{WIP} The New Empire: Beach Assault

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elfie
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Fluffy_the_ic wrote:
Hidden/Spoiler:
[code]
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open SIDE\tur.lvl

Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_laser_ord" not found
[/code]
There's more, but this is my log after I get the ctd.
Hmm, that is very strange. I have played it over and over again, and i just played it a second ago, and still no crash.
Obiboba - Sure, that would be great if you could test, let me know if you have any problems with CW conquest (Droid assault).
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Re: {WIP} The New Empire: Beach Assault

Post by NullCommando »

My review:

I loved the droids vs droids idea, very creative!

Bugs and other problems:
-The water isn't patched up with the land good, try and make it look more natural not sqaured edges
-The Anti-air turrets are missing a texture when destroyed
-Bothan still has command gesture when throwing an grenade
-Map is mostly empty, though you did add trees and rocks, how about a Wookie village or a village of some kind where the Rebels start? ( if you did add a village, I must have missed it, if so, my bad XD )
- R4 Droids move backwards and shoot from the back o.o
- Why does the officer have three extra rank badges on his chest? It looks wierd
- Put a unlock number on Vader and Leia, it makes everything too easy early on.

Fun facts:
-Love the new effects
-Dark trooper is fun :D
-I love the Darth Luke skin
-The R2 vs. R4 mode was fantastic!

The map is actually wonderful, just try and patch somethings up and it'll be great! Ill report back later if I find anything else.
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Re: {WIP} The New Empire: Beach Assault

Post by Fluffy_the_ic »

Also, shallow the water a little. I can just become Jedi Leia and run to the shallow part of the water to make most of the enemies kill themselves from drowning, as they need to go through that.
EDIT: Okay, I sent out XFire invites to the guys who have it. I wanna set up a server, as I don't recall Elfie ever saying anything about it being online compatible. I dunno if that was a smart thing to do, I do things impulsively when I'm new to them.
EDIT: Ah, Null and Obiboba, you guys missed it. We had a great game. Elfie, great job.
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Re: {WIP} The New Empire: Beach Assault

Post by Super_Clone »

ill beta : P and just cause its my first post in this topic, ive been following, quite closely, ..... quite closely
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Super_Clone wrote:ill beta : P and just cause its my first post in this topic, ive been following, quite closely, ..... quite closely
Cool, I'll add you to the list. :)
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Re: {WIP} The New Empire: Beach Assault

Post by NullCommando »

Elfie, are the R4 droids moving backwards for you?
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Re: {WIP} The New Empire: Beach Assault

Post by Grev »

I would love to test this out!
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Grev wrote:I would love to test this out!
Excellent Grev, I sent you the link. Updates are coming along nicely. Soon, it will be ready for a public beta.
NullCommando wrote:Elfie, are the R4 droids moving backwards for you?
What do you mean by backwards? you mean the skins are backwards, or they actually move the opposite direction? If you mean the skins are backwards, then yes, that is true. I have tried to fix it, but apparently the skins are a little screwed up. I don't think I can fix it though.

EDIT: Also, if anyone else encounters droid malfunctions let me know, because it may just be null's and my computer.
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Re: {WIP} The New Empire: Beach Assault

Post by Super_Clone »

i love it aside from the droids, and i personaly think you should give Leia something more than saber throw.
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Super_Clone wrote:i love it aside from the droids, and i personaly think you should give Leia something more than saber throw.
Thought someone would bring that leia remark up, but remember, she is still in training, so I wasn't planning on giving her some high powered forcepower.
And what is wrong with the droids beside from them moving backwards?
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Re: {WIP} The New Empire: Beach Assault

Post by NullCommando »

elfie... I think you should add some Map Bounds.. I can get out of the map without dying.
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Re: {WIP} The New Empire: Beach Assault

Post by Fluffy_the_ic »

@Null: I also noticed you running away in the end on the hills on the opposite side of the rebel base. Maybe some locals of some sort, maybe pirates of some kind would be cool, and a reason to have that whole hilly region opposite the rebel base could be a pirate village sort of thing, maybe a bridge to get across the lake.
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Sorry about the lack of progress guys, I have been busy lately, plus I am working on three maps at once, which is no small feat.

@Fluffy- I was trying to add locals, but for some reason they kept not showing up.
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Re: {WIP} The New Empire: Beach Assault

Post by Fluffy_the_ic »

Maybe a village and a nuetral CP in between the Rebel and Imperial CPs.
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

Fluffy_the_ic wrote:Maybe a village and a nuetral CP in between the Rebel and Imperial CPs.
Good idea I will try that. Also: Updates!!!

-Added/edited foliage, used the foliage tool in ZE as aposed to adding it manually, grass size shape and color also varried.
-Added tiki torches
Still to come:
-Localazation
-Village with wookie huts
-More sides tweaking
-Possibly some more/different effects
-A barrier around the map, possibly the one in mos eisley, because The actual borders haven't been working well for me.
-Balancing out sides work.


More info later! Also, still waiting for replies from the other testers *Cough* Obiboba3po *Cough*
:D
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

sorry for double post, but I got some new pics for you:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Public Beta almost finished, just waiting to here back from my other testers, (*Cough*Obiboba*Cough*Grev) :) and add a load screen.
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Re: {WIP} The New Empire: Beach Assault

Post by NullCommando »

Now that's what I'm talking about! Looking great!
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Re: {WIP} The New Empire: Beach Assault

Post by Fluffy_the_ic »

NullCommando wrote:Now that's what I'm talking about! Looking great!
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Re: {WIP} The New Empire: Beach Assault

Post by elfie »

NullCommando wrote:Now that's what I'm talking about! Looking great!
Thanks, I took your suggestions and fixed it up a bit, plus no more bugs :D
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