry - using normal geometry
hud_vehicle_lasers has 68 vertices and no collision geometry - using normal geometry
hud_vehicle_missile has 52 vertices and no collision geometry - using normal geometry
hud_vehicle_mortar has 60 vertices and no collision geometry - using normal geometry
hud_vehicle_recoiless has 40 vertices and no collision geometry - using normal geometry
hud_vehicle_seatingchart_ai_icon has 18 vertices and no collision geometry - using normal geometry
hud_vehicle_seatingchart_empty_icon has 18 vertices and no collision geometry - using normal geometry
hud_vehicle_seatingchart_player1_icon has 9 vertices and no collision geometry - using normal geometry
hud_vehicle_stingers has 29 vertices and no collision geometry - using normal geometry
hud_vehicle_torpedo has 20 vertices and no collision geometry - using normal geometry
hud_weapon1_change_frame_back has 4 vertices and no collision geometry - using normal geometry
hud_weapon1_change_frame_front has 4 vertices and no collision geometry - using normal geometry
hud_weapon1_change_frame_mid has 4 vertices and no collision geometry - using normal geometry
hud_weapon2_backdrop has 22 vertices and no collision geometry - using normal geometry
hud_weapon2_change_frame_back has 18 vertices and no collision geometry - using normal geometry
hud_weapon2_change_frame_front has 16 vertices and no collision geometry - using normal geometry
hud_weapon2_change_frame_mid has 16 vertices and no collision geometry - using normal geometry
hud_weapons_frame_back has 51 vertices and no collision geometry - using normal geometry
hud_weapons_frame_front has 87 vertices and no collision geometry - using normal geometry
hud_weapons_frame_mid has 15 vertices and no collision geometry - using normal geometry
hud_weapon_backdrop has 22 vertices and no collision geometry - using normal geometry
item_pointer has 40 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 300 to 244
_ReduceShadowMesh: reduced edge count from 24 to 18
_CreateShadowMesh(lod:0): created hires shadow (58 verts 262 edges)
item_powerup_ammo has 150 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 84 to 48
_CreateShadowMesh(lod:0): created hires shadow (48 verts 144 edges)
item_powerup_defense has 168 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced vertex count from 48 to 32 (coincident)
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 84 to 48
_CreateShadowMesh(lod:0): created hires shadow (48 verts 144 edges)
item_powerup_energy has 168 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced vertex count from 48 to 32 (coincident)
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 84 to 48
_CreateShadowMesh(lod:0): created hires shadow (48 verts 144 edges)
item_powerup_health100 has 168 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced vertex count from 48 to 32 (coincident)
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 84 to 48
_CreateShadowMesh(lod:0): created hires shadow (48 verts 144 edges)
item_powerup_health25 has 168 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced vertex count from 48 to 32 (coincident)
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 180 to 48
_ReduceShadowMesh: reduced edge count from 84 to 48
_CreateShadowMesh(lod:0): created hires shadow (48 verts 144 edges)
item_powerup_offense has 168 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced vertex count from 48 to 32 (coincident)
shell_cube has 59 vertices and no collision geometry - using normal geometry
Munging bump_shader.xml
Munging decal_shader.xml
Munging detail_shader.xml
Munging filtercopy_shader.xml
Munging flare_shader.xml
Munging foliage_shader.xml
Munging hdr_shader.xml
Munging interface_shader.xml
Munging lightbeam_shader.xml
Munging normalmapadder_shader.xml
Munging normal_shader.xml
Munging normal_terrain_shader.xml
Munging ocean_shader.xml
Munging particle_shader.xml
Munging perpixeldiffuselighting_shader.xml
Munging pervertexdiffuselighting_shader.xml
Munging prereflection_shader.xml
Munging rain_shader.xml
Munging refraction_shader.xml
Munging sample_shader.xml
Munging scroll_shader.xml
Munging shadowquad_shader.xml
Munging shield_shader.xml
Munging skyfog_shader.xml
Munging specularlighting_shader.xml
Munging specular_shader.xml
Munging sprite_shader.xml
Munging stencilshadow_shader.xml
Munging terrain_shader.xml
Munging terrain_shader2.xml
Munging water_shader.xml
Munging zprepass_shader.xml
Merging ..\..\Common\Localize\PC\English.cfg...
Merging ..\..\Common\Localize\PC\French.cfg...
Merging ..\..\Common\Localize\PC\german.cfg...
Merging ..\..\Common\Localize\PC\Italian.cfg...
Merging ..\..\Common\Localize\PC\japanese.cfg...
Merging ..\..\Common\Localize\PC\spanish.cfg...
Merging ..\..\Common\Localize\PC\uk_english.cfg...
Merging ..\..\Common\Localize\Comments.cfg...
Merging ..\..\Common\Localize\english.cfg...
Merging ..\..\Common\Localize\french.cfg...
Merging ..\..\Common\Localize\german.cfg...
