Animated Prop problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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bamdur123
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Animated Prop problem

Post by bamdur123 »

I made an elevator animation and when my soldier goes on it he falls through as the animation starts. i have 3 collision primtives named P_dfsfsdf and so on. why is thsi happeneing? it only ahppens during teh animation. i set up my hierarchy like this. video of it : http://www.xfire.com/video/410a0c/


Dummyroot
|
Bone_elevator
/
elv----------------
/ \ |
P_elv P_elvator p_elevator1
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Re: Animated Prop problem

Post by FragMe! »

You are not going to like this answer, elevator or any kind of moving platform kind of animation has to done using ZE animations. This is for the very reason you stated collision primitives do not play nice on moving props and you will fall though. There is an old topic, may even be in the Modding FAQ on how someone made an evelator that you could "call" as opposed to on that is just constantly going up and down (as I have done on a test map)
This means you have to animated the elevator doors in ZE as well if there are any.
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bamdur123
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Re: Animated Prop problem

Post by bamdur123 »

well i was planning on using this elevator in a battlefront 1 map which does not support zeroeditor animations. is there any other way?
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