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Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Fri Dec 31, 2010 9:35 pm
by acryptozoo
:eek: that looks great

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Fri Dec 31, 2010 10:04 pm
by Eggman
Nice work! It really reminds me of some of the little challenge stages in Super Mario Sunshine.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 1:25 am
by Ninja
:faint:
The map looks excellent and unlike any map I've ever seen. I can't to see what gameplay is like on it.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 2:39 am
by Marth8880
The new rotation animation is pretty darn cool looking!

Also, was your inspiration Mario?
Hidden/Spoiler:
Computer specs are as stated below:
CPU: Intel Pentium E5300 Wolfdale 2.6GHz Dual-Core
Graphics Card: MSI NVIDIA GeForce GT 220 DDR2 512MB 128-bit
RAM: 2.0GB DDR2 667MHz
PSU: Thermaltake TR2-430W
Motherboard: MSI G31TM-P21
Chipset: Intel G31+ICH7
HDD: Two 160GB 7200RPM SATA-II drives and 500GB 7200RPM external drive
Monitor: ASUS VW224U 22in LCD widescreen 1680x1050@60Hz
Sound Card: Creative Sound Blaster Live! 24-bit
Speakers: 5.1 surround setup
And a partridge in a pear tree.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 3:53 am
by Fusion
I'm guessing the inspiration was either the aforementioned Mario Sunshine, maybe a little bit of Portal, and possibly Tron. I am also thinking Mass Effect, but that's probably because of the avatar you have. :P

Love the rotation effect there.

Anyways, keep up the good work.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 4:42 am
by The Nasal Abyss
I'm actually sort of surprised you all are trying to guess what my inspirations were. It's makes it a little more fun for me, you know? :D

But I'm sorry to inform you all that Jendo7 already pointed out my primary source of inspiration, and that is Mirror's Edge. More specifically, the Time Attack DLC. There is a video right Here: http://www.youtube.com/watch?v=dBZm7aQbnak

I couldn't accurately represent the broken-up style in Battlefront all that easily. I basically had to make each piece bigger, which kind of ruins the look. The style works for Mirror's Edge because the game is all about traversing complicated areas like this.

All in all, I'm still happy with how close I was able to represent the same style in Battlefront :)
Fusion wrote:I'm guessing the inspiration was either the aforementioned Mario Sunshine, maybe a little bit of Portal, and possibly Tron. I am also thinking Mass Effect, but that's probably because of the avatar you have. :P

Love the rotation effect there.

Anyways, keep up the good work.
Oh, just wait until you see my next project that I have cooking right now. That is when you'll see my Mass Effect influences come into play.
Hidden/Spoiler:
Also, a little note about my love for the Mass Effect games, if you dare to read them: Mass Effect is basically my favorite new IP of this generation. I've sunk over ~320 hours of play time between the two games and show no signs of stopping soon. I'm a sucker for sci-fi and space operas in general, but something about Mass Effect clicked with me. I absolutely love it.

Oh, I'm sorry. You were probably expecting a little preview of my next map. I ask you to be patient. It'll be sooner than later ;)

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 11:44 am
by Blade117
This map looks great. Very interesting design.
Also, my laptop specs:
2.2Ghz Intel Core 2 Duo Processor
90GB HDD
Intel Mobile 965 Express graphics card
Anything else that I should post?

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 5:21 pm
by Twilight_Warrior
I'm assuming if BFII runs fine on your computer, the computer specs are not necessary for a custom map...

I, too, like the style a great deal. I hope this isn't the only map you have planned to create this way, a series would be awesome, but if it is the only map of it's kind... well, I'll just have to settle :wink: . Lookin' forward to the release!

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 5:35 pm
by The Nasal Abyss
Twilight_Warrior wrote:I'm assuming if BFII runs fine on your computer, the computer specs are not necessary for a custom map...

I, too, like the style a great deal. I hope this isn't the only map you have planned to create this way, a series would be awesome, but if it is the only map of it's kind... well, I'll just have to settle :wink: . Lookin' forward to the release!
Actually, the thought of a larger, more vehicle-centric map of the same style passed my mind a couple of times. It'll happen after my next map, though.

