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Running Combo Not Working

Posted: Thu Jul 03, 2008 6:07 pm
by Fiminopter
Ok so when I make my map, put heroes and other units in it....I play and then the lightsaber sprint attacks don't do any damage.

I think this may be something to do with the memory pools, but I'm not entirely sure which ones would affect this sort of thing. Does anyone know?

Re: Running Combo Not Working

Posted: Fri Jul 04, 2008 2:36 pm
by Blade
Just out of curiosity, is this a space map? I know there's something different with space maps + hero animations.

Re: Running Combo Not Working

Posted: Fri Jul 04, 2008 3:22 pm
by woner11
A space map shouldn't be any different. Your problem has nothing to do with memory pools to the best of my knowledge, but instead is with the combo file. The combo file as it says in the documentation along with many other things controls the damage of the sprint attack. So either your combo has a few errors in it, or it doesn't exist, or it could be something else entirely that I'm missing. So... have you edited your combo file in anyway and does whoever has the lightsaber have a combo file?

Re: Running Combo Not Working

Posted: Sun Jul 06, 2008 4:07 pm
by Fiminopter
No, I haven't edited it.
However, the charactors are part of a modified side.

Re: Running Combo Not Working

Posted: Sun Jul 06, 2008 5:02 pm
by woner11
Does the lightsaber use the correct combo file?

Re: Running Combo Not Working

Posted: Mon Jul 07, 2008 12:12 pm
by Fiminopter
Yup.

Re: Running Combo Not Working

Posted: Mon Jul 07, 2008 12:19 pm
by Crazy_Ewok
Do normal saber attacks work? If it is a space map it will be missing these lines. See if these are in your lua. They set the memory pools for the combo file.

Code: Select all

 SetMemoryPoolSize ("ClothData",20)
    SetMemoryPoolSize ("Combo",30)              -- should be ~ 2x number of jedi classes
    SetMemoryPoolSize ("Combo::State",500)      -- should be ~12x #Combo
    SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Condition",500)  -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Attack",400)     -- should be ~8-12x #Combo
    SetMemoryPoolSize ("Combo::DamageSample",4000)  -- should be ~8-12x #Combo::Attack
    SetMemoryPoolSize ("Combo::Deflect",88)     -- should be ~1x #combo

Re: Running Combo Not Working

Posted: Mon Jul 07, 2008 12:37 pm
by Fiminopter
It's not a space map, but I had added those in earlier and it solved some other problems like the jump attack not doing any damage.