Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Delta_57_Dash
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Re: Battlefront Extreme V1.0!!!

Post by Delta_57_Dash »

Taivyx wrote:
Delta_57_Dash wrote:
ARC_Commander wrote:@Delta_57_Dash:
Droids can't sprint, they don't have energy in the same way humans do. The Magnaguard is very powerful as is, adding sprint attack would unbalance it.
Really?

Every time I try to play as a magnaguard I kill 2 or 3 people before I get blasted to pieces.

I usually get farther with the Clone Assassin because I can go invisible and sneak up on 5 people.

But the magnaguard is stuck walking the whole way down, seeing as he can't run or sneak.

At least give him a speed/ jump height boost.
That would be why you use a little something called "deflect"
even with deflect, once I get up to a clone and swing, 4-5 bullets hit me in the side.

Repeat 3 or 4 times, and you're dead. (Are you playing Elite with 32 bots per side?)
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Re: Battlefront Extreme V1.0!!!

Post by Taivyx »

Yessiree.
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Re: Battlefront Extreme V1.0!!!

Post by lt prudii »

finally had enough time to download, but its not in my C/ :runaway:

so ill have a fun night trying to figure out which ones go in what folder, im just gunna have a problem if you changed the space sides, i know where the rest goes

so if you could tell me which ones go where, that would be lovely

ps sorry i havent been on much ive been bust as all get out :angel:
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Re: Battlefront Extreme V1.0!!!

Post by Taivyx »

:|
You don't have to copy any files over manually at all.
You have the BFXTemp folder in your C/ drive, right?
Simply open that up, and run "install.bat"
Follow the instructions and it'll be installed.
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Re: Battlefront Extreme V1.0!!!

Post by Guest »

it works only if your swbf2 is installed in default folder:
C:/Program Files/Lucas Arts/Star Wars Battlefront II
or
C:/Programme/Lucas Arts/Star Wars Battlefront II
if it is not... well copy/past didnt worked on my system (installer could not find some files)
only reinstalling several times helped and it worked only with convo pack installed

i think you should the installer you used with the beta version
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Re: Battlefront Extreme V1.0!!!

Post by NullCommando »

Please use the manual install from the beta.. I can't install BF2 in my C\: Drive, due to very little room. Also, I do not want to re-install many times over and over.
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Re: Battlefront Extreme V1.0!!!

Post by alenoguerol »

make grievous able to use vehicles. he's useless now... :S
also the luke's blaster wasnt bad. why it was removed?
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Re: Battlefront Extreme V1.0!!!

Post by ARC_Commander »

It can install to any Program Files folder, it uses a variable - %ProgramData% or %ProgramFiles% or something. Can't check right now. If you can't put the BFXTemp on C:, you could extract it to another drive, go through the batch files, and change C: to whatever drive it's on.

Grievous' ability to enter vehicles is gone now, he doesn't have the proper anims. He can hover, though, which is cool.

Luke's blaster was removed because it looked odd when it would switch from saber to pistol and vice versa.
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Re: Battlefront Extreme V1.0!!!

Post by Delta 47 »

Mine had problems installing so I just copied the files to where they belonged and mine works fine :)
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Re: Battlefront Extreme V1.0!!!

Post by MandeRek »

ARC_Commander wrote: Grievous' ability to enter vehicles is gone now, he doesn't have the proper anims. He can hover, though, which is cool.

Code: Select all

[Properties]

//ClothODF              = "cis_inf_darthmaul_cape"
GeometryName            = "cis_inf_generalgrevious"
GeometryLowRes          = "cis_inf_generalgrevious_low1"
SkeletonName            = "grevious root"
SkeletonLowRes          = "greviouslz" // no "root" here, it breaks things
//SkeletonRootScale       = "1.00"
CollisionRootScale      = "1.10"
CollisionHeadOffset		= "0.0 -0.1 0.0"
CollisionTorsoOffset	= "0.0 0.0 0.1"

AISizeType      	= "SOLDIER"

NoEnterVehicles     	= 1 <------------------------------------

HealthType              = "droid"
MaxHealth               = 1800.0
//AddHealth               = 0.0
This is right from the assets.. Grievous could never enter vehicles, and it doesn't matter what anims you give him i think, every char should be able to enter vehicles... (unless the skelleton is messed and they try to enter a vehicle where you can still see the char, like a speeder or STAP)
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Re: Battlefront Extreme V1.0!!!

