I'm trying to create a 501st legion mod with jesse, kix, tup, hardcase etc. and I am using rep_inf_ep3trooper.msh as my model. However, it is not letting me use my different textures for the same model in unit odfs. However, i have tried saving different msh files from the file viewer like rep_inf_kix.msh, but it's also not letting me do that is because the model still calls for rep_inf_ep3trooper. Is there a way of doing this? I think there might be a line of code for the unit odfs, isn't it like overridetexture or something? I'm looking for it now
EDIT: Found it in the rep_inf_ep2_rocketeer.odf
Code: Select all
OverrideTexture = "rep_inf_arc_blue"
OverrideTexture2 = "rep_inf_arc_pack_blue"
EDIT: Never mind, I tried that but it didn't work
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_engineer"
[Properties]
GeometryName = "rep_inf_ep3trooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
OverrideTexture = "clones_inf_kix"
Any other methods?