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Episode 3 Republic Side!!!

Posted: Mon Apr 24, 2006 10:02 pm
by Karnage
Well here I am again giving all you BF1 fans something new to try out.

This is the BF2 Republic side for BF1 (of course).

Readme has the details.


Here you go...

http://www.uploading.com/?get=AT7EF9PK

Here's some pics...

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RE: Episode 3 Republic Side!!!

Posted: Mon Apr 24, 2006 11:34 pm
by DeathRow
Wow looks great! Too bad i only have BF1 for Xbox

RE: Episode 3 Republic Side!!!

Posted: Tue Apr 25, 2006 4:37 am
by Guest
Karnage
Nice! SWB1 - forever!

DarthDeathRow
cool avatar!

RE: Episode 3 Republic Side!!!

Posted: Tue Apr 25, 2006 8:51 am
by Leviathan
Off-topic : I have to admit this "Episode III Republic Side" is probably the most "innovative" Project ever released and intended to Star Wars Battlefront... Great work, Karnage !...

PS : By the way, would you mind revealing and making this custom Side's Source Files available to any GameToast member around this sub-section ?
Thanks in advance !...

Posted: Tue Apr 25, 2006 9:10 pm
by RDST
Very nice! Got a question though- Wheres the command skirt?

Keep given BFI some love
-RDST

Posted: Tue Apr 25, 2006 9:36 pm
by Karnage
Battlefront 1 does not understand the "cloth" class label in the ODFs.

Posted: Wed Apr 26, 2006 7:00 am
by Leviathan
Off-topic : Karnage has perfectly summed up the actual situation, RDST, but if you wish to obtain more details regarding the porting of contents from Star Wars Battlefront II to Star Wars Battlefront, then I would advise you to consult this thread as soon as possible...

Posted: Thu Apr 27, 2006 8:53 pm
by RDST
Karnage: hmm. Didn't know that. Too bad.

Lev: Thanks for the advice, I'll check it out.

-mod on
RDST

Posted: Sun Apr 30, 2006 7:23 pm
by MrBiggelsWurth
RDST wrote:Very nice! Got a question though- Wheres the command skirt?

Keep given BFI some love
-RDST
Irs a kama, but like he said, BF1 doesnt support it. Which is too bad, cause the kamas were cool.

Re: RE: Episode 3 Republic Side!!!

Posted: Sun May 07, 2006 7:27 pm
by MandalorianGuard
Leviathan wrote:Off-topic : I have to admit this "Episode III Republic Side" is probably the most "innovative" Project ever released and intended to Star Wars Battlefront... Great work, Karnage !...

PS : By the way, would you mind revealing and making this custom Side's Source Files available to any GameToast member around this sub-section ?
Thanks in advance !...
As Darth would say, "Most impressive" :vader:

Posted: Mon May 15, 2006 9:24 pm
by Karnage
Still working on this project.

A little update on what's to come:
Units will look more realistic
Mace Windu will be replaced with a BF2 hero.
All vehicles will be replaced with BF2 vehicles so that instead of the original vehicles from BF1 spawning on every map they'll be BF2.

More to come later!

Posted: Tue May 16, 2006 12:13 pm
by Leviathan
Off-topic : Karnage, might I know how you have planned on making the Star Wars Battlefront II Units you have ported to this LucasArts's prequel "more realistic" ? Indeed, would that mean you will modify the Textures or Shaders attached to the concerned Models - Through Specialized Softwares like either Adobe© Photoshop or Corel© Paint Shop Pro - , or will that only affect the Equipment or "Localization Keys" used by them in Star Wars Battlefront ?

Posted: Tue May 16, 2006 6:37 pm
by Karnage
This will include enhancements to the skins that will make them look sharper. Sadly enough all i have is Photo Impression.

Posted: Wed May 17, 2006 12:10 pm
by Leviathan
Off-topic : Well, in that case, I would highly advise you to download "Trial Versions" of both the Image Editing Softwares I have mentioned above from respectively Adobe Systems Incorporated and Corel Corporation web-sites, or even download Paint.NET, which is entirely free...

Posted: Wed May 17, 2006 5:07 pm
by Karnage
Thanks for the advice, i'll check them out. :D

Posted: Thu May 18, 2006 12:29 pm
by Leviathan
Off-topic : You are welcome, Karnage, and in case you would need additional Softwares intended to Image Editing, I would suggest consulting the content of this SnapFiles Section, as I guess most of the free Tools aiming to allow their different users to modify or create brand-new Textures are gathered at this location...