Merging ..\..\Common\Localize\italian.cfg...
Merging ..\..\Common\Localize\japanese.cfg...
Merging ..\..\Common\Localize\spanish.cfg...
Merging ..\..\Common\Localize\uk_english.cfg...

Munging Comments.cfg
Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile core.req -writefiles MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging core.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile common.req -writefiles MUNGED\PC\common.files -common MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging common.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile ingame.req -writefiles MUNGED\PC\ingame.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging ingame.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile inshell.req -writefiles MUNGED\PC\inshell.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging inshell.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile MISSION\*.req -common MUNGED\PC\core.files MUNGED\PC\common.files MUNGED\PC\ingame.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir MUNGED\PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging bes2c_con.req
Munging bes2c_ctf.req
Munging bes2g_con.req
Munging bes2g_ctf.req
Munging bes2g_eli.req
Munging cor1c_c.req
Munging cor1c_con.req
Munging cor1c_ctf.req
Munging cor1g_con.req
Munging cor1g_ctf.req
Munging cor1g_eli.req
Munging dag1c_1flag.req
Munging dag1c_con.req
Munging dag1c_ctf.req
Munging dag1c_smuggler.req
Munging dag1g_1flag.req
Munging dag1g_con.req
Munging dag1g_ctf.req
Munging dea1c_1flag.req
Munging dea1c_con.req
Munging dea1g_1flag.req
Munging dea1g_c.req
Munging dea1g_con.req
Munging DOKc_con.req
Munging DOKg_con.req
Munging DOKg_eli.req
Munging end1g_1flag.req
Munging end1g_c.req
Munging end1g_con.req
Munging end1g_eli.req
Munging end1g_hunt.req
Munging fel1c_1flag.req
Munging fel1c_c.req
Munging fel1c_con.req
Munging fel1c_ctf.req
Munging fel1g_1flag.req
Munging fel1g_con.req
Munging fel1g_ctf.req
Munging gal1.req
Munging gametype_conquest.req
Munging geo1c_1flag.req
Munging geo1c_c.req
Munging geo1c_con.req
Munging geo1c_ctf.req
Munging geo1c_hunt.req
Munging geo1c_xl.req
Munging hot1g_1flag.req
Munging hot1g_c.req
Munging hot1g_con.req
Munging hot1g_hunt.req
Munging hot1g_uber.req
Munging hot1g_xl.req
Munging kam1c.req
Munging kam1c_1flag.req
Munging kam1c_c.req
Munging kam1c_con.req
Munging kam1c_CTF.req
Munging kam1g_1flag.req
Munging kam1G_con.req
Munging kas2c_c.req
Munging kas2c_con.req
Munging kas2c_ctf.req
Munging kas2c_hunt.req
Munging kas2c_obj.req
Munging kas2c_uber.req
Munging kas2c_xl.req
Munging kas2g_con.req
Munging kas2g_ctf.req
Munging kas2g_hunt.req
Munging kas2g_obj.req
Munging kas2g_xl.req
Munging mus1c_c.req
Munging mus1c_con.req
Munging mus1c_ctf.req
Munging mus1g_con.req
Munging mus1g_ctf.req
Munging myg1c_c.req
Munging myg1c_con.req
Munging myg1c_ctf.req
Munging myg1c_obj.req
Munging myg1g_con.req
Munging myg1g_ctf.req
Munging myg1g_eli.req
Munging myg1g_obj.req
Munging nab2c_1flag.req
Munging nab2c_con.req
Munging nab2c_ctf.req
Munging nab2c_hunt.req
Munging nab2g_1flag.req
Munging nab2g_c.req
Munging nab2g_con.req
Munging nab2g_ctf.req
Munging nab2g_eli.req
Munging nab2g_hunt.req
Munging pol1c_con.req
Munging pol1c_ctf.req
Munging pol1g_c.req
Munging pol1g_con.req
Munging pol1g_ctf.req
Munging rhn1c_1flag.req
Munging rhn1c_con.req
Munging rhn1g_1flag.req
Munging rhn1g_con.req
Munging rhn1g_eli.req
Munging rhn1g_hunt.req
Munging rhn2c_1flag.req
Munging rhn2c_con.req
Munging rhn2c_ctf.req
Munging rhn2g_1flag.req
Munging rhn2g_con.req
Munging rhn2g_ctf.req
Munging rhn2g_eli.req
Munging spa1g_1flag.req
Munging spa1g_Diet Dr. Pepper.req
Munging spa1g_c.req
Munging spa1g_ctf.req
Munging spa1g_eli.req
Munging spa2c_c.req
Munging spa3c_1flag.req
Munging spa3c_Diet Dr. Pepper.req
Munging spa3c_c.req
Munging spa3c_ctf.req
Munging spa3c_eli.req
Munging spa3g_c.req
Munging spa3g_con.req
