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Posted: Thu May 05, 2005 7:48 pm
by Rippentuck
Okay guys,

I tried this solution with other buildings, with less than perfect results. The collision mesh is gone completely with the other buildings, so yes you can fly over them, but you can also walk through them, and can't get up the stairs because you walk through them. I have a CP on a balcony, so obviously this won't work for me. But it should give some people a way around some things, depending on their map design.

Still hoping there's a satisfying solution...

Rip

Posted: Thu May 05, 2005 8:07 pm
by NegativeSmiley
Glad u got that fixed for the most part. I hated that problem on the map. Did you ever figure out how to make the AI get up onto the balcony anyway?

Posted: Thu May 05, 2005 9:20 pm
by Rippentuck
Hey Smiley,

Yeah I did figure that out, I used a lot of smoke and mirrors, and lots of barriers tailored to size and arranged in a sort of spiral pattern. The way I have it set up is just barely working. If I breathe on it wrong, it may screw it up, so I'm not touching it, lol.

Rip

Posted: Sat May 07, 2005 11:30 am
by Rippentuck
Hi Nimlot,

You mentioned that you were going to start working on the building collision mesh problem with BConstructor. Any idea when that might happen?

Rip

Posted: Sun May 08, 2005 11:01 am
by Leviathan
Hi Nimlot,

You mentioned that you were going to start working on the building collision mesh problem with BConstructor. Any idea when that might happen?
If I were you, I'd post this kind of requests in the dedicated sticky : Official Bconstructor Topic.