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Kashyyyk: Depot
Posted: Thu Sep 26, 2013 2:08 am
by AQT
Hello all.
Some of you might remember me posting
this teaser awhile back in December 2011.
Well, after numerous trials and errors, and various time intervals of lost interest; and after recently playing through the Kashyyyk mission in
Republic Commando again, and converting the SWBF1 Kamino map for Nedarb, my regained inspiration and interest had motivated me to redo this map starting about five days ago. Here are the results so far:
This depot is just some place on Kashyyyk where the Wookiees store their supplies, weapons, and other related items.
All things related to mapping is about 90% complete. (the dreadful barriers and minimap are 100% complete!) Planned game modes so far are Campaign, 2-Flag CTF, and some kind of a Wave mode(s). This map was specifically designed with a campaign mission in mind, so it'll
definitely be implemented this time. More details on the game modes will be revealed later as soon as they are over 50% complete.
Stay tuned for more updates....
P.S. I realize this is my fourth incomplete WIP posted, but I have a feeling I will actually finish this map.

Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 2:23 am
by Marth8880
Looking good right now, friend.
Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 6:00 am
by Deviss
i can see RC mappack for bf2 in the future :clone: , really a cool look for kashyyyk

Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 9:19 am
by THEWULFMAN
Looks fantastic AQT, really nice use of the stock props retextured by the way, clever.

Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 9:28 am
by Noobasaurus
All I can say is that it looks fantastic, and that I knew what it was before I clicked on the topic.

Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 9:28 pm
by kinetosimpetus
This looks really cool.

Re: Kashyyyk: Depot
Posted: Thu Sep 26, 2013 11:48 pm
by Dreadnot9
This looks really good, and with some semi-dark lighting will looks very similar to the RC level!
Great work AQT.
Re: Kashyyyk: Depot
Posted: Fri Sep 27, 2013 2:20 pm
by ARCTroopaNate
Si, por favor. Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it!

I will be watching.
Re: Kashyyyk: Depot
Posted: Fri Sep 27, 2013 5:51 pm
by Eggman
The large Bespin building really screams "reskinned Bespin prop" to me, but I really like how everything else goes together. The courtyard and the interiors especially look nice!
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 2:06 am
by _=XL=_Danny
Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 7:17 am
by AhsokaTano
Awesome! I can't wait to play it! Good work : D
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 9:06 am
by THEWULFMAN
_=XL=_Danny wrote:Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.
Nope. It's just because AQT is that awesome. :u
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 3:58 pm
by AQT
Hopefully this upcoming holiday season. It's long overdue!
Dreadnot9 wrote:This looks really good, and with some semi-dark lighting will looks very similar to the RC level!
Thanks! The main lighting itself is already quite dark, but it's just the lighting from the lanterns that are making the place a bit brighter.
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it!
You mean the Geonosis one?

Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
THEWULFMAN wrote:_=XL=_Danny wrote:Really loving it. Are you using some enhancements on your graphics card or are you using something like sweetFX or enb because I can see that the sharpness is increased tenfold.
Nope. It's just because AQT is that awesome. :u
I don't know about the latter, but WULF is right; I'm not using any kind of third party enhancement program. What you are seeing is all on the Zero engine, and all I used were simply bump maps.
Thanks, everyone for your comments!
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 4:06 pm
by Kingpin
This looks amazing. I tried to make my Kashyyyk map look like this, but it was awful.
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 4:41 pm
by kitfisto15678
This looks like the best custom SWBFII map I've seen in a long time. I'm really looking forward to this map!
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 5:50 pm
by KeepAmazinn
So Republic Commandos vs Slavers as the sides?
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 6:55 pm
by Zapattack1234
Very impressive AQT *tugs on shirt collar* sheesh its going to be hard to follow up this one....
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 7:15 pm
by Dreadnot9
AQT wrote:
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it!
You mean the Geonosis one?

Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
Can I take from this that we may be seeing a scripted campaign similar to Prosecutor?
Re: Kashyyyk: Depot
Posted: Sun Sep 29, 2013 10:13 pm
by Cleb
Looks awesome, might actually download it and start up Battlefront when it comes out.

Now for the real (and most important) question: Will the gunship be flyable?

Re: Kashyyyk: Depot
Posted: Mon Sep 30, 2013 12:49 am
by AQT
KeepAmazinn wrote:So Republic Commandos vs Slavers as the sides?
Yep, that's one aspect of it.
Dreadnot9 wrote:AQT wrote:
ARCTroopaNate wrote:Really excited for this map, extraction was INCREDIBLE and I know this map can live up to it!
You mean the Geonosis one?

Eh, that was nothing special really. If anything, this will hopefully try to live up to Prosecutor...
Can I take from this that we may be seeing a scripted campaign similar to Prosecutor?
Even better!

The idea so far is that there will be a single player story-based campaign mode, one that will hopefully be very similar in style to an actual mission from the RC game. Then there will be a couple of Wave-ish modes (playable on and offline) that will take an objective from the main campaign and expand upon it, much like how the Extraction mode from Prosecutor was somewhat an expansion of the AT-TE part from the original Prosecutor mission in RC.
Cleb wrote:Now for the real (and most important) question: Will the gunship be flyable?

Nah, it's just a prop, sorry. But there will be some animated flyer sequences in the campaign.