Page 12 of 15
Posted: Mon Apr 16, 2007 6:32 am
by XxDepredationxX
Downloading...still have 1hr 42mins to go.(Too large of a filesize) I'll post a review after 3 hours.
Posted: Mon Apr 16, 2007 7:53 am
by {WRL}Bly
I just saw my PM's. Ill also post a review in about...30 Minutes.
Posted: Mon Apr 16, 2007 7:57 am
by Darth_Z13
EGG_GUTS wrote:What do you mean by model. Like a totally new one made in XSI or just a different skin?
It's an entire new model.
Elmo told me.
Posted: Mon Apr 16, 2007 9:16 am
by XxDepredationxX
Aight' back from testing. The SIDES and Locals are good. Here's a picture of the locals trying to slaughter EGG_GUTS (Hope you don't mind

)
- the map is very big, and there's rarely any fighting.
- the map is empty, not much action
- there's not much AI on the field.
- no sound for quite some units
- and then there's this thing

- I think the most active AI of all in the field is probably EGG_GUTS. The unit keep switching weapons and is the most responsive if an enemy comes in from 10 yards away.
That is all from me, I might miss some so I apologize for that. My suggestion is making the map smaller or increase and power up all the units in the map, or it will be fairly boring.
Posted: Mon Apr 16, 2007 11:00 am
by The_Emperor
For the floating rifle, add HudTag = "HUD" in the odf (or something simular, someone else will know

Posted: Mon Apr 16, 2007 2:45 pm
by EGG_GUTS
The map is quite large I might add a death zone to unused parts. and The Ai do not move

it's weird they just stand there and wait for you to come to them. If someone could help me fix this I would be grateful. As for the sound I need help on how to add it. The Phazon Grenades aren't my design I'll have to ask Phazon about them and changing them. I will fix the hud. The Larger palm tree's do not have collision (no body noticed that

). The geonosians aren't aggressive but the city folk are

alot. There will be the new elmo unit. The locals won't say NULL. I will increase the Unit count. And finally There will be a smaller File Size. Those are some updates that will happen in the next week.
I'm starting another map called Dathomir - Exile's Revenge so the progress might be slow on this map.
But other then that how were the skins? any parts i missed?
Posted: Mon Apr 16, 2007 3:42 pm
by Xavious
EGG_GUTS wrote: The Ai do not move

it's weird they just stand there and wait for you to come to them.
In ZeroEditor, use the planning tab. Create hubs where the AI are and where you want them to go, and connect them with a Connector.
Posted: Mon Apr 16, 2007 4:08 pm
by {WRL}Bly
The skins are nice and everything, but yeah, add death regions the map is to large. It took me about 3 minutes to get from one Cp to the next. Or add more CP's. I had like 7 City People come after me. They are also called Jedi Knights.... Sorry for the late review but, my internet kept being stupid.
Posted: Mon Apr 16, 2007 4:14 pm
by kajong
I forgot to mention the rifle (sadly) but I think that the east jungle (I think its east) didn't have a side. You could just look at the end of the world. (btw nice nest+eggs) You should put hills there to block out the nothingness. Also, make sure that you make the terrain less flat and maybe add some sand dunes. About the AI sitting there... paths?

Posted: Mon Apr 16, 2007 4:19 pm
by EGG_GUTS
I'm going to put Billboard (maybe endor's) and a barrier so you can't walk through. And thanks about the nest. I like how the egg's hang off the roof effect.
Posted: Mon Apr 16, 2007 4:28 pm
by Darth_Z13
The forest doesn't fit. And it's too flat as well. I like the towns though. It's definitely an online map. It isn't really fun for one person.
Posted: Mon Apr 16, 2007 6:16 pm
by ARC_Commander
Oh! Oh! Oh! I know how to fix the floating rifle icon. Under Properties in the weapon's ODF, put
Thanks DarthZ13 for telling me how to do that.
Ooohhh, my guy has so many grenades. Makes me feel happy inside.

Posted: Wed Apr 25, 2007 5:31 pm
by Dohnutt
I missed this topic, and didn't get my name in here...
Awwww.
Ah well. It's... Ok... *runs into corner and cries*
Naw. It's OK. Seriously. It's my fault...
ANYWAYS. This is looking really good.
Posted: Wed Apr 25, 2007 5:46 pm
by ARC_Commander
I was afraid that the map would go onto the second page (Horrors!), no one was posting.
Off-Topic: I see you play RS, Dohnutt. Proud of that 100gp tiara, I see. Runescape took over my mind at one point. Then I realized that the graphics were really bad, and that making money was really boring. So I left my level 80 account behind, and gave it to my RS-obsessed friend with two lv 90 accounts. Maybe his brain will get sucked into the comp.

Posted: Wed Apr 25, 2007 5:56 pm
by Dohnutt
^ Possibly. Tiara's pwn, and you know it.
Posted: Wed Apr 25, 2007 6:17 pm
by EGG_GUTS
Don't worry Arc this map isn't going to the trash. Like the other 2 I made

. But I might not make another one. and if I do it won't be for a while. I like star warsy maps over not so star warsy. Except SBF_Dann_Boeing's.
Posted: Wed Apr 25, 2007 8:01 pm
by ARC_Commander
Yay! You're not dead!
It'd be funny if someone tweaked the 123 mod to add a "GT World Takeover" mode to every map. Now
that would be good.
Dohnutt: Yeah, gotta love those zero-stat tiaras. Who needs partyhats? Still, BEWARE. BEWARE OF THE LITTLE GNOMES THAT JUMP OUT OF YOUR COMP WHEN YOU PLAY RS AND HAVE PARTIES IN YOUR BRAIN! :twisted: Battlefront doesn't do that. I think. [shows cutaway of my brain - filled with gnomes in stormtrooper armour, having a party]
Posted: Fri Apr 27, 2007 10:07 am
by STARWARSFREAK
IT'S ALIVE!!!! IT'S ALIVE!!!
I was getting worried the map had been cancelled. Good to see it up again. I play Runescape, too. I'm a member with full Rune except chainbody instead of plate. Considering how long it's been, it's gotta be at least close to finished, is it?
Posted: Fri Apr 27, 2007 2:43 pm
by EGG_GUTS
hehehe

ya...... it's not much further in. Since I dropped out of the pack I'm using more time and I'm releasing a map before this one. so it will continue. and not be canceled. Don't worry the map I'm working on is nearly done so this map
WILL be finished soon.... I'll leave it at that.
Posted: Tue Jun 05, 2007 6:04 pm
by EGG_GUTS
I know this is a bump but there is an UPdate this map is around 90% done and should be out this month. It will have the new Elmo unit (my map was spose to be the first with it in but I'm slow and caleb beet me to it

)
so this map is up and running again