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Re: All-Purpose Request Thread (Take 3)
Posted: Wed Feb 24, 2010 11:28 pm
by kinetosimpetus
Can someone export a saber idle animation for me?
D.U.C.K. and I tried it before, but I think Crosswalk exported a ton of extra bones, so I rebuilt a skeleton out of nulls and matched transforms/heirarchy/animation keys.
If this one works properly I will have 2 or 3 more later.
LINK
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Feb 26, 2010 10:57 am
by Executer94
I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.
It works ingame but I can walk "in" it can somebody fix that for me please?
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Feb 28, 2010 4:11 pm
by Darth_Spiderpig
How would it be to make a msh.option and add "- collision" to it?

Re: All-Purpose Request Thread (Take 3)
Posted: Sun Feb 28, 2010 4:17 pm
by genaral_mitch
Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it?

Fixed, I think.
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Feb 28, 2010 4:41 pm
by Darth_Spiderpig
genaral_mitch wrote:Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it?

Fixed, I think.
I am not sure, so try out both.

Re: All-Purpose Request Thread (Take 3)
Posted: Tue Mar 02, 2010 3:45 pm
by DarthD.U.C.K.
This prop has collisionprimitives which are automatically recognized by battlefront.
If they dont work, you cant activate them by using odf or msh.option lines, you have to edit the model and create new ones
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Mar 03, 2010 9:04 am
by Executer94
It really doesn't work.
But thanks for help.
So what exactly do i have to edit?
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Mar 03, 2010 11:05 am
by impspy
I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Mar 03, 2010 5:12 pm
by Delta-1035
impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Here you go. 
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Mar 03, 2010 6:10 pm
by impspy
Delta-1035 wrote:impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Here you go. 
Thanks mate

Re: All-Purpose Request Thread (Take 3)
Posted: Thu Mar 04, 2010 12:25 am
by FragMe!
Executer94 wrote:I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.
It works ingame but I can walk "in" it can somebody fix that for me please?
Try adding these lines from the cis_walk_spider.odf to your prop odf for a start.
Code: Select all
VehicleCollision = "p_main"
VehicleCollision = "p_leg_fr"
VehicleCollision = "p_leg_fl"
VehicleCollision = "p_leg_br"
VehicleCollision = "p_leg_bl"
SoldierCollision = "p_main"
SoldierCollision = "p_leg_fr"
SoldierCollision = "p_leg_fl"
SoldierCollision = "p_leg_br"
SoldierCollision = "p_leg_bl"
OrdnanceCollision = "p_main"
OrdnanceCollision = "p_leg_fr"
OrdnanceCollision = "p_leg_fl"
OrdnanceCollision = "p_leg_br"
OrdnanceCollision = "p_leg_bl"
If that doesn't work try also making a .option file for the msh with -nocollision as it's contents.
Also in bfmodtools.exe you can go into fake console and turn on renders for collisions so you can see if indeed there are any.
If you continue to have problems make a topic in the SWBF2 Modding thread so we can keep this topic on topic.
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Mar 04, 2010 7:33 am
by Delta-1035
impspy wrote:Thanks mate

You're welcome.

Re: All-Purpose Request Thread (Take 3)
Posted: Sat Mar 06, 2010 3:35 pm
by redgroupclan
Since I have little-to-no modeling skill whatsoever, could someone please make a Kappa-class Shuttle and give it to me in .obj form? You dont have to bother with texture.
Kappa-class shuttle
If a modeler wants to try something else,
I'm also looking for any sort of Imperial shuttle besides the Lambda, as you will see here under "Shuttles."
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Mar 07, 2010 2:42 pm
by ThePRPD
I hope this is proper place to post this...
Can someone make a Republic vs. Empire era mod if it's possible?
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Mar 07, 2010 5:20 pm
by mswf
Re: All-Purpose Request Thread (Take 3)
Posted: Sun Mar 07, 2010 5:39 pm
by Xavious
It was a request. This is the requests thread. I think this is the right place for it.
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Mar 11, 2010 4:35 pm
by IndianaJoe
could someone point me in the right direction for the roadkill XSI plug-in?
yes, i googled it, but i got a 404 not found at the kim-aldis website with the download...
A direct link to the plugin has been edited into the XSI FAQ sticky -Staff
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Mar 12, 2010 11:37 am
by Delta-1035
Could someone make an anims set for me?
I need the Han Solo's pistol anims + Jango/Boba's wrist rocket anims. Thanks anyway.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Mar 12, 2010 12:32 pm
by kinetosimpetus
Han + Fett = HanFett

Re: All-Purpose Request Thread (Take 3)
Posted: Fri Mar 12, 2010 2:34 pm
by Manny18Ply
I need a hex editor who would be interested hex editing a kama onto a specific troop i have. if anyone is interested pm me please