FATAL: Could not open ***c(/g)_con.lvl and other questions

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CT-26-6958_Hevy
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FATAL: Could not open ***c(/g)_con.lvl and other questions

Post by CT-26-6958_Hevy »

I have a Problem everytime when i place something on my Map and i munge it i can't play the because battlefront says: "FATAL: Could not open ***c(/g)_con.lvl". When i dont place anything i can play the map with the 4 CP's and normal troops.
When i munge there are no Errors or Warnings

http://pastebin.com/nwPSu6w9 my BFront.log



I have Windows 7 Ultimate 32 Bit.
ATI 4850 HD
2GB Ram

I tryed everything, the Vistamungefix, install at new drive, make new Maps.
Please help me :( :( :(

PS: sorry for my English but i am German :)
Last edited by CT-26-6958_Hevy on Tue Jul 13, 2010 2:50 pm, edited 1 time in total.
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Re: FATAL: Could not open ***c(/g)_con.lvl

Post by FragMe! »

How many maps do you have in your addon folder? Also do you have any big mods like the conversion pack installed? If so try moving a couple of maps from your addon on folder to a temporary folder and try running your map again.

If it still doesn't work it may be a windows 7 related problem.



Oh and welcome to GT
Edit actually looking at your error log you do have too many maps in the addon so try what I mentioned above.
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Re: FATAL: Could not open ***c(/g)_con.lvl

Post by CT-26-6958_Hevy »

It works :eek: Thank you!
now i can map and mod :D
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Re: FATAL: Could not open ***c(/g)_con.lvl

Post by SAMofBIA »

wow, that was solved quickly...CAN WE GET A STAPLES EASY BUTTON IN HERE?
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Re: FATAL: Could not open ***c(/g)_con.lvl

Post by CT-26-6958_Hevy »

Other Question:
I tryed to change the Republictrooper with this(http://www.gametoast.com/forums/viewtop ... 27&t=12729) Guide,
but now Battlefornt says the same <.<
Thats what shown up at the beginning of the mungeprcess:
Copying premunged files from MUNGED...
0 Datei(en) kopiert
Copying premunged files from MUNGED\PC...
Done
1 Datei(en) verschoben.
1 Datei(en) verschoben.
Munging GLRc_con.lua

**** ERROR: luac returned 1
ERROR reading processed script
Munging GLRg_con.lua
1 Datei(en) verschoben.
1 Datei(en) verschoben.
1 Datei(en) verschoben.

Here my BFront.log: http://pastebin.com/Z12xXYvN
and my ***c_con.lua: http://pastebin.com/ae5n4Tgg

Sry that I ask again, but i wondering why I dont can add some troopers to a conquest game
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by 501st_commander »

3 things i saw.

line 64 should be SetMaxPlayerFlyHeight(30)

line 96 is missing a quote. ubp_inf_GEO_rifleman") should be "ubp_inf_GEO_rifleman")

line 133 has IMP insted of REP or CIS, so change that.
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

I have to say the same again: Thank you. :thumbs:
But now i wondering why my trooper dont shown up so i cant use him.
Can you help me at this point too? :angel:
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by 501st_commander »

did you change
AddUnitClass(IMP, "ubp_inf_GEO_rifleman",1,4)
to
AddUnitClass(REP, "ubp_inf_GEO_rifleman",1,4)
or
AddUnitClass(CIS, "ubp_inf_GEO_rifleman",1,4)
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

Done it since your last post. Nothing happens. :?
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by FragMe! »

What you may need to do, and this isn't the standard just do a clean statement, but do a clean including your side. Previous errors that show up in a munge may not show up in subsequent munges but they are still there so doing the clean will let you know if there are more or different errors on your map.
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by SAMofBIA »

okay, i have a different method of getting more than 6 characters on a team (thanks to Fierfek, once again) here is the section from his tutorial telling you how. I modified it to say Your character here, where it would tell you a specific character otherwise. Hope it helped, and remember to give credit to fierfek if you release the map.
Hidden/Spoiler:
Part 21. Having more than 6 Classes

So you want more unit classes, eh? Okay, so now you’ll learn how.
There are 2 ways to do this: Using the Setup Teams function, and using te AddUnitClass function. I never got the addunitclass thing to work, so we’ll go with the other one. I’ll tell you how to add up to 8 units.
So, first go to data_MAP/common/scripts. There are lots of different scripts in here.
Go find the script titled “setup_teams”. Open it.
Go find this part in the script:

local typeList = { "soldier", "pilot", "assault", "sniper", "marine", "engineer", "officer", "special" }

That lists the kind of units there are. There are 2 ones not being used here – pilot and marine.
Okay, let’s rename those. Rename pilot to “commander” and rename marine to “stealth”. Now, for the moment, these units will be the exact same as 2 other units in the game, but different skins. That’s okay for now. To change that, you would change the name of the daddy (remember him?), then go make your own daddy.
Now, go to your lua, and down to the loading part:

ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")

We are going to add in the (your character here) and the (your character here). So, add them to the reading list:

ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
“rep_inf_ep2_rocketeer”,
“rep_inf_ep2_sniper”)

Now down to this part:

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},


I hope you are getting used to it down here!
So, let’s add a couple more classes.
Add this onto the Republic Setup Teams:

commander = {"your character here ",1, 4},
stealth = { "your character here",1, 4},

That will add those 2 classes into the game!

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
commander = {"your character here",1, 4},
stealth = { "your character here",1, 4},
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

OK, Works, but only with the original troopers. I Think "my" Trooper does'nt work. I go and search for any Errors (I think there are many xD) Thanks for your help!

EDIT: I have a new question, i have downlodet a new LA-AT, the ODF's an the MSH's are includet, but now I don't know how i have to write the req for this, can you help me?
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by FragMe! »

I draw your attention to the wonderful Modding FAQ which can be found as a stickie at the top of this forum. One in particular you should look at is this one Custom Side How to

The principle is pretty much the same for units and vehicles.
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

Okay, and REQ's for Vehicles are the same too? I can write the downloaded LA-AT in the UBP(My Custom side).req under my troopers and the i write it to the Loadlist and add it as a nromal CommandFlyer?
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by SAMofBIA »

i believe all of this is explained in the various tutorials that are located here at gametoast. you can get specific tutorials or very broad tutorials. you should find a few that will help you the most.
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

I have a new Question, how can I resize Units(SKD's, they to small) and can i "map" stairs?
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by DarthD.U.C.K. »

1. look for scalig up units/animation sin the everything you need thread
2. you cant map stairs, if you want stairs you have to use an object which is/contains stairs
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

http://pastebin.com/Bm143U4U Whats the problem? no AI's spawn on the field again :-(
I placed 7 CP's addet them in the lua. changed nothing at the Sides after that.

PS i downt understand the tutorial right, Darth D.U.C.K. in your profile your country is Germany, then you can speak German? When yes, can you say it in a PM in German what i have to do in that tutorial for the SBD
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by DarthD.U.C.K. »

Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hover_aat in E:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\GLR\Data\_lvl_pc\SIDE\ubp.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ubp_inf_ep3_officer in E:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\GLR\Data\_lvl_pc\SIDE\ubp.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\ubp.lvl
battlefront cant find your side, make shure you set it up correctly

about the scaling: if you have msn or xfire you can add me and i can answer you some questions but i wont translate whole tutorials
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Re: FATAL: Could not open ***c(/g)_con.lvl and other questio

Post by CT-26-6958_Hevy »

PM sendet because i cant find you XFire name xD
In this PM i send my XFire name
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