Also, I asked for people to tell me the general power of their computer, for a more balanced group of testers. :wink:

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 5:41 pm
by Null_1138
The Nasal Abyss wrote:I asked for people to tell me the general power of their computer, for a more balanced group of testers.
I'll throw my hat into that ring.
Hidden/Spoiler:
Image
In short, I can play most maps on medium/high settings with little to no lag. :wink:

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sat Jan 01, 2011 10:45 pm
by Ninja
My laptop Specs:
Hidden/Spoiler:
Image

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 6:23 am
by Lephenix
Manufacturer: HP-Pavilion
Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz
Memory: 4096MB RAM
Hard Drive: 986 GB
Video Card: ATI Radeon HD 5450
Monitor:
Sound Card: Haut-parleurs (Realtek High Definition Audio)
Speakers/Headphones:
Keyboard: Concentrateur USB racine
Mouse: Concentrateur USB racine
Mouse Surface:
Operating System: Windows 7 Édition Familiale Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Motherboard:
Computer Case:

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 3:13 pm
by Fusion
Computer Specs:
Hidden/Spoiler:
I'll put it this way, if something goes wrong I'll be the first to know. :P

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 4:03 pm
by Master_Ben
Just built a computer, specs are pretty high:

Intel i7 950 3.07 GHz Processor
4 GB RAM
64-Bit Windows 7 Professional
ATI Radeon HD 6870 Graphics Card

Graphics, RAM, and Processing all get .3 or less away from a perfect score in the Windows Experience Index.

EDIT: And it's a desktop.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 4:37 pm
by Fluffy_the_ic
Wow, that looks excellent. However, the purity of a lot of the white surfaces looks kinda bad. I think it would definitely look better if you had all of the white surfaces uniform, as in either all of them envmapped or no envmapping at all. Of course, I'm not sure if that's intentional or if it's just something you're in the middle of doing. I also think that the SW character models and textures just look way out of place on that surface, as they have lots of small details while the map is just the big pieces. I understand that you can't do much, if anything, about that with DTII, but making the units more uniform with the map could be a nice touch in plain conquest.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 5:08 pm
by The Nasal Abyss
Fluffy_the_ic wrote:Wow, that looks excellent. However, the purity of a lot of the white surfaces looks kinda bad. I think it would definitely look better if you had all of the white surfaces uniform, as in either all of them envmapped or no envmapping at all. Of course, I'm not sure if that's intentional or if it's just something you're in the middle of doing. I also think that the SW character models and textures just look way out of place on that surface, as they have lots of small details while the map is just the big pieces. I understand that you can't do much, if anything, about that with DTII, but making the units more uniform with the map could be a nice touch in plain conquest.
I understand all of your concerns, and I'm thankful for the positive thought.
However, the purity of a lot of the white surfaces looks kinda bad. I think it would definitely look better if you had all of the white surfaces uniform, as in either all of them envmapped or no envmapping at all.
Unfortunately, I can't help this issue. All of the white surfaces are envmapped (with the same cubemap, of course.) and they all have the same diffuse texture. However, if you notice in my video, all of the pieces that are at a ~90 angle appear brighter simply because how I have the cubemap set up. I have the cube map reflecting the sky, and I don't plan to make the reflections unrealistic just to have some consistency in the textures. I hope you understand.
I also think that the SW character models and textures just look way out of place on that surface, as they have lots of small details while the map is just the big pieces.
This is actually one of the things that was intentional. You may not see it in the same way that I do, but I wanted the detailed Star Wars characters to clash with the abstract simple style of the meshes. I think it makes the art style pop and catch the eye a little better. You also may not like it because you aren't used to seeing textures outside of the typical metal grate on BF mod maps. :wink:
But making the units more uniform with the map could be a nice touch in plain conquest.
Another aspect you may not enjoy is that it was never in my plan to change the stock sides. I have never liked most custom sides that modders make, so I didn't want to try it myself. Not even skins. Sorry.

