Page 1 of 1

BF1-Compatible BF2 Unit models [Updated]

Posted: Fri Dec 17, 2010 4:44 pm
by giftheck
Finally, here are the BF2 units ready for Battlefront 1.

The pack has been updated.

Download

Some screens:
Hidden/Spoiler:
Image
Image
Image
Image
Changes from V1:
-Removal of Wookie until dreads problem can be fixed
-Addition of the Galactic Marine model and a Shock Trooper with kama (thanks to DarthD.U.C.K. for the kama)
-Addition of the Cold Assault Trooper

Glitches and errors:
-All kama may be one-sided, despite me hex-editing the models to allow for double-sided textures with hard-edged transparency (I'm not sure if it will work). Sorry, guys, but if it doesn't work as planned, then the one-sided skirts are better than no skirt and to be frank you won't be looking at a unit's legs anyway while you're playing. I haven't tested this out for myself though. The Cold Assault Trooper is the only model exempt since it is made from the stock Snowtrooper.
Hidden/Spoiler:
Special thanks go to Darth D.U.C.K. for creating the addon kama meshes, to AQT who created the static-caped Episode III sniper and heavy trooper, and who helped me with hex-editing problems. Thanks to Deviss-Rex for his advice on hex-editing addons, and to whoever made the Clone Commander skin.

WARNING: I have not tested these units fully.

Re: BF1-Compatible BF2 Unit models

Posted: Fri Dec 17, 2010 8:44 pm
by jdee/barc
:bowdown:



do you have to set up animations for the dreads or kamas?

Re: BF1-Compatible BF2 Unit models

Posted: Fri Dec 17, 2010 9:10 pm
by acryptozoo
those look great nice job

Re: BF1-Compatible BF2 Unit models

Posted: Fri Dec 17, 2010 9:11 pm
by Firefang
Very Nice

Re: BF1-Compatible BF2 Unit models

Posted: Sat Dec 18, 2010 3:27 am
by Delta-1035
Thanks for this! Good job ggctuk and AQT. :)

Re: BF1-Compatible BF2 Unit models

Posted: Sat Dec 18, 2010 1:53 pm
by giftheck
jdee/barc wrote::bowdown:



do you have to set up animations for the dreads or kamas?
No, they're just addon meshes. They remain static.

Re: BF1-Compatible BF2 Unit models

Posted: Sat Dec 18, 2010 8:19 pm
by jdee/barc
ok now i have a question about skeletonname and skeletonlowres

the regular bf1 wookiee
all_inf_wookie for skeletonname
all_inf_wookie_lowres for skeletonlowres
i haven't tested this one yet

while the bf2 wookiee uses
wookie for skeletonname
wookielz for skeletonlowres
the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.

which ones do i put in for skeletonname and skeletonlowres?

Re: BF1-Compatible BF2 Unit models

Posted: Sun Dec 19, 2010 3:53 am
by Delta-1035
jdee/barc wrote: the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.
That appens also with the bf1 one. :?

Re: BF1-Compatible BF2 Unit models

Posted: Sun Dec 19, 2010 4:59 am
by giftheck
Delta-1035 wrote:
jdee/barc wrote: the bf2 skeleton/lowres skeleton made the dreads stick out all over the place, except for where they are supposed to be.
That appens also with the bf1 one. :?
I think it's because the wookie has a different skeleton. It may need to be reboned :(

Re: BF1-Compatible BF2 Unit models

Posted: Thu Jan 06, 2011 6:31 pm
by giftheck
I've worked on a few of the caped units since then, with thanks to AQT and DarthD.U.C.K. I will release a pack of them in due course.

EDIT: Updated, here's the download: Download