Boras II: Stunt Course 3.0 RELEASED!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

DS_jawathehutt
Private Second Class
Posts: 66
Joined: Sat Nov 25, 2006 10:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Wisconsin
Contact:

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by DS_jawathehutt »

can you send me Argentina for the video over xfire or something, that would be super.
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Hebes24 »

Very good map, Dann!

Love the tumble control. It's my favorite way to get around. :P I would love to see more of that feature.
Sniper_eye
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Apr 02, 2006 6:36 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere I should know
Contact:

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Sniper_eye »

{501st}Commander_Appo wrote:
Sniper_eye wrote:
{501st}Commander_Appo wrote:Will you use some of the sides from this map to your Battle of the Titans map 2.0?
Don't push your luck
It was just a question,besides he said there was Battle of the Titans 2.0,bet you have no luck it may happen :quotes:
I think you misunderstood the entire thing I just said :? . Although that was questionable, it was my opinion that it would not be likely that Dann would add in additional sides from Battle of the Titans 2.0 and put them into this map. :|

And I bet I do have luck :quotes:
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Ace_Azzameen_5 »

Great map. Some tips, race modes can always do with some teleporters (regions that if you enter you get sent to a path or other matrix) to prevent cheating where you really don't want it. Basically, you add a region and a path beside it and then use the moventitytonode function.

You can also enforce the kaduu only rules, and have places that are infantry only by using some if statements.

Code: Select all

OnEnterRegion(
function(player)
if GetEntityClass(GetCharacterVehicle(player) ~= "rep_inf_kaduu" and GetEntityClass(GetCharacterVehicle(player) ~= "all_inf_tauntaun" then
moveEntityToNode(player, "getbackhere")
ShowMessageText(level.bsc.race.gtfoanimalsonly) -- LOL
end
end,
"BarrierRegion"
)
Also, maybe it would be good that in a race, if you died, you didn't have to start over at the beginning.

I like the environment but going up steeper hills I wish the speeder's camera limit went up higher.
Last edited by Ace_Azzameen_5 on Fri Nov 30, 2007 8:56 am, edited 1 time in total.
User avatar
authraw
1st Lieutenant
1st Lieutenant
Posts: 445
Joined: Mon Jun 26, 2006 3:45 pm

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by authraw »

I believe you're missing a quotation mark after rep_inf_kaduu there, Ace. :wink:
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Fingerfood »

:eek:
Compared to last version... OMG!
Anyway, nice map. Many more modes, (race mode's cool.)
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by SBF_Dann_Boeing »

swbffiles is taking forever to register my submittion, ill post a link whenever they post it on their site.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Maveritchell »

SBF_Dann_Boeing wrote:swbffiles is taking forever to register my submittion, ill post a link whenever they post it on their site.
Yeah, sorry about that - I'd upload it, but I've just uploaded five files in a row, and someone already "set aside" your e-mail indicating they were going to upload it. Dunno what's going on, we've had the e-mail for about a week.
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Ace_Azzameen_5 »

I think some of the vehicles need a larger field of view, further from the vehicle, due to all the hills that send your camera pointing to the ground and sky repeatedly.

I recommend the exact opposite for (at least one) of the infantry units. A closer FOV (yet not static like the 3rd person zoom) could add a real wordly, 1st hand, rpg-esq feel.
(Edwinator)
Private Third Class
Posts: 56
Joined: Sun Dec 02, 2007 2:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind you. Go ahead, look.

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by (Edwinator) »

I loved 2.0 but 3.0 simply rocks my socks!

Keep up the sock rocking! :eobi:
Noob117

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Noob117 »

ommmmmmmmggggg!!!!! :faint:


Ahhhhhhhh!!!!

wooow awsome! We need 2 turn dis into a turnament!! Who wants to set up a server and set up the time?
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Fingerfood »

Noob117 wrote:We need 2 turn dis into a turnament!! Who wants to set up a server and set up the time?
I would! I'm not here all the time, but how about tonight? Everyone come!
OFF TOPIC: Man Noob117! After looking at your avatar for like a minute, I think that it made me get some eye damage! :faint:
=AOX=Durge
Command Sergeant Major
Command Sergeant Major
Posts: 259
Joined: Sun Jul 02, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Slim Jimian Jungle

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by =AOX=Durge »

I started a server with Boras.
Noob117

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Noob117 »

^^ll






UHHHHHHHH
Which one is race,which one is paintball and which one is stunts? I know that racing is assault,but what's paintball and stunts?
{501st}Commander_Appo
1st Lieutenant
1st Lieutenant
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth
Contact:

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by {501st}Commander_Appo »

Stunts=Contquest mode
Race=Assult mode
Paintball=Hunt mode (only GW)

Hope that help you :thumbs:
Noob117

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Noob117 »

theenks
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Fingerfood »

If I could suggest anything to Dann, it would be to add boundries. I was just walking along for an hour in midair after the terrain was invisible and I could probably go farther.
Last edited by Fingerfood on Sat Dec 08, 2007 4:52 pm, edited 1 time in total.
Adjuntant_Reflex
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 312
Joined: Fri Aug 31, 2007 4:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Home... Where else?

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Adjuntant_Reflex »

Yeah,that would be a good idea.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Caleb1117 »

I don't see why, yea you can walk for hours out onto nothing, but why in blue blazes would you?
Adjuntant_Reflex
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 312
Joined: Fri Aug 31, 2007 4:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Home... Where else?

Re: Boras II: Stunt Course 3.0 RELEASED!

Post by Adjuntant_Reflex »

Caleb1117 wrote:I don't see why, yea you can walk for hours out onto nothing, but why in blue blazes would you?
Its called "being bored and finding out whats out there" :P
Post Reply