I also thank everybody for posting their specs. I don't have a less powerful computer to test this on, so thanks for telling me. I already have some of you in mind for beta.

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Sun Jan 02, 2011 5:20 pm
by Fluffy_the_ic
Hidden/Spoiler:
[quote="The Nasal Abyss"][quote="Fluffy_the_ic"]Wow, that looks excellent. However, the purity of a lot of the white surfaces looks kinda bad. I think it would definitely look better if you had all of the white surfaces uniform, as in either all of them envmapped or no envmapping at all. Of course, I'm not sure if that's intentional or if it's just something you're in the middle of doing. I also think that the SW character models and textures just look way out of place on that surface, as they have lots of small details while the map is just the big pieces. I understand that you can't do much, if anything, about that with DTII, but making the units more uniform with the map could be a nice touch in plain conquest.[/quote]

I understand all of your concerns, and I'm thankful for the positive thought.

[quote]However, the purity of a lot of the white surfaces looks kinda bad. I think it would definitely look better if you had all of the white surfaces uniform, as in either all of them envmapped or no envmapping at all.[/quote]

1:Unfortunately, I can't help this issue. All of the white surfaces are envmapped (with the same cubemap, of course.) and they all have the same diffuse texture. However, if you notice in my video, all of the pieces that are at a ~90 angle appear brighter simply because how I have the cubemap set up. I have the cube map reflecting the sky, and I don't plan to make the reflections unrealistic just to have some consistency in the textures. I hope you understand.

[quote]I also think that the SW character models and textures just look way out of place on that surface, as they have lots of small details while the map is just the big pieces.[/quote]

2:This is actually one of the things that was intentional. You may not see it in the same way that I do, but I wanted the detailed Star Wars characters to clash with the abstract simple style of the meshes. I think it makes the art style pop and catch the eye a little better. You also may not like it because you aren't used to seeing textures outside of the typical metal grate on BF mod maps. :wink:

[quote]But making the units more uniform with the map could be a nice touch in plain conquest.[/quote]

3:Another aspect you may not enjoy is that it was never in my plan to change the stock sides. I have never liked most custom sides that modders make, so I didn't want to try it myself. Not even skins. Sorry.

I also thank everybody for posting their specs. I don't have a less powerful computer to test this on, so thanks for telling me. I already have some of you in mind for beta.[/quote]
1: Ah, that makes sense.
2: Okay, I can understand that. Also, I hate seeing that dang texture, which is why I never used it when I modeled.
3: Actually, I have no problem with doing that. The stock sides, in my opinion, are really good. Then again, in the video, you only showed DTII, which has grit and the like, when at least the stock GCW sides are all pristinely colored and should blend in much better.

Discussing the physical appearance of a map is kind of making me want to start mapping again, I forgot how much I enjoyed this game. :P

Re: Training Installation IC-177 (Beta)

Posted: Wed Jan 12, 2011 6:48 pm
by The Nasal Abyss
Beta is out! Congrats to those that got chosen (I guess) and just post your impressions here.

It was a relatively small group, but I'm not expecting any big problems. Thank you ahead of time!

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Wed Jan 12, 2011 6:54 pm
by Jendo7
Fantastic! Downloading now :D

Re: Training Installation IC-177 (Upd: Preview Video!!)

Posted: Wed Jan 12, 2011 8:48 pm
by Eggman
I gave the map a quick play-through in each era and didn't notice any real problems. The visual style of the map is a refreshing change of pace from ordinary maps. Although I always enjoy a good map based on a Star Wars location, it's nice to see someone trying a different style. I can only think of two suggestions for quick changes before a final release:

-Switch the Rebel units to the Tantive IV variants; the desert variant looks out of place in the map.
-I noticed a green ambient light in one of the green tunnels. It was a nice touch, but I didn't notice similar lights in other enclosed areas, so it might be good to add some if you think they'll fit (there aren't really any other completely enclosed tunnels, I suppose).

All in all, the map is definitely ready for a final release. :thumbs: