Easy way of placing cap ships? & other space issues.

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EGG_GUTS
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Post by EGG_GUTS »

Ok sorry for X2 post but I have 3 more questions

1. I found this in my Lua does this mean it makes the Rebels not attack the imp targets?

assault:SetupAllCriticalSystems( "imp", impTargets, true )
assault:SetupAllCriticalSystems( "all", allTargets, false )

2. I added 3 frigates (the other unused imp frigate, the medical ship, and the rebel transport) that say they have no team how would I make them have a team?

3. Where would I add something to make them be on a team?
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Post by wazmol »

2 and maybe 3: well i am not looking at ZE right now but when you select the object in this case a ship you look at the bottom left hand corner of the ZE interface and it should have team with a box below it. with 0 in it change it to either 1 or 2.

hope that helped
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Post by Maveritchell »

You've got to have Aayla's anims for her model to work. SkeletonName = "twilek" doesn't do anything. You need to add the line:

AnimationName = "aalya"

Note that it is in fact misspelled "aalya." It needs to be mispelled that way, as it was a developer naming error for that anim. Also, obviously you need her .anims, .zaabin, and .zafbin files in your side/munged folder.
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Post by Teancum »

You can also use SkeletonName = "aalya", but that will only let you use the default (Luke) jedi animations. You can't specify a skeleton different than the animation set. The Twi'lek is weird though. I've had this work sometimes, sometimes it doesn't.
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Post by EGG_GUTS »

Ok I tried that and it didn't work so I guess I'll just won't add it to the map. But what about the R2-D2 Unit why does that make the map crash?

And in the Entity section in the lua, do I have to add anything to place more Auto Turrets?
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Teancum
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Post by Teancum »

R2 was probably unfinished.
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Post by Maveritchell »

R2 shouldn't make a map crash. I've put him in as a working unit before.
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Post by MercuryNoodles »

For auto turrets, I think EntityDefenseGridTurret is what you need to check out. It should already be present, though it may not be set high enough by default.
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Post by EGG_GUTS »

Maveritchell wrote:R2 shouldn't make a map crash. I've put him in as a working unit before.
As a local or as a unit you can play as?cuz my game runs fine but if I click on the R2 unit on the selection screen it crashes.
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Post by Teancum »

If I remember right he wasn't built to be playable. He was AI only.
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Post by Clonedude55 »

@Egg_Guts- Dann_Boing got R2-D2 as a playable character for his Cage Match map maybe ask him via Xfire or just PM how he did it
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