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Re: Beta Player Models

Posted: Mon May 16, 2011 11:52 pm
by Havoc 526
Ooooh. Ooooh. I will definitely be using these in the future.

Re: Beta Player Models

Posted: Tue May 17, 2011 6:00 am
by icemember
Hi, Thx guys :) Sweet southern!

Ph1 Clone pack. 1 plain clone, clone with recon straps and other with radio antenna. Also fixed the clones helmet and stripe abit.

PH1 Clone pack
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http://www.filefactory.com/file/cb5cb61/n/ph1c.zip
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Re: Beta Player Models

Posted: Tue May 17, 2011 3:22 pm
by Cerfon Rournes
Nice job! 8)

Re: Beta Player Models

Posted: Tue May 17, 2011 5:43 pm
by icemember
Thx LOL!!

Heres the Imp Shocktrooper with his backpack :)

Imperial Shocktrooper
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http://www.filefactory.com/file/cb5e419 ... rooper.zip
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Re: Beta Player Models

Posted: Tue May 17, 2011 6:08 pm
by RevanSithLord
Awesome. Yeah, I'm definitely using these troopers for future GCW-era maps. :D

If you need me to give you trooper ideas, lemme know. :)

Re: Beta Player Models

Posted: Tue May 17, 2011 6:12 pm
by THEWULFMAN
RevanSithLord wrote:Awesome. Yeah, I'm definitely using these troopers for future GCW-era maps. :D

If you need me to give you trooper ideas, lemme know. :)

I concur 100% :plokoon:

I have a big mod that no one knows about, that these may come in handy :)

Re: Beta Player Models

Posted: Tue May 17, 2011 7:43 pm
by sim-al2
THEWULFMAN wrote:I have a big mod that no one knows about, that these may come in handy :)
So you also didn't know of your mod? :P

@icemember: Looks nice as always!

Re: Beta Player Models

Posted: Tue May 17, 2011 8:32 pm
by Fiodis
THEWULFMAN wrote:I have a big mod that no one knows about, that these may come in handy
Yep; because the sole point of big secrets is for everyone to know they exist and go "oooh".
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Re: Beta Player Models

Posted: Tue May 17, 2011 10:49 pm
by icemember
Thx guys.

Look at my big secret LOL!!!

LOL!!!!! This thing made me laugh when running it ingame. msh viewer he looks awesome. But ingame he looks like a stuffed purge trooper LOL!!!!! :funny2:

Purgetrooper ingame
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Purgetrooper Msh Viewer
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May scape this thing LOL!!!

Re: Beta Player Models

Posted: Tue May 17, 2011 11:21 pm
by sim-al2
:funny2: Lol Is he supposed to be that size? He looks a bit tall and chubby...

Re: Beta Player Models

Posted: Tue May 17, 2011 11:25 pm
by THEWULFMAN
sim-al2 wrote::funny2: Lol I think he's just a bit too tall for his skeleton. Scaling down would help... :wink:

Or, scale the skeleton up :roll:

Seems like an easy .bat edit to me.

Re: Beta Player Models

Posted: Tue May 17, 2011 11:27 pm
by sim-al2
THEWULFMAN wrote:
sim-al2 wrote:Lol I think he's just a bit too tall for his skeleton. Scaling down would help...

Or, scale the skeleton up

Seems like an easy .bat edit to me.
Uhhh fail...changed my post...
sim-al2 wrote: :funny2: Lol Is he supposed to be that size? He looks a bit tall and chubby...
:cpu: I changed my mind because I wasn't sure that was on purpose, although I think it was. So I would actually delete, but now I can't... obviously I need to go to bed. :faint:

Re: Beta Player Models

Posted: Wed May 18, 2011 2:54 am
by Delta-1035
THEWULFMAN wrote:scale the skeleton up
^That.
Please ice, release it soon! :P

Re: Beta Player Models

Posted: Wed May 18, 2011 3:23 pm
by AQT
Looks incredible, ice! :thumbs:

Re: Beta Player Models

Posted: Wed May 18, 2011 4:14 pm
by acryptozoo
looks awesome, but no rocket launcher on his left shoulder :?
anyways im defiantly going to use that when its done

Re: Beta Player Models

Posted: Wed May 18, 2011 4:24 pm
by icemember
Please ice, release it soon!
Sure LOL!! Enjoy. Thought he dont have his soldier cannon.

Purge trooper 2.5
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http://www.filefactory.com/file/cb53a8a/n/purge25.zip

Note: If ya get the scale thing working, can ya post few screenies :runaway:

Re: Beta Player Models

Posted: Wed May 18, 2011 8:22 pm
by Cerfon Rournes
Sweet!!! Pictures coming soon. :D :thumbs:
EDIT
Here is a thing you might want to think about....The texture name is imp_inf_trooper, which is the texture of the stock stormtrooper. The problem with that is this; If someone puts this in their imp folder, the stormtrooper will have this texture....no good. Maybe you could give it a custom name....like...imp_inf_purgetrooper. That way, there are no texture problems.

Re: Beta Player Models

Posted: Thu May 19, 2011 7:18 am
by Delta-1035
Cerfon Rournes wrote:Sweet!!! Pictures coming soon. :D :thumbs:
EDIT
Here is a thing you might want to think about....The texture name is imp_inf_trooper, which is the texture of the stock stormtrooper. The problem with that is this; If someone puts this in their imp folder, the stormtrooper will have this texture....no good. Maybe you could give it a custom name....like...imp_inf_purgetrooper. That way, there are no texture problems.
Just hexedit the msh so it calls for a different .tga name, no?

Thanks Ice, it's awesome! :thumbs:

EDIT:
After several attempts (and ugly results too :P ), I've meanged to get a nice purge trooper in-game.
This is the best result I got:
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The only problem now seems the feet\legs.

I got this one scaling the trooper .msh to 0.9 and giving him the wookie skeleton:

Code: Select all

SkeletonName        = "wookie"
SkeletonLowRes      = "wookielz"
SkeletonRootScale   = "1.15"
CollisionRootScale  = "1.15"
Even if it is not perfect, I still think it's awesome. :)

Re: Beta Player Models

Posted: Fri May 20, 2011 10:41 pm
by RevanSithLord
Delta-1035 wrote:
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Great that you put the Purge Trooper on a bit of a diet. I will say, it looks like the original Purge Trooper of Ice's looks like he ate a tad too many donuts while off of his shift. :lol: Nonetheless, everything's just trial and error. The Purge Trooper looks great, regardless. :P

Re: Beta Player Models

Posted: Sun May 22, 2011 2:37 am
by icemember
Well done Delta. Looks good with your hexing.

Heres the recon trooper with his straps.

Recon trooper
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http://www.filefactory.com/file/cb63bf2/n/recon.zip
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