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Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sat Mar 21, 2009 9:19 pm
by Gen.Kenobi
MandeRek wrote:
Illum; Crystal Cave: (all the bugs below will be reported to Ewok)
-not sure if it's fixable, but the droids often jump over the edges of the platforms and plunge to their deaths
Not just droids...clone troopers do that too. They fall down and die....

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Sun Mar 22, 2009 6:52 pm
by AQT
Can't you just place barriers on the edges of the platforms?

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 2:15 am
by MandeRek
AQT wrote:Can't you just place barriers on the edges of the platforms?
It would mean droids running against some sort of wall the whole time.. Plus than you can't jump off, when having a force/jet available ;P

It's a pure planning mistake; Ewok will fix it ;)

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 2:28 am
by Darth Revan
Sick and on the same mpa Ilum R2 D2 does not have a death animation

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 2:33 pm
by MandeRek
I worked my Diet Dr. Pepper off, and finally see why some guys don't like it: it's missing small, essential details. Here is a list of things i fixed today! I'll fix more, mostly sounds and odfs/textures.. I'll let you know :)

Code: Select all

Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added
-Muunilist is less laggy
-Plo Koon has his original mesh
-Different skins are tweaked
-HUD Tags have been improved
-Geonosis Hunt fixed
-Durge has Jetpack sounds
-R2-D2 has been improved:
	-R2-D2 has Jetpack sounds
	-R2-D2 has Jetpack effect
	-R2-D2 has explosion
	-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added
-Tri-Droid improved:
	-Tri-Droid has new chunks
	-Tri-Droid has explosion and death anim
	-Tri-Droid has new weapon odf
-AT-AP has been improved
	-AT-AP has new chunks
	-AT-AP has new explosion and death anim


Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 3:00 pm
by Ping
MandeRek wrote:I worked my Diet Dr. Pepper off...
You certainly did, MandeRek, to generate a list of bug fixes that large, and there's still more fixes coming. You must be one busy man!

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 3:31 pm
by MandeRek
Ping wrote:
MandeRek wrote:I worked my Diet Dr. Pepper off...
You certainly did, MandeRek, to generate a list of bug fixes that large, and there's still more fixes coming. You must be one busy man!
As you can see, most bugs are simple to fix! But I'm doing my best now to add new exiting content; just small, but adding a lot (like custom effects, from our main effects-man Sky :) ) and little models.. I was thinking of replacing the ammo-tank (which you drop, when dying) with a pistol or rifle maybe.. But that might be too much work. I'm also making new anims for heroes now, fixing the sounds, adding more chunks for the vehicles, different skins per map and little extra objects in maps like Boz Pity! I'll update the list soon :)

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 3:45 pm
by Sky_216
Oh you're actually using my effects pack. Cool. Anyway had a look at the list, very impressed by bug fixes and updates. will there be a patch or a second full release?

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 3:51 pm
by MandeRek
Skyhammer_216 wrote:Oh you're actually using my effects pack. Cool. Anyway had a look at the list, very impressed by bug fixes and updates. will there be a patch or a second full release?
Sorry i don't answer PMs often; i always have the urge to say "I'll answer them later" after reading, and then i forget :oops:

Yeah, I'm using the jetpack effect; it's awesome! :D

I also made some funny requests lately which aren't really needed; at the moment i do need 1 effect really badly: the Imperial Darktrooper Jump-pack effect, only it comes out off his feet. So it starts at 0,0,0 and goes down.. I need it for R2 (my effect is quite.. buggy)

Also, the next version will be full release, since i basicly munge something new/improved in every file ()=D

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 4:05 pm
by Delta-1035
good! :thumbs:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 6:00 pm
by Faceman2000
I know this is a stupid question, and I'm probably gonna' get smacked around because of it, but does that mean BF:0 is almost finished?
Sorry if this annoys you, if it does you don't have to answer.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 7:53 pm
by YaNkFaN
we will be releasing the 1.2 patch soon with all these bug fixes as well as the added mygeeto map manderek made with the tri-droid version 2 will have new maps like saleucami ryloth and other maps

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Mon Mar 23, 2009 10:30 pm
by YTGTangerine
Hallelujah! :o

I'll get it next week when I'm on Springbreak. I may have missed this but how big is it? I have CP2.0 already hogging up half my hard drive. :|

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Tue Mar 24, 2009 6:24 am
by YaNkFaN
version 1.0 is 477mb unzipped not sure how much zipped up it includes i believe 11 maps all with custom sides

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Tue Mar 24, 2009 9:10 am
by B.I.G_Cookie
YaNkFaN wrote:we will be releasing the 1.2 patch soon with all these bug fixes as well as the added mygeeto map manderek made with the tri-droid version 2 will have new maps like saleucami ryloth and other maps
So you will include all hthe new maps too?! :D
YaNkFaN wrote:version 1.0 is 477mb unzipped not sure how much zipped up it includes i believe 11 maps all with custom sides
So we have to download 400mb again? :?

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Tue Mar 24, 2009 9:37 am
by k'kruhk
I forget, was Terra Sool released in the last version? I remember seeing hints about the fighter, but I don't remember playing it (well, there were also hints about the tri-droid, and I knew that wasn't in yet) but just making sure its not something I did.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Tue Mar 24, 2009 2:50 pm
by YaNkFaN
well it was a .exe so the file was cut down by a lot i'm not sure exactly 1.2 will be purely bug fixes with the addition of the tri droid version 2 will be new maps

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Tue Mar 24, 2009 6:07 pm
by Faceman2000
I think Terra Sool got cancelled. Neither of the 2(?) maps are on the maps on the BF:0 Status page, but Terra Sool Militia Fighters are still on the completed vehicle list on the same page.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Thu Mar 26, 2009 2:05 am
by Nova Hawk
Ya, I never saw those either.

Re: Battlefront Zero - Version 1.0 Released and Bugs

Posted: Fri Mar 27, 2009 9:23 am
by andrija
there is a bug there are some floating wepons pictures