Weapon overheat+reload [Solved]
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JimmyAngler
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Weapon overheat+reload [Solved]
Is it possible to have a weapon (take the stock blaster for example) and have it overheat as well?
Last edited by JimmyAngler on Wed Feb 19, 2014 10:34 am, edited 1 time in total.
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Marth8880
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Re: Weapon overheat+reload
Sure. Just put the heat parameters in the ODF of a weapon that uses ammo, those parameters being HeatPerShot, HeatThreshold, and HeatRecoverRate.
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JimmyAngler
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Re: Weapon overheat+reload
Nope, that didn't work.
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Marth8880
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Re: Weapon overheat+reload
No clue how it would be done, then. I'm pretty sure it has been done - don't remember by who, though.
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AQT
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Re: Weapon overheat+reload
Most of the weapons in BFX were like this. Since those assets were released, just look at the ODFs for reference.
- Anakin
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Re: Weapon overheat+reload
JimmyAngler wrote:Nope, that didn't work.
But it's that easy.
Code: Select all
RoundsPerClip = "24"
ReloadTime = "1.2"
ShotDelay = "0.4"
HeatPerShot = "0.15"
HeatRecoverRate = "0.20"
HeatThreshold = "0.60"
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THEWULFMAN
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Re: Weapon overheat+reload
Your problem is most likely your heat parameters. It works just fine, except for one thing. You won't get the heat buildup on the reticle, only the ammo count will be shown. So remove the ammo and just use heat till you have it set up the way you like, then add the ammo back.
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JimmyAngler
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Re: Weapon overheat+reload
Ah yes, that was the problem. It was overheating, but I went through my clip before it did, and I had no idea it was heating due to the lack of the heat HUD. Thanks guys.
- Anakin
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Re: Weapon overheat+reload [Solved]
You can try to make a custom HUD and make the heatbar displayed under the ammosticks.