Post by ARC_Commander »

What I meant was: In the beta, Grievous could enter vehicles, but it looked bad, as he lacked the proper anims. So I cut it because of that.
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Re: Battlefront Extreme V1.0!!!

Post by MandeRek »

Ah like that! Pardon me ^^
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Re: Battlefront Extreme V1.0!!!

Post by Guest »

could you post the heroes location (something like hero/villains locations in convo pack thread)
cuz ive just played gcw utapau and have no idea of imperial hero (some sith with mauls lightsaber)
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Re: Battlefront Extreme V1.0!!!

Post by XxDepredationxX »

Finally found time to play this mod, for atleast 30mins though not enough this is clearly one hell of a mod. Now that Battlefront II replayability has gone higher, I'll be expecting more to come.

Well I haven't played it much after my CRT monitor went black and I went MIA from GT, I'll be able to find more time playing it for the next few weeks as the internet is outrageously slow. Its already a huge struggle loading GT's main page.

Bye for the next 72 hours for more, and keep it up!
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Re: Battlefront Extreme V1.0!!!

Post by Achronos-117 »

XxDepredationxX wrote:Finally found time to play this mod, for atleast 30mins though not enough this is clearly one hell of a mod. Now that Battlefront II replayability has gone higher, I'll be expecting more to come.

Well I haven't played it much after my CRT monitor went black and I went MIA from GT, I'll be able to find more time playing it for the next few weeks as the internet is outrageously slow. Its already a huge struggle loading GT's main page.

Bye for the next 72 hours for more, and keep it up!
Sorry to be hearing that
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Re: Battlefront Extreme V1.0!!!

Post by ARC_Commander »

Just letting y'all know, I'm not dead. Haven't worked on this for a while, I guess you could say I'm losing interest. Once the new BFX mode with Conversion Pack is released, work will pick up again, followed by a release. Have made several changes to it though, I've incorporated some assets from Unofficial SWBF2 1.2 Patch, for example.
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Re: Battlefront Extreme V1.0!!!

Post by JPI Dictator4life »

I have a suggestion, instead of making the basic legions for the mod(Shock troops, 212, 501, 41, 327, marines), why not put in some new legions in the mod? Like the convo pack did(Even though it was 1 new legion). Like the marines are on polis massa, tantive 4, which no one ever saw them on. Ive seen the 41 in dagobah, but there are other legions than the 41 that are camo. Comprende?
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Re: Battlefront Extreme V1.0!!!

Post by ARC_Trooper_phi658 »

I was wondering what happened to this mod. Glad to hear it will be incorporated with the conversion pack just like you said it would.
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Re: Battlefront Extreme V1.0!!!

Post by Guest »

yeah this will be nice, i hope there will be a BFX mode for space maps in the convo pack too, but could you give the tie defender bombs cause its rather unballanced to have rebels with two bombers and empire that has only one which is pretty hard to control (it makes the campaign very hard to complete), and can you make the pilot of the arc-170 dropping bombs (because of the same reason)
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Re: Battlefront Extreme V1.0!!!

Post by Achronos-117 »

negah wrote:yeah this will be nice, i hope there will be a BFX mode for space maps in the convo pack too, but could you give the tie defender bombs cause its rather unballanced to have rebels with two bombers and empire that has only one which is pretty hard to control (it makes the campaign very hard to complete), and can you make the pilot of the arc-170 dropping bombs (because of the same reason)
I never found it hard to complete, only its just unfair
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