what do you mean? all CP are possible of conquering, which CP is the you say??Labj wrote:The CP conquering locks after a few minutes...
Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
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Deviss
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
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Labj
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
Everyone, i cant conquer after some minutes, and a lot of galactic marines get stuck in one place and they get killed by themselves
- bobfinkl
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
I have the exact same problem, except I can't capture bases whatsoever throughout the whole map.Labj wrote:Everyone, i cant conquer after some minutes, and a lot of galactic marines get stuck in one place and they get killed by themselves
- Frisbeetarian
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
I believe that the condition is that only the middle two CPs on the top bridge are able to be captured. This should be fixed.
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Deviss
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
i will explain because Bacara is busy with modding fixed
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Bacara: there are some CP unconquering for keep the battle because if the clones/droids loose any cp they fallback so i made it, if you don't like well i can modifiy it for the next version and could tell me in which CP the clones stop and stunck??
Offtopic: Labj so sorry i am very busy creating the new legion and mapping for first time but i willtry answer faster the next time in xfire
Bacara: there are some CP unconquering for keep the battle because if the clones/droids loose any cp they fallback so i made it, if you don't like well i can modifiy it for the next version and could tell me in which CP the clones stop and stunck??
Offtopic: Labj so sorry i am very busy creating the new legion and mapping for first time but i willtry answer faster the next time in xfire
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B-1Burt
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
Awesome Bacara, this is a map that really stands out amognst the rest. As always there were a few bugs, but I also have some suggestions. Here's my input.
Atmosphere: Ashy, battered, bombed, and blasted; the way Mygeeto should be. This map fit its’ theme very well, maybe a little more ash fall. In the movie the ash fell like snow and was plentiful. But the best part of the atmosphere was invisible. Your custom music was a real treat and set this map apart. It was beautiful and always fit the mood, never was it unfitting during any part of the battle. In this aspect you beat out even Pandemic. 9/10
Gameplay: The battle was intense at times and very hectic. Chaos ensued at all times during the thick of the match, but when reinforcements got low so did action. This isn’t your fault per-say, but it did become boring at the end. The AI is among the best in custom maps I’ve seen in a long time, very aggressive and intelligent. They were able to take command posts, but then so was the opposite side. This caused bridge brawls to see saw back and forth between sides, something you are to be commended for, it works well. The only problem is should the AI capture a bridge completely, they get bored. Meaning the all the AI congregate around a Command Post, this can be solved. Adding paths of some sort to the two bridges will address this nicely. This also happened with a command post on the main map, however there were still enemy CPs around. One major issue is the non-working control zones, something went wrong with these and as a result I wasn’t able to capture command posts(At least as the CIS)but the AI was. This is a disappointment, as the battle as a whole plays so well. Also CP1 is un selectable on the spawn screen, this is due its placement. Its’ icon is too close to the faction select button, and as a result the CIS lost this bridge early on in the battle. These are glitches that need fixing before the final release. 6/10
Sides: The skins and balance of the sides is great. So many people give unfair advantages to one side, this was not the case here. All the classes complemented each other and I had uses for each. The only bug was, occasionally when I threw a grenade or shot a rocket into a lot of soldiers. It skipped the explosion, and the soldiers flew into the air. Also it seemed like most AI disregarded the vehicles unless they walked right into them, this needs some tweaking. But there isn’t anything you can really do about this. 9/10
Objects: I noticed no floating objects in my playthrough, this is an accomplishment. Your skins are perfect, and compliment your atmosphere well. I did notice on the parts where the bridges meet, there was a little flickering. In addition a building or two was easily scaled, but you then fell through the roof through the object. The biggest distraction of all, however, is the lack of polygons and textures under the bridges. This renders them transparent. Also, some buildings on the added bridges had nothing around them in back. This is one area that needs a little polish work, not much, but polish all the same.
All in all, I loved this map. Just a little touch up and we'll have a winner. The topic description really fits, this is an Improvement! Execellent work!
