Well, I am a bit confused about a certain part in the, "Mini-Tut on How to Add Custom Sounds to SWBF II Maps (FAQ)" by PR-0927.
Note step 11:
11. In your MODIDgcw.req/MODIDcw.req for sound, list the name of your .asfx file under the "bnk" section. List the name of your .snd file under the "config" part.
I understand that he means to go to your (in my case) AGEgcw.req or AGEcw.req files, but I cannot find them.
This is a silly question, but where can those files be found?
Any help would be appreciated.
Adding custom sounds confusion [Solved]
Moderator: Moderators
- agzilla123
- First Lance Corporal

- Posts: 135
- Joined: Sun Aug 03, 2008 11:20 am
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: adding custom sounds confusion
You need to follow Rends tutorial first so you'll have all the files set up, then you follow PR-0927's tutorial.
PR-0927 wrote:Anyways, before you read my tutorial, make sure you have read Rends' tutorial about adding sound. You need to have an understanding of how to add sound before adding custom .wav files...
- agzilla123
- First Lance Corporal

- Posts: 135
- Joined: Sun Aug 03, 2008 11:20 am
Re: Adding custom sounds confusion
Sorry for this late reply, but you are absolutely right, I forgot to look at Rends tutorial.
Thanks for the help.
Thanks for the help.
