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Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 2:44 pm
by Rekubot
Hold on guys, be patient. I'm having trouble getting the skin in-game at the mo, at this rate someone might as well beat me to it.

Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 2:50 pm
by Death_Commando
Rekubot you need to change the names of the new tga file to the arc_blue tga file

Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 2:53 pm
by Hebes24
I meant that I couldn't see the pics when he posted them. They just show up as the word "image".

(I know they're wrong, but I don't want to not be able to see any images

)
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 3:02 pm
by Rekubot
Hm, that's odd because I can see them fine. It could be something to do with the fact that I moved the link around on my Photobucket account, so I'll edit the post now.
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 3:12 pm
by Death_Commando
Hebes24 i can see the pictures fine.The problem must be in your internet browser.What program are you using?If you can download a newer version to fix the problem?
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 3:20 pm
by Rekubot
And finally...
Anyway, the skin looks pretty accurate to the cartoon, but some extra tones of colour, shading and scratches would have been nice. I hope you improve it sometime in the future. Very fun to play as though.

Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 3:27 pm
by Death_Commando
Rekubot i will make the skin but i'm going to pm it to you in monday because from 12pm i'm not going to have internet because the weather is preety bad.So bb , i'm going to spend more time with my guests.
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 3:45 pm
by Hebes24
I see the light!....well, pics.
I'm gonna check it out.
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 4:47 pm
by {501st}Commander_Appo
Well,that gunner looks awsome doesn't matter if it is the same skin
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 7:46 pm
by lieutenantcoda
you should make that breath mouth thing stick out.
they didn't have pauldrons and they didn't have that slit like on the normal clonetrooper's helmet.
instead they have an antenna like Boba Fett on his helmet.
Re: Arc Heavy Gunner Assets
Posted: Fri Aug 31, 2007 8:34 pm
by Caleb1117
lieutenantcoda wrote:you should make that breath mouth thing stick out.
they didn't have pauldrons and they didn't have that slit like on the normal clonetrooper's helmet.
instead they have an antenna like Boba Fett on his helmet.
But none of that can be changed without a new model.

Re: Arc Heavy Gunner Assets
Posted: Thu Sep 27, 2007 12:33 pm
by REivEN
but maybe it can be made on ep3 sniper model

Re: Arc Heavy Gunner Assets
Posted: Fri Oct 12, 2007 5:10 pm
by arty
Good idea!
Re: Arc Heavy Gunner Assets
Posted: Sat Oct 13, 2007 4:47 pm
by Death_Commando
I dont think its going to happend because i cant make models

Can some body make a model? :vader2:
Re: Arc Heavy Gunner Assets
Posted: Mon Nov 05, 2007 6:16 pm
by MandeRek
What i could do is make an addon msh, which is the quad blaster, attach it to the bone and don't use a msh for the weapon, but with pistol animations. This way the clone would have a huge quad gun (or whatever it's called) on his belly, and holding it on the side...Sorry if i bump this (i don't know if i do) but i'll try to make a addon msh with al xsi skills i have (and that's NOT much)