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Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Apr 25, 2010 7:22 pm
by RogueKnight
Looks good
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Apr 25, 2010 7:26 pm
by Deviss
Battleffront_Conquer wrote:Space Marine, still a WIP.
wow great job

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Apr 25, 2010 8:27 pm
by Fluffy_the_ic
RogueKnight wrote:Looks good.
Fixed.
Nice space marine, looks great so far.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Apr 25, 2010 8:47 pm
by Deviss
Fluffy_the_ic wrote:RogueKnight wrote:Looks good.
Fixed.
Nice space marine, looks great so far.

lol, good said

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Apr 26, 2010 9:37 am
by Delta-1035
Battleffront_Conquer wrote:Space Marine, still a WIP.
Awesome!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Apr 27, 2010 1:26 pm
by IronMan_MKII
OMG looks very cool!
Looks a little bit like Iron Man Mark I

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Apr 27, 2010 1:56 pm
by Filipinio
Lol, it does, nice work

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 2:25 pm
by VF501
The beauty of normalmaps
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 2:53 pm
by IndianaJoe
nice diner
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 3:23 pm
by Battlefiler
wow nice bar
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 4:25 pm
by Maveritchell
Do you have a highpoly render you're baking those from or are you just creating them with a texture?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 4:45 pm
by VF501
Maveritchell wrote:Do you have a highpoly render you're baking those from or are you just creating them with a texture?
Baked down from a hi-poly generic tile set I made. Made a 4x4 tileset that I can duplicate to fit objects, then I UV the object and bake down from there.
Alot of the stuff is going to be hi-poly compared to SWBF stuff, its for an animation/3D class I'm in. Running out of time, so to be honest, allot of the initial textures are going to be a bit slapdash as the final animation itself is the focus. After the class though, I'm planning on doing the scene for real and bringing it into Unreal Engine3 using the UDK.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 4:48 pm
by Maveritchell
VF501 wrote:Baked down from a hi-poly generic tile set I made. Made a 4x4 tileset that I can duplicate to fit objects, then I UV the object and bake down from there.
Only asked because I would have been interested to see the highpoly version render (or in this case the final render with the shaders applied).
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 6:00 pm
by VF501
Maveritchell wrote:Only asked because I would have been interested to see the highpoly version render (or in this case the final render with the shaders applied).
I actually tried that first for the bake, but with the nature of tiles, doing a Subdivisonal hi-poly becomes to labor intensive. Even if it is floating geometry, it gets difficult to work with that many polygons. Zbrush would handle it better because most of the data is handled in RAM and used by the CPU in small sections. Problem is hard surface Sub-D work in Zbrush is difficult unless you're experienced at it, which I'm not.
So I just make a tile set, dupe it to fit, bake it, then Photoshop it into the final normal map. Much easier to do. You could also just make a 4x4, 8x8 section, bake it down, then dupe it in photoshop across the area you need. Problem with that is you lose light data on the normals over the surface as its all precalculated from a small section.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 10:39 pm
by FragMe!
I sort of got this idea when Deviss updated the NeoMarz Vader model in particular the one with out the helmet. Also this is one of the few times I have used anothers assets, the Vader head is from NeoMarz.
This is animated, it work like a door.
XSI Pictures
Wireframe
In game video
http://s110.photobucket.com/albums/n84/ ... hamber.flv
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 10:45 pm
by Deviss

First surprice: model of course and anim is really awesome (isnt bf2, they are realistic

)
second surprice: you are using neomarz vader
could to be an special anim for campaign when vader appear

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 11:05 pm
by Battleffront_Conquer
Wow, I like the idea, but I hardly see the the use.
Dont get me wrong its an amazingly well done scene as a whole and I especially love the respirator detail when the helmet is off (if that is your work)... I love the chamber and the detail you managed with so few polygons is quite astounding, amazing work and I'll be looking forward to the rest of your efforts!!

a couple of those should suffice
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Apr 30, 2010 11:14 pm
by FragMe!
There really is no use, I just sometimes model things because they get in my head and I just have to make them. Hmm maybe I'll put it on the top floor of FragMe!'s in DMI.
Head/respirator = NeoMarz
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat May 01, 2010 5:25 am
by Darth_Spiderpig
That looks really sweet, Frag.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat May 01, 2010 7:26 am
by The_Emperor

epic, great job Frag'
Always wondered what he did in there. I assume it's either a toilet, or a place where he plays videogames, or both.