Code: Select all
Material 1: 'Material0'
Points 4201
Triangles 788Code: Select all
Material 1: 'Material0' (Texture: "brushedmetal.png")
Material 2: 'Material1' (Texture: "indust_outlook_floor.png")
Material 3: 'Material2' (Texture: "indust_outside.png")
Material 4: 'Material3' (Texture: "indust_inside.png")
Material 5: 'Material4' (Texture: "floor2.png")
Points 11955
Triangles 2395In Blender, I imported a .wrl file, so I have a ton of excess materials floating around I don't need. (I don't want to include the wrl object in the export.) I'm beginning to think the best way to proceed is to start from scratch for the materials.
After a normal export didn't work, I created a new texture for each of my images, and then I created a new material in Blender and assigned each one a texture. It seems like the materials aren't applying to the object, though. Can somebody help walk me through what I need to do to export a model with multiple textures inside Blender?
EDIT: Found the solution - this may seem like the material wasn't applied, but the actual problem was the textures being in a separate directory from the wrl file (they were with the .blend file)

