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Re: MandeRek's Model Release Thread

Posted: Mon Jun 22, 2009 1:21 pm
by MandeRek
Someone already made great models for that, dunno who.. Well, i resumed the idea of a Mustafar dome. Here it is, complete, full size, with an entrance, hallways, one big room (where you shouldn't fall: lava) and one control/meeting room! Hope you guys like it, this is all I can think of to make a good Mustafar map :)

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Wire:
Hidden/Spoiler:
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Take a look ingame:
Hidden/Spoiler:
entrance:
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hallways:
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inside with lava under you!
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outside one more time
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extra room, empty so you can design it yourself (=
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I will upload this model, although it takes a huge amount of munging time.. That's the only downside!

Edit: RELEASED 1.3, CHECK OUT FIRST POST

Re: MandeRek's Model Release Thread

Posted: Mon Jun 22, 2009 3:06 pm
by Delta-1035
thanks for these new models.

(Dragonum has made some utapau props, btw)

EDIT: i think you posted the link to BF0:1.9... the file name is "Battlefront Zero - Version 1.9.rar" and it is 333MB :roll:

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 8:49 am
by MandeRek
First post updated with Model Pack Version 1.3, including the Mustafar Dome with interior!

Check it out! :D

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 10:51 am
by Fiodis
MandeRek, I've got to ask, what font do you use in those model pics? It looks rather nice, but I can't seem to be able to find it.

Slightly more on-topic, I like the model, but the interior hallways have a slight..."effect", let's call it, on my eyes. The endlessley repeating grey arrows... :faint:

Also, the small spots of lava on the base look odd, almost like Chicken Pox.

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 10:54 am
by ANDEWEGET
nice models mande

offtopic: i think the font is star wars clone wars.

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 11:29 am
by obiboba3po
new dome looks much better. Nice job on the interior :thumbs:

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 1:09 pm
by G_M_StYlEr_M
MandeRek wrote:
Hidden/Spoiler:
Well, I never share much work.. But i decided to start this topic. For now, pack 1.0 consists of 3 models: 2 playermodels, and 1 new hovercraft. Models only. More information in the readme! Feel free to use them for whatever you want, but please don't modify the models/textures too much. Note about the Z-Wing: I wanted some fanon models for new mods, and extending the branch of Rebellion Starfighters, this Starfighter looked more as hover.. All information, about hardpoints/skelletons etc. are all in the ReadMe (:

Model Pack 1.3:
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[hide]Someone already made great models for that, dunno who.. Well, i resumed the idea of a Mustafar dome. Here it is, complete, full size, with an entrance, hallways, one big room (where you shouldn't fall: lava) and one control/meeting room! Hope you guys like it, this is all I can think of to make a good Mustafar map :)

Wire:
Image

Take a look ingame:
entrance:
Image
hallways:
Image
Image
inside with lava under you!
Image
outside one more time
Image
Image
extra room, empty so you can design it yourself (=
Image
Download Pack 1.3:
http://www.speedyshare.com/292265438.html

I'll now make some more props for maps and other things. I'll keep this updated I guess.. Enjoy![/Hide]
Nice I Think It Looks very pretty ^^

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 1:52 pm
by mswf
Those models look like they can be used widely, they are looking good! (echt wel)
G_M_StYlEr_M wrote:Nice I Think It Looks very pretty ^^
I agree, but please don't quote ALL the pictures, and would you please at least put them in a hide box?

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 1:54 pm
by MandeRek
I started to think i was the only dutch one left... :angel:

Thanks for nice comments guys, dunno what to model next, first I'm improving BF0

Re: MandeRek's Model Release Thread

Posted: Tue Jun 23, 2009 1:58 pm
by mswf
MandeRek wrote:I started to think i was the only dutch one left... :angel:

Thanks for nice comments guys, dunno what to model next, first I'm improving BF0
I haven't played the newest version yet, my harddrive's getting pretty full, and I'll be buying a new harddrive in a week, so I'll be waiting for that.
(thought I'd really like to play weapon conquest :runaway: )


(I once thought that I was the only Dutch guy here too :lol: )

Re: MandeRek's Model Release Thread (Version 1.5)

Posted: Thu Jul 16, 2009 2:26 pm
by MandeRek
Here's the latest addition; one BX-Series Droid Commando and 1 mando soldier, just for fun..

Anyhow, here's Droid Commando in action:

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I suggest the following weapons for him: E5 (CIS) Blaster Rifle, Fusioncutter, Disguise Kit and Thermal Detonators

Anyhow, enjoy this, I'll be updating the first post with the link as soon as uploading is done!

Re: MandeRek's Model Release Thread

Posted: Thu Jul 16, 2009 2:58 pm
by Super_Clone
Cool! Thanks Mande! But only 1 issue, In msh viewer, the eyes and the little light don't show up.. I dunno about ingame tho, cause my map is crashing, but their there in your pic, so whatever

Re: MandeRek's Model Release Thread

Posted: Thu Jul 16, 2009 3:36 pm
by Delta-1035
Awesome! Thank you so much for the commando droid!

Re: MandeRek's Model Release Thread

Posted: Thu Jul 16, 2009 5:01 pm
by MandeRek
Super_Clone wrote:Cool! Thanks Mande! But only 1 issue, In msh viewer, the eyes and the little light don't show up.. I dunno about ingame tho, cause my map is crashing, but their there in your pic, so whatever
Whatever what? :P I never liked mshviewer, no offence to the maker.. Ingame shows the only true result.. In this case: glowing eyes and 'scope-thingie' (although i might make them glow a bit more)

I cleaned the first post a bit.. must be better now :oops:

Re: MandeRek's Model Release Thread

Posted: Thu Jul 16, 2009 5:20 pm
by Super_Clone
Yea, they work great ingame! I used all your suggestions for weapons and gave him a normal skeleton, so disguise kit looks normal :D I was just saying whatever to the fact that the glow doesn't work in mshviewer, and I agree, it certainly does have its downsides, Plus I think you should make the light and eyes glow just a tad more, just so you can see the glow effect, like in the crystal behind him in the Ilum screenie. Great Job! :thumbs:

Offtopic
Hidden/Spoiler:
I got my map to stop crashing, so expect it soon :D

Re: MandeRek's Model Release Thread

Posted: Thu Jul 16, 2009 5:41 pm
by Deviss
i love you!!! for end the droid commando surely in my mod :lol: many thanks

Re: MandeRek's Model Release Thread

Posted: Sat Jul 25, 2009 7:34 pm
by Fierfek
:shock: *gasp*..... "can't.... breath......droid commando......too awesome!!" :faint:
THANK YOU!!! Needed the Droid Commando!!! :bowdown:

Re: MandeRek's Model Release Thread

Posted: Fri Jul 31, 2009 5:59 pm
by Edward_Cullen
Fierfek wrote::shock: *gasp*..... "can't.... breath......droid commando......too awesome!!" :faint:
THANK YOU!!! Needed the Droid Commando!!! :bowdown:
Yes, thanks MandeRek (Fixed, -Staff)! Fierfek used that Droid Commando in his Spec Ops Mod, it's really good.

Re: MandeRek's Model Release Thread

Posted: Fri Jul 31, 2009 6:06 pm
by DarthD.U.C.K.
you shall think of a posts point in order to not start posting spam