SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RevanSithLord
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Re: Model Showcase Thread v3.0

Post by RevanSithLord »

That's very nice. In SWG, I believe that exact same pistol is known as Rhiss Mark-20. Yep. I'm also modelling an FWG5 pistol myself. All I need to do now is post a picture of it... plus wireframes, obviously, and then I need to texture it. Will report back with that in a few.

Mustn't forget the all around awesome 'Deathhammer' pistol. Both are the exact same models, apparently.
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Here's my new gun model:
Hidden/Spoiler:
Image
Chances are, I'm gonna use bits and pieces of Jabba's absolutely AMAZING texture for my jackgun a couple pages back.
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Just a simple 10-minute model I felt like doing
Sort've inspired by the things in COD4, maybe some of you will recognize it
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

Fluffy_the_ic wrote:Here's my new gun model:
Hidden/Spoiler:
Image
Chances are, I'm gonna use bits and pieces of Jabba's absolutely AMAZING texture for my jackgun a couple pages back.
nice,(halo?) but it looks a bit stretched in my opinion
Taivyx wrote:Just a simple 10-minute model I felt like doing
Sort've inspired by the things in COD4, maybe some of you will recognize it
Hidden/Spoiler:
Image
one word: bog
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

DarthD.U.C.K. wrote:
Fluffy_the_ic wrote:Here's my new gun model:
Hidden/Spoiler:
Image
Chances are, I'm gonna use bits and pieces of Jabba's absolutely AMAZING texture for my jackgun a couple pages back.
nice,(halo?) but it looks a bit stretched in my opinion
Halo=somewhat. It was sort of inspired by the battle rifle. And it does look a bit stretched, I know. I'm not too good at making guns (i'm gettin' better all the time) and so they turn out like that, and the texture is also extremely stretched on certain polies and then when I tried to re-uv it, it just got worse. :faint:

And Taivyx, nice! I can see how you did that, would've taken me longer than 10 minutes. A lot longer.
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Re: Model Showcase Thread v3.0

Post by RepSharpshooter »

Here I am trying to make the clone trooper model more High Res:
Image

Hopefully you notice an improvement from the yucky other one.
I still have a few more things to iron out on this one before it is done. But this version will have an Envmapped visor, very shiny one. Then I will work on the body etc. Next is the ep3 trooper and some other ones possibly.
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Re: Model Showcase Thread v3.0

Post by Blade »

Very nice, the EnvMapping alone does wonders to spruce up the blandness of the normal clone armor.
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Re: Model Showcase Thread v3.0

Post by fai222 »

That is just awesome! :runaway:
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Re: Model Showcase Thread v3.0

Post by NullCommando »

Heck yes I notice the difference, that helmet actually looks right! Very nice work as always Rep!
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

:eek: Waaaaaayyyy bettterrrrr.... Are you gonna make a 1.4 patch?
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Re: Model Showcase Thread v3.0

Post by RepSharpshooter »

Thanks :) , I was actually thinking of a Battlefront HD mod or at least making a few HD models that people could use.
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Re: Model Showcase Thread v3.0

Post by Eggman »

That looks very nice. I would definitely use models like that one.
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Re: Model Showcase Thread v3.0

Post by Silas »

That's pretty cool Rep. It'd be really awesome if you could do the ep3 clone trooper and the storm troopers as well. An HD Battlefront would be sweet
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Re: Model Showcase Thread v3.0

Post by Null_1138 »

RepSharpshooter wrote:Battlefront HD mod
Hallelujah! :angel:

That would be great! Especially for people with high-end computers, even though mine is middle class. Even if it is just a bunch of high-res models, anything that says BFHD is gonna be sweet.
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Re: Model Showcase Thread v3.0

Post by Commander_Fett »

RepSharpshooter wrote:Battlefront HD
:eek: Amzing!
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

RepSharpshooter wrote:Here I am trying to make the clone trooper model more High Res:
Hidden/Spoiler:
Image
Hopefully you notice an improvement from the yucky other one.
I still have a few more things to iron out on this one before it is done. But this version will have an Envmapped visor, very shiny one. Then I will work on the body etc. Next is the ep3 trooper and some other ones possibly.
that was my idea! :runaway: (i didnt tell anybody about it)

looks good though (i allready made a moredetailed assassinhelmet)
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Re: Model Showcase Thread v3.0

Post by Deviss »

well i don't know if this is the correct side for post these images because these aren't new models, i only added MODL chunks from others models please tell me if i am wrong posting this

All are WIPS
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

RepSharpshooter wrote:Here I am trying to make the clone trooper model more High Res:
Hidden/Spoiler:
Image
Hopefully you notice an improvement from the yucky other one.
I still have a few more things to iron out on this one before it is done. But this version will have an Envmapped visor, very shiny one. Then I will work on the body etc. Next is the ep3 trooper and some other ones possibly.
It's funny, I was just saying the other day that someone needed to do that with the clone trooper. Awsome job :thumbs: !!! the only thing is that the chin needs to not stick out as much as the original...
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

New kitbash playermodel:

Image

And the requisite wireframe:
Hidden/Spoiler:
Image
It could be horribly, horribly wrong, since I've never played around with enveloping models or making cloth before (but it did seem pretty easy). I suppose I'll find out eventually.

Oh and ignore the Batman wings, those will look normal once they're real cloth. :P
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
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