W.I.P. Serenity Valley
Posted: Tue Mar 13, 2007 11:06 pm
About:
If any of you have seen the Firefly T.V. Series, you will be anxious for this mod map. It takes place in the universe created by Joss Whedon in Firefly and Serenity (T.V. Show and Film respectively). This is the Battle of Serenity Valley that is shown in the pilot episode (that was never aired until after the series). You can find more information on Firefly at http://www.fireflywiki.org or at http://www.firefly.wikia.org.
Features
MODES:
-Conquest: Totally New Units on Both Sides that Represent the Alliance and the Independence Faction (Browncoats)
-Hero Assault: Play as the heroes (and villains) of the Firefly 'verse.
-Hunt: Play as the feverish Browncoats on the run or the savage Reavers who live to kill
MISC:
-No ammo or health droids, but specific boxes will allow you to glean supplies from them.
-Models from eddie, squipple, Ghost, t551t551, Moving_Target, and Murcador, pysch0fred, and Vyse
Gallery
Browncoats
The Browncoat IF Rifleman is equipped with a Krylov Rifle, a standard sidearm, and Grenades. It is the backbone and most versatile unit of the IF.
The heavy vehicular arsenal of the Alliance calls for heavy firepower on the side of the Independents. The Rocketeer is equipped with a rocket launcher, a standard sidearm, as well as grenades and mines.
If the Rifleman is the backbone of the IF Forces, the sniper is its vitals. The sniper can cover distances quickly and can use an autoturret to protect himself. The Sniper is equipped with a M24 Sniper Rifle, a standard sidearm, and grenades and an autoturret.
The medic keeps the IF running and is equipped with a shotgun, a standard sidearm, repair tools, and medical supplies.
The only vehicle available to the IF in Serenity Valley is this thrown-together hover vehicle.
Alliance
The Alliance Rifleman is trained like a commando and should act like one. Their Laser Rifle has infinite ammo, but can overheat. So use it wisely. They also are equipped with a standard sidearm and grenades.
The Alliance Rocketeer serves a less critical purpose than the IF's, but their heavy weapons still come in handy. They also have a standard sidearm, grenades, and mines.
The Alliance Sniper shares the M24 of the IF, but is trained much more than the IF. He also carries a standard sidearm, grenades, and a covering autoturret.
The Operative of Parliament is the most forbidding weapon in the Alliance Arsenal. Confident, and armed only with a sword and the mysterious weapon of the Hands of Blue.
The Alliance use this tank to take out the opposing jerry-rigged Independents hover platforms.
The Alliance use their more powerful hover tank to blast the daylights out of IF outposts and clear the Browncoats out.
This bulky medical vehicle is unarmed but can take a beating extracting troops.
The Battlefield: Serenity Valley
The limited Alliance presence of Hera was changed when the war came and their new base houses quite the army.
This valley-spanning bridge is the site of initial conflict in Serenity Valley.
This choke point is necessary for the victory of either side.
The IF may be a fledging power, but they still manage to down a small Alliance Frigate, but the forces inside were still intact.
This bamboo forest and marshes is not an enjoyable place to be with people shooting in your general direction.
The Serenity Township was the primary place of living, but this small community is now under heavy fire and occupation.
The IF have a ramshackle base installed on the upper portion of Serenity Valley, but it is vulnerable to attack on three sides.
This storage post is key to the supply lines to Serenity Valley. Whoever holds it holds the weapons.
RELEASE SCHEDULE
Alpha Version Done When:
-Remove Clone Wars Option (I'm just too lazy to get to that part right now)
-Localization (English and German only for Alpha)
-Finish Alliance Side
-Remove Laser Bolts for Browncoats
-Vehicle Weapons Finalized
Beta Version Done When:
-Hunt Mode Added
-Reaver Units Done
-Localize Hunt in English and German Only (see Final)
-Bugs from Alpha Version Resolved
-Loading Screen Added
Version 1.00 Final Done When:
-Hero Assault Added
-Localization in All SWBF2 Languages (Except non-Latin Character Languages)
-All Beta Version Bugs Fixed
Version 1.01 Final Done When:
-Bugs from Version 1.00 fixed
-*Possible* Add Firefly Music
-*Possible* Add Custom Sounds
Keep flying!
-Alpha