everything you need in on SWBFFILES (pics, readme) if you find a credits error let me know
EDIT: fixed credits list (if I missed anyone else please let me know):
*DarthD.U.C.K. for 2-handed pistol animation and the grenade models
*MasterSaitek009 for melee attack ODFs
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 10:01 am
by Darth_Spiderpig
Will download and try it out, expect a review soon.
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 10:04 am
by IndianaJoe
great!
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 10:07 am
by Hawk
It's very nice! A big fight.
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 11:27 am
by sampip
Congratulations on File of the Week! A very nice map, well done!
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 11:58 am
by Darth_Spiderpig
sampip wrote:Congratulations on File of the Week!
Dang, i wanted to have it.
Here my first impressions:
Nice map, I especially like the interior for the spire.
I see you used the two handed pistol animfor the DC17 pistol, but in first person it is still default. There have a proper first person been released by CodaRez, just for visual polishing.
And behind the cis start CP, the yard is not fitting in the terrain very good, you can walk through and fall to death under the map.
Other than that, nothing bad found yet.
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 1:24 pm
by IndianaJoe
oh, that courtyard thing, I added it to see what it looked like in ZE and i guess i forgot to remove it, (get ready for 1.1 )
I also fixed the only floating spire i could find, in the far side or the canyon, and made the GAR crashed gunship landing pad CP accessible to the AI, so please don't post these problems.
Re: Geonosis: Canyons
Posted: Mon Mar 01, 2010 3:46 pm
by acryptozoo
already D/L'ed at SWBFiles good map
Re: Geonosis: Canyons
Posted: Tue Mar 02, 2010 1:42 pm
by IndianaJoe
WOO!!!! 100 downloads!!!
expect 1.1 by the end of the week.
P.S it will contain a preview of impspy's topsecretproject i mentioned in the WIP thread
Re: Geonosis: Canyons
Posted: Tue Mar 02, 2010 3:35 pm
by DarthD.U.C.K.
can you please include fixed credits then?
Re: Geonosis: Canyons
Posted: Tue Mar 02, 2010 6:18 pm
by IndianaJoe
Would you mind pointing them out?
Re: Geonosis: Canyons
Posted: Tue Mar 02, 2010 6:26 pm
by impspy
DarthD.U.C.K. wrote:can you please include fixed credits then?
Doh! I'm sorry D.U.C.K., I forgot to credit you for the 2-handed pistol and the grenade models
Are there any other people I forgot to credit?
Re: Geonosis: Canyons
Posted: Tue Mar 02, 2010 6:50 pm
by IndianaJoe
First post updated with fixed credits list (also on SWBFfiles)
Re: Geonosis: Canyons
Posted: Wed Mar 03, 2010 6:24 am
by Battlefiler
nice work i dl now
Re: Geonosis: Canyons
Posted: Thu Mar 04, 2010 5:48 am
by Hamsterkun
Cool map, sometimes you got killed but don't know who did )
Re: Geonosis: Canyons
Posted: Fri Mar 19, 2010 11:10 am
by IndianaJoe
VERSION 1.1
Is Out!
Link in first post^^^
1.1 includes
Fixed courtyard thing,
buggy landing pad, and fixed credits
And, it includes a side preview for impspy's Pax Empirica mod
(it's called Rise of the Empire in the selection screen, oops,)
oh, btw, Credit for impspy's side:
Hidden/Spoiler:
-Lucasarts for this awesome game!
- Pandemic for BF1 and BF2 assets
- Syth for several assets
- DarthD.U.C.K. for improved knife, grenade models, Bera Kazan model, exporting the BX player model and adding glowmap, snowtrooper pack, fixed royal guard, two-handed pistol animations, and dual pistols
- Maveritchell for converting saber hilts and dual-wielding animations
- AceMastermind for weapon models
- Darth_Z13 for JKA model conversions
- Teancum for Conversion Pack assets
- Conversion Pack people for CP assets
- The_Emperor for Weequay skin
- Taivyx for force pike
- Wazmol69 for vibro knucklers, several other assets
- Caleb1117 for models
- Droideka88 for some skins
- Pahricida for DC-15A
- OOM-9 for DC-15S carbine
- Dragonum for DC-15s pistol
- FragMe for converting models
- MasterSaitek009 for melee attack ODFs
- JabbaLovesLava and Delta_57_Dash for disruptor rifle
- Qdin for Commander Cody
- Pandemic for the SWBF and SWBF2 assets
- Gametoast for beta-testing, support, and a modding education
- AQT for stormtrooper skins, Rebel Commando skin
- LABJ for Shadow Stormtrooper skin
- DEVISS for Clone-stormtrooper, Jango-Clone, TFU Swordsmen, TFU Militia Sabateor, TFU Militia, TFU Militia 1.1, Artic Warfare Police, Clones with Gogos visor, jumptrooper jetpack, Navy Commandos, clone officer
- ANDEWEGET for improved gogs visor
- CodaRez for SWG misle launcher, DLT-20A model, KOTOR Bowcaster, SWG Champions sword, stormtrooper equipment pack, e-11 carbine and rifle, and Katarn skins
- fai222 for SFOR Republic Carbine model
- FOOLIS for whith vanguard skin
- The_Jedi_Master for mando skins
- Commander_Keller for SFOR Republic Carbine skin, other skins
- RogueKnight for dp-23 shotgun model (used for incinnerator flame thrower), Padme Blaster Pistol,
- kinetosimpetus for BX_Commando models, textures, sword odf and combo, Imperial Hevay Repeater model and skin,
- Ande for CR-2 model/skin
- psych0fred for Combat speeder prototype assets
- B.I.G_Cookie for Clone wars weapon skins, Kota's Militia skin, Rianna Saren skin
- vampire_lord for white marine skin
- Satti for shadow stormtrooper skin
- a_speck_of_dust and B.I.G. Cookie for hi-rez drodeka skin
- Delta-1035 for Jettrooper model
- LucasArts, RavenSoftware - the Jedi Knight video game series and the original IHR
- Neomarz for clone head
- warlord28 for se-14r model
Re: Geonosis: Canyons 1.1 is Out!
Posted: Thu Apr 01, 2010 5:33 am
by Hamsterkun
Love the new side
Re: Geonosis: Canyons 1.1 is Out!
Posted: Sat Apr 24, 2010 1:48 pm
by The_Jedi_Master
Nice job, wish I could see it in it's glory but my computer lags quite a bit. Was it my jetpack skin you used?
Re: Geonosis: Canyons 1.1 is Out!
Posted: Sat Apr 24, 2010 4:42 pm
by IndianaJoe
on which jetpack? although if you are refering to anything in impspy's side, it probably isn't being used anymore, we rebuilt it almost from scratch, after the BFX asset "thing"
Re: Geonosis: Canyons 1.1 is Out!
Posted: Sat Apr 24, 2010 6:34 pm
by skelltor
oh that sucks but i know how you feel i was 80% done but than i had to redo a lot of it.