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Random Skys, FX and Lighting
Posted: Thu Feb 26, 2009 5:37 pm
by Sky_216
Recently saw this in Mav's BF: Unleashed topic and KOTOR Space topic, and was wondering how its done - setting up maps to use different skys for different modes/or random skys. Also, is it possible to change the fx and lighting used in the same way???
Re: Random Skys, FX and Lighting
Posted: Thu Feb 26, 2009 5:52 pm
by Maveritchell
Skies are easy, you can see how Pandemic set up a bunch of different skies for essentially the same space maps - they load a separate sky lvl file.
Fx and lighting? Not so much, or at the very least I haven't tried hard enough. Loading them through a separate lvl file didn't seem to work. They're not controlled by layers in ZE, either, so unfortunately that's not something you can just edit in.
Re: Random Skys, FX and Lighting
Posted: Thu Feb 26, 2009 7:17 pm
by Grev
To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
Re: Random Skys, FX and Lighting
Posted: Thu Feb 26, 2009 7:31 pm
by Maveritchell
Grev wrote:To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
That's just creating a whole new world (unbelievable sights!); that doesn't solve the problem. If you want to just make copies of the worlds you're trying to edit then of course you can do almost anything to them.