In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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fasty
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by fasty » Wed Aug 31, 2011 7:15 pm
Hello Gametoast, I'm trying to take the glow out from the stock model, dea1_bldg_reactor_room.msh. I hex edited out the 02 from the ATRB line like it said in
this thread , and it didn't seem to do anything. Can anyone help me out here?
If you're wondering what I mean by glow, its the pattern on the walls in these pictures:
Zero Editor:
In game:
Xavious
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by Xavious » Wed Aug 31, 2011 8:54 pm
The green parts don't appear to actually be glowing at all. You should just be able to retexture the walls to get rid of that.
fasty
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by fasty » Wed Aug 31, 2011 9:03 pm
Xavious wrote: The green parts don't appear to actually be glowing at all. You should just be able to retexture the walls to get rid of that.
I see what you mean, but when I retexture the wall, it's still brighter at that spot than other parts.
Xavious
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Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
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by Xavious » Wed Aug 31, 2011 9:08 pm
Does the model have a msh.option file with -vertexlighting in it? If it does, try removing that.
fasty
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by fasty » Wed Aug 31, 2011 10:07 pm
Yes it does. I removed it and nothing seemed to happen.
FragMe!
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by FragMe! » Wed Aug 31, 2011 10:20 pm
Did you remove the line from the .option file or remove the .option file all together, if it was the later you have to clean and remunge.
fasty
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by fasty » Wed Aug 31, 2011 10:34 pm
FragMe! wrote: Did you remove the line from the .option file or remove the .option file all together, if it was the later you have to clean and remunge.
I have done both. I've also removed -noprojectionlights, which still did nothing. I've manual cleaned several times. I even opened the map up in ZE and deleted several lights, to no avail.
Cerfon Rournes
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by Cerfon Rournes » Thu Sep 01, 2011 12:45 am
Try hex-editing the walls to make them call for a different texture.
DarthD.U.C.K.
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by DarthD.U.C.K. » Thu Sep 01, 2011 11:10 am
i guess they may have used vertexcolors on the model to make the striped with the green lights brighter. i dont know how you could get rid of that (without importig and reexporting through xsi)
Xavious
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by Xavious » Thu Sep 01, 2011 12:01 pm
You might be able to darken the texture on that piece of the wall to match the rest of it. That could be a bit difficult to get just right, though.
Would probably be better to do what D.U.C.K. said, or find someone else to do that for you if you don't have XSI.