Missing dtshell.lvl [Solved]

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Oceans14
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Projects :: Athenova Campaign
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Missing dtshell.lvl [Solved]

Post by Oceans14 »

I get the following error when I start my map:

Code: Select all

Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme

[b] Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit [/b]

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
(Bold is the error, top and bottom bits are for context.) As you can see, this error is occurring when I run modtools, but isn't fatal until I run my map. Other maps work fine. Also I never put a folder called BDT into addon, nor can I imagine why the game is searching for a shell in there.

Performed a manual clean of my map project, remunged, same error. Any help would be appreciated, thanks.

Edit - I guess it won't go bold. Oh well, its easy to pick out.
Last edited by Oceans14 on Sun Oct 04, 2015 9:23 pm, edited 1 time in total.
AQT
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Re: Missing dtshell.lvl

Post by AQT »

Those particular errors can be ignored. Although you did not specify, I'm assuming your map is crashing, yes? When during the loading process does it crash? Can you think of the changes you made to your map between the time it was working and currently? Are there any other relevant errors present in the error and munge log?
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Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Missing dtshell.lvl

Post by Oceans14 »

AQT wrote:Those particular errors can be ignored. Although you did not specify, I'm assuming your map is crashing, yes? When during the loading process does it crash? Can you think of the changes you made to your map between the time it was working and currently? Are there any other relevant errors present in the error and munge log?
I got it working just by deleting that mod dir and starting again, because I hadn't made any changes. I guess it was just a bad munge the first time, or maybe I hit a key and changed something without knowing it. No other abnormal errors in the log, but I didn't think to check the munge log. If this happens again I'll do that.

Thank you for the help anyway
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