Munging spa4c_con.req
Munging spa4g_c.req
Munging spa5c_c.req
Munging spa5c_con.req
Munging spa6c_1flag.req
Munging spa6c_Diet Dr. Pepper.req
Munging spa7c_1flag.req
Munging spa7c_Diet Dr. Pepper.req
Munging spa8g_1flag.req
Munging spa8g_Diet Dr. Pepper.req
Munging spa9g_1flag.req
Munging spa9g_Diet Dr. Pepper.req
Munging tan1c_1flag.req
Munging tan1c_con.req
Munging tan1c_ctf.req
Munging tan1g_1flag.req
Munging tan1g_c.req
Munging tan1g_con.req
Munging tan1g_ctf.req
Munging tat1c_con.req
Munging tat1g_c.req
Munging tat1g_con.req
Munging tat2c_1flag.req
Munging tat2c_con.req
Munging tat2c_ctf.req
Munging tat2c_hunt.req
Munging tat2g_1flag.req
Munging tat2g_Diet Dr. Pepper.req
Munging tat2g_con.req
Munging tat2g_ctf.req
Munging tat2g_eli.req
Munging tat2g_hunt.req
Munging tat3c_1flag.req
Munging tat3c_con.req
Munging tat3c_ctf.req
Munging tat3g_1flag.req
Munging tat3g_con.req
Munging tat3g_ctf.req
Munging tat3g_hunt.req
Munging test1a.req
Munging Test1c.req
Munging Test1g.req
Munging test1r.req
Munging uta1c_1flag.req
Munging uta1c_c.req
Munging uta1c_con.req
Munging uta1c_ctf.req
Munging uta1g_1flag.req
Munging uta1g_con.req
Munging uta1g_ctf.req
Munging yav1c_1flag.req
Munging yav1c_con.req
Munging yav1g_1flag.req
Munging yav1g_c.req
Munging yav1g_con.req
Munging yav2c_1flag.req
Munging yav2c_con.req
Munging yav2c_ctf.req
Munging yav2g_1flag.req
Munging yav2g_con.req
Munging yav2g_ctf.req
Munging yav2g_eli.req
1 file(s) moved.

C:\BF2_ModTools\data_DOK\_BUILD\Common>levelpack -inputfile MISSION.req -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_DOK\_BUILD\PC_MungeLog.txt"
Munging mission.req
1 file(s) moved.
Munging comallre.req
Munging comcisim.req
Munging comgntrt.req
Munging comgunnr.req
Munging comhview.req
Munging comunive.req
Munging comviewf.req
1 file(s) moved.
Worlds\munge PC
munge_world Common PC
Done
Done
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
munge_world DOK PC
Done
sky_yav2 has 169 vertices and no collision geometry - using normal geometry
Munging DOK.tga
Munging DOK_main_1.tga
Munging kas2_main_1.tga
Munging sky_yav2.tga
Munging sky_yav2_trees.tga
Munging yav2.tga
Munging yav2_main_1.tga
Munging yav2_main_2.tga
Munging yav2_main_3.tga
Munging yav2_main_4.tga
Munging yav2_map.tga
Munging yav_detail.tga
Munging DOK.TER
Munging DOK_conquest.lyr
Munging DOK_conquest.lyr
Munging DOK_conquest.RGN
Munging DOK_conquest.BAR
File ..\..\..\worlds\dok\world1\DOK_conquest.BAR not found; skipping
Munging DOK_conquest.HNT
Finished Munging files, writing output
Munging DOK_eli.lyr
Munging DOK_eli.lyr
Munging DOK_eli.RGN
Munging DOK_eli.BAR
File ..\..\..\worlds\dok\world1\DOK_eli.BAR not found; skipping
Munging DOK_eli.HNT
Finished Munging files, writing output
Done
Munging DOK.wld
Munging DOK.wld
Munging DOK.RGN
Munging DOK.BAR
Munging DOK.HNT
Finished Munging files, writing output
Done
Munging DOK.PTH
Munging DOK_conquest.PTH
Munging DOK_eli.PTH
Munging DOK.PLN
1 file(s) moved.
1 file(s) moved.
Munging DOK.sky
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
Munging DOK.BND
1 file(s) moved.
1 file(s) moved.
Munging DOK.LGT
Munging DOK_conquest.LGT
Munging DOK_eli.LGT
1 file(s) moved.
1 file(s) moved.
Munging DOK.req
Munging DOK_conquest.mrq
Munging DOK_eli.mrq
0 file(s) moved.
The system cannot find the path specified.
Munging DOK.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Program Files\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Creating mod dir "DOK" dir in addon dir...done.
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "DOK" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
Seems like it worked thanks :D

Re: Black Screen

Posted: Tue Dec 23, 2008 4:23 pm
by computergeek
Well I replaced the whole Build folder and nothing. If the re-install doesn't work, try making a new map with like ABC as the letter name and just munge it, without editing it at all