SWBF wld to SWBF2= black texture? [Solved]
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- Culvar
- 1st Lieutenant

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SWBF wld to SWBF2= black texture? [Solved]
I brought the SWBF1 bespin WLD, mshs, and odfs over to a SWBF2 world, opened it in SWBF2 Visualmunge. It worked fine, minus the fact that there were no textures! It works fine with individual models, is there anything else I should do?
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epm01
- Master Sergeant

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Re: SWBF wld to SWBF2= black texture?
You only said .msh's and .odf's so I'm wondering if you remembered to also bring the .tga's. SWBF2 might not be able to support SWBF's textures but I'm not sure...
- Culvar
- 1st Lieutenant

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Re: SWBF wld to SWBF2= black texture?
The tgas were in the MSH folder, I might have to remove the read only.*goes to try*
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Penguin
- Jedi Admin

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Re: SWBF wld to SWBF2= black texture?
You have to take over the .tga files from the world folder and anything else related to the map if your porting it (like the .sky file etc) 
- DarthD.U.C.K.
- Master of the Force

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Re: SWBF wld to SWBF2= black texture?
did you also copy the .tga's from the folder that contains the worldfile to your folder?
they are the textures used for the ground
@Penguin:what does that avatar mean?
they are the textures used for the ground
@Penguin:what does that avatar mean?
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Penguin
- Jedi Admin

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Re: SWBF wld to SWBF2= black texture?
It means yummeh cake =DDarthD.U.C.K. wrote:
@Penguin:what does that avatar mean?
- Culvar
- 1st Lieutenant

- Posts: 429
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Re: SWBF wld to SWBF2= black texture?
Hmm, I still get a black texture in ZE. Works right in game so this can be locked.