Atmosphere: Ashy, battered, bombed, and blasted; the way Mygeeto should be. This map fit its’ theme very well, maybe a little more ash fall. In the movie the ash fell like snow and was plentiful. But the best part of the atmosphere was invisible. Your custom music was a real treat and set this map apart. It was beautiful and always fit the mood, never was it unfitting during any part of the battle. In this aspect you beat out even Pandemic. 9/10
Gameplay: The battle was intense at times and very hectic. Chaos ensued at all times during the thick of the match, but when reinforcements got low so did action. This isn’t your fault per-say, but it did become boring at the end. The AI is among the best in custom maps I’ve seen in a long time, very aggressive and intelligent. They were able to take command posts, but then so was the opposite side. This caused bridge brawls to see saw back and forth between sides, something you are to be commended for, it works well. The only problem is should the AI capture a bridge completely, they get bored. Meaning the all the AI congregate around a Command Post, this can be solved. Adding paths of some sort to the two bridges will address this nicely. This also happened with a command post on the main map, however there were still enemy CPs around. One major issue is the non-working control zones, something went wrong with these and as a result I wasn’t able to capture command posts(At least as the CIS)but the AI was. This is a disappointment, as the battle as a whole plays so well. Also CP1 is un selectable on the spawn screen, this is due its placement. Its’ icon is too close to the faction select button, and as a result the CIS lost this bridge early on in the battle. These are glitches that need fixing before the final release. 6/10
Sides: The skins and balance of the sides is great. So many people give unfair advantages to one side, this was not the case here. All the classes complemented each other and I had uses for each. The only bug was, occasionally when I threw a grenade or shot a rocket into a lot of soldiers. It skipped the explosion, and the soldiers flew into the air. Also it seemed like most AI disregarded the vehicles unless they walked right into them, this needs some tweaking. But there isn’t anything you can really do about this. 9/10
Objects: I noticed no floating objects in my playthrough, this is an accomplishment. Your skins are perfect, and compliment your atmosphere well. I did notice on the parts where the bridges meet, there was a little flickering. In addition a building or two was easily scaled, but you then fell through the roof through the object. The biggest distraction of all, however, is the lack of polygons and textures under the bridges. This renders them transparent. Also, some buildings on the added bridges had nothing around them in back. This is one area that needs a little polish work, not much, but polish all the same.
All in all, I loved this map. Just a little touch up and we'll have a winner. The topic description really fits, this is an Improvement! Execellent work!
- Nihillo
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
Well, after reading Albert's dedicated review (as seen above), I have decided that I will have to find some time to play this one...
- CommanderBacara/CC-1138
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
B-1Burt thanks for the analysis of Mygeeto
although... i don't understand some things that you comment
I know that the map have many bugs.
Command post: as DEVISS-REX commented(via me), some CP's can't be captured, this is for keep the battle because i haven't find a correct connection among bridges yet, i hope solve this.
Atmosphere:
Battle: in the end of battle> in most of the maps can be boring, sorry but this i don't know how fix :S(more suggestions)
Gameplay: this will be fixed when i find solution for connect the bridges and i can to activate the capture of CP's, and add better planning.
I'm happy that you love my map
. Many thanks B-1Burt
PD:members!!! more suggestions! LOL
I know that the map have many bugs.
Command post: as DEVISS-REX commented(via me), some CP's can't be captured, this is for keep the battle because i haven't find a correct connection among bridges yet, i hope solve this.
Atmosphere:
i don't know how make this yet, i will try explore about this for i put more bombed effect and more fall ash (i love this xD).In the movie the ash fell like snow and was plentiful
Battle: in the end of battle> in most of the maps can be boring, sorry but this i don't know how fix :S(more suggestions)
Gameplay: this will be fixed when i find solution for connect the bridges and i can to activate the capture of CP's, and add better planning.
I'm happy that you love my map
PD:members!!! more suggestions! LOL
- droid commando
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Re: Improved Mygeeto Map>>> Mygeeto: The Bridges (Beta)
maybe random skydomes will be nice
.
Last bumped by CommanderBacara/CC-1138 on Sat Jan 23, 2010 5:31 pm.
