Side/Lua Issues.

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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fat_walrus

Post by fat_walrus »

His reqs should be fine.

Do they all have skeletons and Geometry?
diabloschild

Post by diabloschild »

to my knowledge. im using the wookiees and i have everything.

EDIT: i scrapped the last map RC. thats old. should delete it.
fat_walrus

Post by fat_walrus »

take out some units in the LUA and see which ones make the map crash. Then we can focus on that unit

And BTW, if you're missing a req then the map should crash, it just doesn't load that unit you wanted it to load so the REQs DON't MAKE THE MAP CRASH
GosoxJ

Post by GosoxJ »

RC-1290 wrote:It seems you forgot to put in some chunks, it says it is missing 3 different chunks.
I'm sorry to change the pace of the topic but i've goten those erros several times, does anyone know what the nature of these errors are, how to fix them, and or where they come from?
diabloschild

Post by diabloschild »

actually theres only the one unit. and he has all he needs. weaps, reqs, geometry, mshs. strange that its still not functional
fat_walrus

Post by fat_walrus »

post its odfs, there might be an error
diabloschild

Post by diabloschild »

here it is.

[GameObjectClass]
ClassParent = "wok_inf_default_wookie"
GeometryName = "wok_inf_wookiewarrior.msh"

[Properties]
//ClothODF = "wok_inf_wookiewarrior_dreads1"
//ClothODF = "wok_inf_wookiewarrior_dreads2"
//ClothODF = "wok_inf_wookiewarrior_dreads3"
//ClothODF = "wok_inf_wookiewarrior_dreads4"

// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"

UnitType = "trooper"

GeometryName = "wok_inf_wookiewarrior"
GeometryLowRes = "wok_inf_wookiewarrior_low1"
FirstPerson = "all\allwook;all_1st_wookie"
SkeletonName = "wookie"
SkeletonLowRes = "wookielz"

//OverrideTexture = "wookie02"
//OverrideTexture2 = "wookieface02"

MaxHealth = 300.0

WEAPONSECTION = 1
WeaponName = "wok_weap_inf_bowcaster"
WeaponAmmo = 6

WEAPONSECTION = 2
WeaponName = "wok_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1
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