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Space: Centax-2
Posted: Tue Nov 04, 2008 5:09 am
by MercuryNoodles
This thread is here so any questions, comments, etc, can be dealt with here, rather than the screenshot thread.

If a mod wants to merge those posts from that thread with this, feel free. Thanks.
So far, this is the tentative name for the map that for months has had no name. For now, it's CW Assault only.
Remember, this is very early on in the map's development, so: 1) Sides are still being thought out. 2) New models are in progress. 3) If it looks wrong, it may not stay that way. 4) I'm a slow worker, for many reasons. Feel free to comment or remind me something is off, but keep those things in mind.
If you haven't seen the screenshot thread:
Edit:
Just to cover a few ideas I have currently:
- There's a possible new model for the bomber, courtesy of Manderek.
- The V-wing is probably going to be the interceptor, with the grey look as it seems to be in the ending sequence of RotS.
- Life Support may wind up removed as an external system.
- I'm working on a new model, or two. If it works out as planned, I'll probably model a new set of halls (maybe some rooms, and maybe a surprise or two) for this. It won't be perfect, but I'm paying attention to detail where I can.
- Frigates will probably be animated..at least, I'll give it a shot.
Re: Space: Centax-2
Posted: Tue Nov 04, 2008 8:24 am
by (RAPTOR)BENSTWO{SGT}
Looks like the capital ships have new better-looking textures.

Re: Space: Centax-2
Posted: Tue Nov 04, 2008 11:04 am
by MercuryNoodles
I only touched the Venator, and those were all very simple edits, plus one accident.

I take some pride in what I've been able to do with this ship, even though it's not nearly perfect.
Re: Space: Centax-2
Posted: Tue Nov 04, 2008 11:48 am
by MandeRek
Very nice, as said before.. Bomber will be done, you decide if to use it

Re: Space: Centax-2
Posted: Tue Nov 04, 2008 3:01 pm
by Nova Hawk
It's a shame that the life support is there. That's the only thing I don't like about this model.
Great model, thou!!
Re: Space: Centax-2
Posted: Tue Nov 04, 2008 7:03 pm
by (RAPTOR)BENSTWO{SGT}
What other cool features are there to this map? Fighters, Turrets, Characters, Weapons ect....

Re: Space: Centax-2
Posted: Tue Nov 04, 2008 7:59 pm
by Darth_Maleval
My only suggestion (other than the ones I just posted in the Alpha glamour shots thread) is that you reskin the front end of the bridge to have windows on it.
Re: Space: Centax-2
Posted: Wed Nov 05, 2008 4:45 am
by MercuryNoodles
The life support issue is so simple that it's just a matter of removing the model and taking it out of the lua.
Features are being sort of made up as I go along.

It's a boarding map, and if I can make some decent models, I may be able to make some turret rooms like in RotS, though they wouldn't be visible outside unless I make a new Venator, too. The Theta shuttle might make an appearance. Beyond that, I'm still thinking it all through.
New destroyed geometry may be doable, depending on how my modeling turns out. If I leave the comms or sensor array as is, I'll probably move them between the Venator's bridge towers. As for the windows, they are there, but the deletion of the alpha channel made the windows lighter, so they appear a little blurred. I'm still trying to think up a solution on that.
Re: Space: Centax-2
Posted: Wed Nov 05, 2008 8:45 am
by MandeRek
And let's not forget Train made a new venator.. Which is STRONGLY recommened to use Noodles

Re: Space: Centax-2
Posted: Wed Nov 05, 2008 10:35 am
by MercuryNoodles
So, it's actually done?

I'd love to use it, but there's no point when the files are nowhere to be found. Plus, I'll need to redo the reskinning.

Re: Space: Centax-2
Posted: Wed Nov 05, 2008 6:11 pm
by Fluffy_the_ic
Are you gonna have Coruscant somewhere in the background? 'Cuz Centax2 IS one of its moons, right?
Re: Space: Centax-2
Posted: Thu Nov 06, 2008 6:12 am
by MercuryNoodles
That's the plan. I'm not sure of exactly how I'm going to pull it off, but I'm going to try to find a way to get it in.
Re: Space: Centax-2
Posted: Thu Nov 06, 2008 3:23 pm
by Maveritchell
MercuryNoodles wrote:That's the plan. I'm not sure of exactly how I'm going to pull it off, but I'm going to try to find a way to get it in.
Just use the Yavin (planet) sky object - it's what I did for Space Rakata Prime (since the "planet" you were fighting over was actually a sun):
Re: Space: Centax-2
Posted: Thu Nov 06, 2008 9:24 pm
by Sky_216
Off-topic:
Maveritchell wrote:MercuryNoodles wrote:That's the plan. I'm not sure of exactly how I'm going to pull it off, but I'm going to try to find a way to get it in.
Just use the Yavin (planet) sky object - it's what I did for Space Rakata Prime (since the "planet" you were fighting over was actually a sun):
Thanks a heap Mav, couldn't figure out how to get two planets in a map and make the top one smaller....
On topic: looks good.....I'm assuming its meant to be after CW (right after)?
Re: Space: Centax-2
Posted: Fri Nov 07, 2008 5:13 am
by MercuryNoodles
I think my real worry is getting the placement right, since I don't really edit the sky file very often.
I was thinking of going for setting it during the Battle of Coruscant. Since Centax-2 was a major base, I was thinking the Seps would have to send a force to divert elements of the Home Fleet from the real objective, and prevent clone reinforcements from getting to Coruscant.
Re: Space: Centax-2
Posted: Fri Nov 07, 2008 9:09 am
by Maveritchell
MercuryNoodles wrote:I think my real worry is getting the placement right, since I don't really edit the sky file very often.
I was thinking of going for setting it during the Battle of Coruscant. Since Centax-2 was a major base, I was thinking the Seps would have to send a force to divert elements of the Home Fleet from the real objective, and prevent clone reinforcements from getting to Coruscant.
Moving stuff in the sky is pretty much a no-win proposition; the way they're positioned as models determines where they are. Just use the exact lines from the Yavin .sky file and hope for the best.
Re: Space: Centax-2
Posted: Fri Nov 07, 2008 10:18 am
by MercuryNoodles
Ah. I was hoping there was a set of parameters I could use to move it around. I see what you mean now, and that's good enough for what I'm doing here.
Re: Space: Centax-2
Posted: Sun Nov 16, 2008 9:18 am
by Super_Clone
Might i suggest, if you dont replace the Eta 2 Jedi Starfighter that you reskin it black where the blue once was for it to look like a Sith Starfighter, ill see if i can find info on it, ill edit the post when i do. Edit:
There you go! This hasnt been seen ingame yet and i belive it would be a great addition to BF0, heres a pic too:
EDIT: More info:
And Another pic with better details and lighting:
Re: Space: Centax-2
Posted: Sun Nov 16, 2008 2:27 pm
by Nova Hawk
That looks nice. But I think this mod is based around the Clone Wars series and they don't have that type of version of the Jedi Starfighter in there. At least, not yet at any rate.
Re: Space: Centax-2
Posted: Sun Nov 16, 2008 3:49 pm
by MercuryNoodles
I think I'll stick to the Imperial stlye V-wing, since it's already underway. Besides, that doesn't fit the time period, since I'm settling on this happening during the Battle of Coruscant.