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Posted: Thu Mar 17, 2005 2:58 am
by ShadowHawk
Haven't played with zeroedit so I'm wondering if the mountains behind and to the sides of the water are going to be seen in game.
Posted: Thu Mar 17, 2005 1:12 pm
by rebel_scum
well sorry i was a bit pushy panz but i wish you the best of luck with the level
PS:when its done can you post it on gt couse i cant get to pcgamemods
Posted: Thu Mar 17, 2005 10:43 pm
by PaNzErgsp
well bunker 1 is under progress
I need to add grass too

Posted: Thu Mar 31, 2005 4:44 pm
by PaNzErgsp
Well this is very delayed, but I have been busy and forgot about this project! :O so I have started hauling to finish this soon! here is an updated pic:
http://img239.exs.cx/img239/4301/untitled4vf.jpg
Posted: Thu Mar 31, 2005 5:45 pm
by ShadowHawk
Oooo, Imperial Walkers, this will prove interesting. Who is offense and who is defense?
Posted: Thu Mar 31, 2005 7:22 pm
by DeathT
let me give you some advise, maybe you can use a image hosting like Photobucket.com, you can sign up for free and put all your image of that project and putting the image here by using a img tags and it will help reduce the server space that admin is having.
oh you are using a image hosting but imageshack.us..... i like the hosting but use Photobucket, it help to get all your project image in one place without scatter them all over. give photobucket a try
Posted: Fri Apr 01, 2005 9:29 am
by PaNzErgsp
The IMp's will be attacking and the reb's defending. I still need many suggestions and I will post questions that I need help on here.
Question: The IMP's need a main base, and I dont know how to make it. I know that they dropped Prefabricated bases onto the battlefield, but what did they look like?
Posted: Fri Apr 01, 2005 5:51 pm
by ShadowHawk
In the actual battle, the troops came ashore by transport boats. You could either use a redesigned skiff or make your own hover transport. As far as the making your own, I'm still trying to figure that out. Also, for authenticity purposes and only a suggestion, The nazis defended and the allies attacked and were being overwhelmed. The main reason for their success was shear determination and sense of duty. Considering the starwars universe, having the imps as attackers would be a sure guarranteed victory.(imps had better weapons, better equipment, better troops, and better funding while the rebels has little to no funding, a ragtag army, and severly used equipment). Reversing it will make the map more intense. If you can make the map larger, then having imp walkers advancing to the beach will support the intensity and beating the map as the rebels will be a true test to the players skills. But it is your map and make it how you like. I would play it either way just because of the idea and design.
Posted: Sat Apr 02, 2005 7:31 am
by Tyler_Durden
Yep, sounds beter to have the imperials be the nazis and the rebels be the allies. I think it would be better to go this route, but like sdwhwk said, it's your map.
Posted: Sat Apr 02, 2005 2:49 pm
by PaNzErgsp
I would have done that, but the problem is that the attacker should have some large vehicles that are used for assault. The rebels don't have a mobile cp

. If you have an idea please spit it up so that this project can go faster and smoother.

Posted: Sat Apr 02, 2005 2:57 pm
by DeathT
possible can you create a "boat" with couple of guns for rebel? i seen BAttlefield have that in D-Day
Posted: Sat Apr 02, 2005 3:49 pm
by PaNzErgsp
I will be using the tatoine skiffs for that function. If someone could model one and export it as a .msh i might be able to make a WWII like skiffboat.
Big question: Should there be flyers?
Posted: Sat Apr 02, 2005 3:56 pm
by Saturn_V
maybe try using the big skiff from the Mos Eisley hangar as a rebel command boat ?
Posted: Sat Apr 02, 2005 4:11 pm
by PaNzErgsp
Are u saying that I should make that intoa vehicle? I am not a skilled .odf editor. I could try it though! Good idea!
Has anyone got the rebel hover mobile CP to work?
Posted: Sat Apr 02, 2005 5:09 pm
by Qdin
well, what kind of boats/vehicles do you guys want?
tell me, and the weapons it should have - and the size... and is it an OPEN vehicle? or closed? I COULD make some blueprints to it - but make your wishes DETAILED!!!

maybe I can help?
Posted: Sat Apr 02, 2005 5:44 pm
by DeathT
i rather a closed vehicle.
Posted: Sat Apr 02, 2005 9:03 pm
by PaNzErgsp
Big question! what should i do here
I need to make something for the front of the monstor 3 bunkers.

:
Posted: Sun Apr 03, 2005 9:43 am
by Tyler_Durden
I would also use speeder bikes in place of the boats to get across the ocean. That might be worthwhile in order to make the rebels the attacking force. Use the skiffs as well as maybe a few speeder tanks. Then have a CP at the beach for the rebels to capture so they don't need to spawn from the ocean. That's how i would do it.
As for the guns you have there, wouldn't it be better to make them regular gun emplacement turrets, that way you could just build walls around them and you wouldn't have anything in the way of the turrets. I also was thinking because they are supposed to be like machine guns, maybe you could actually speed up the fire rate and lower the recharge rate for these guns.
Posted: Tue Apr 05, 2005 5:16 pm
by PaNzErgsp
Will try Tyler! Working on map all of the time! Hoping for Beta on the weekend *fingers-crossed*
Posted: Tue Apr 05, 2005 6:10 pm
by Venom
ei create a new model of gunship whit many passenger post for paracadute jet trooper
