Hey, I just finished re-skinning a storm trooper.... and realized that the shock trooper uses the same skin as the storm trooper. This presents a serious problem as I need every unit to be individual as they are each modeled after a different person.
Where do I get a Hex editor?
Do I need a hex editor?
How do I use the hex editor?
How do I get the shock troopers ODF to use the right skin (a skin I will create specifically for the shock trooper... which needs the hex editor to do.. riiiiiiiiiiight?)
Thats it... I hope that This is possible!
Storm/Shock trooper problem
Moderator: Moderators
-
NovaBlast
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Storm/Shock trooper problem
http://www.chmaas.handshake.de/delphi/f ... /xvi32.htm
That's a hex-editor, XVI32. It's what I use; it's very simple. Just tell your .msh files to open with that.
And yes, you need a hex-editor.
What you want to do is open the .msh file, search for ".tga", and see where it says "imp_inf_trooper.tga".
If you're making say, for example, the stormtrooper use a different skin, then create the skin using "imp_inf_trooper.tga" as a base, then save it as (for example) "imp_inf_troope1.tga" (notice how I used the same amount of characters for the new name - this is important).
Then you open the .msh file (imp_inf_stormtrooper.msh) as mentioned earlier, find "imp_inf_trooper.tga," and change it to "imp_inf_troope1.tga". That'll make sure other files can still read the original imp_inf_trooper.tga, but your stormtrooper mesh will read the edited .tga you made.
There's no .odf editing required.
That's a hex-editor, XVI32. It's what I use; it's very simple. Just tell your .msh files to open with that.
And yes, you need a hex-editor.
What you want to do is open the .msh file, search for ".tga", and see where it says "imp_inf_trooper.tga".
If you're making say, for example, the stormtrooper use a different skin, then create the skin using "imp_inf_trooper.tga" as a base, then save it as (for example) "imp_inf_troope1.tga" (notice how I used the same amount of characters for the new name - this is important).
Then you open the .msh file (imp_inf_stormtrooper.msh) as mentioned earlier, find "imp_inf_trooper.tga," and change it to "imp_inf_troope1.tga". That'll make sure other files can still read the original imp_inf_trooper.tga, but your stormtrooper mesh will read the edited .tga you made.
There's no .odf editing required.
-
NovaBlast
Re: Storm/Shock trooper problem
Wow thanx maveritchell, it worked!
