*WIP* Mygeeto: Storm

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
Ateas

Post by Ateas »

Oh... [word not allowed]. I must be more weary next time. Wait was I being sarcastic or was it him?
I Wasnt...
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Post by phazon_elite »

Sorry if this is considered spam, as it's not intended to be.

How's it coming along so far? I haven't been around here for 3/4 of a week or so, and this topic grew pretty big!

I have one last question: Since I just remembered the UT-AT size problem again, What are the progress of the bridges?

Again, sorry if this is considered spam.

EDIT: Doh! Just missed the 300th post!

- EP-000782
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wider bridge section

Post by AceMastermind »

-Yock- wrote:did you guys remembered the basics of BF modding?

Almost shure that the at-te won't walk on the bridge...

Good Luck :D
I designed the wider bridge section to allow for the walker class to walk on the surface, however, hover vehicles will fall through, but this can be changed in the ODF.
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Post by Epena »

I wasn't.
Actually, Ateas, I was referring to you... :roll:
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Post by Enigmas »

Hey Elmo, the progress to this point is really impressive, but I wanted to ask; are you thinking of adding in the LAATC with the AT-TE drop animations? I think it would be very fitting, while simultaneously explaining how the AT-TEs got onto the bridges to begin with.... also, it looks really cool, and although I've joined the GT looong ago, I've only just downloaded the tools and am now starting to get the hang of them... but I can't integrate the LAATC into any of my disgustingly n00bish maps, but I believe that it would fit into your map nicely!
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Post by Elmo »

I think I'll go with a no vehicles (conquest mode) map at the moment. The Battle is perfectly chaotic as it is. I thought about the LAAT/c drop animation, but I don't think it would work very well. I don't want it dropping off a prop. (if it was a vehicle that would be another story)

The UT-AT will be in though.
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Post by Maveritchell »

Elmo wrote:I think I'll go with a no vehicles (conquest mode) map at the moment. The Battle is perfectly chaotic as it is. I thought about the LAAT/c drop animation, but I don't think it would work very well. I don't want it dropping off a prop. (if it was a vehicle that would be another story)

The UT-AT will be in though.
FYI, it is a vehicle the animation drops off. You just need to do the correct .lua coding.
Dragonum wrote:create a new map and watch the animation.

and with the lua, you delete the atte prop at the time the atte prop hit the ground.
on the same place where the atte prop hit the ground you have to place a vehicle spawn point where a vehicle atte spawn at the same time the atte prop hit the ground.

this is what the lua does,but you have to create your own animation.


if you want to use this, try it and ask, if you have any question, i try to help.
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Post by trainmaster611 »

Maveritchell wrote:
Dragonum wrote:create a new map and watch the animation.

and with the lua, you delete the atte prop at the time the atte prop hit the ground.
on the same place where the atte prop hit the ground you have to place a vehicle spawn point where a vehicle atte spawn at the same time the atte prop hit the ground.

this is what the lua does,but you have to create your own animation.


if you want to use this, try it and ask, if you have any question, i try to help.
I don't think it would look good anyway :?

@Elmo: Have you got the source files for the UTAT yet? :P
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Post by Maveritchell »

@ Trainmaster: Rather than highlighting the words that would seem to support your (rather incorrect) opinion, perhaps you should read the entire post. The parts about "deleting the AT-TE prop" and "replacing it with a vehicle spawn" are my favorite parts.

Sarcasm aside, Dragonum's LAAT-C animation is designed to work in conjunction with .lua scripting to make an animation and a vehicle spawnpoint integrate seamlessly. Really. Read it.
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Post by t551 »

^^^^^

I remember an early video of the drop anim situation, it really did look very good.
Razgriz

Post by Razgriz »

Lol sorry trainmaster but he did get you there... :P
Protector_Pulch

Post by Protector_Pulch »

@Elmo: And if you dropped the AT-TE right into the bot battle? Nobody would ever notice that you can't drive it, since nobody can reach the bot battle. But since it actually drops a vehicle...the bot battle would even better with a firingAT-TE.

Anyway, the more modes we get, the better. So we should be lucky that there will be a mode including infantry only.
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Post by Enigmas »

@Elmo: And if you dropped the AT-TE right into the bot battle? Nobody would ever notice that you can't drive it, since nobody can reach the bot battle. But since it actually drops a vehicle...the bot battle would even better with a firingAT-TE.

Anyway, the more modes we get, the better. So we should be lucky that there will be a mode including infantry only.
I just thought that slipping in that laat/C would make this map revolutionary, as modders have been working towards that since swbf 1, but now that its out, I'm kind of surprised that there's not too much interest in it...

I think that this may have something to do with the lack of understating with regards to what the file actually would do. From what I understand, you add the lua to your map, then delete the AT-TE prop the moment in the animation that the AT-TE lands, then you just place an AT-TE vehicle spawn right where you deleted the prop.

But ultimately it's up to you Elmo, you could have it, as Pulch suggested, be dropped away from the player up on the bot-battle bridges, or you could have it dropped on the player-bridge during or at the start of the battle...
or you could not have it in there at all, but let me say, I think the excitement for this map would increase substantially if you would put in the Laat/c drop.

Also, I'm just a little confused about the different map types your including for this. you have an infantry only conquest, in addition to... :?: Are you including a CTF mode?
Protector_Pulch

Post by Protector_Pulch »

Afaik, he has one mode with infantry only, one mode with "accurate" vehicles (UT-AT!), and one mode that's just all-out-war regardless of "canon". But I'm not sure whether the rather new "infantry only" mode could have replaced one of the older ones.
Schizo

Post by Schizo »

Conquest mode is infantry-only... he didn't make a new mode for it.
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Post by PR-0927 »

Elmo has the UT-AT now, by the way.

He is having difficulty with it falling off the bridge or something.

Sounds funny, LOL. He needs to show me a video or pictures to make me understand.

- PR-0927/Majin Revan
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Post by trainmaster611 »

If you read earlier, it was just because the bridge models were incomplete. They still need to establish a good collision. Apparently, all the hover vehicles are falling off :lol: Image

@Elmo: Post it here so everyone can see it :wink:
darthtrogsasea

Post by darthtrogsasea »

stop worrying about balance wars never realy are and it would be quite fun and satisfing to play as the cis who apperantly have the odds agenst them

(balance just kills games it makes it not chaangeing)
Protector_Pulch

Post by Protector_Pulch »

DTS, you're right, a lack of challenges will instantly kill that game, but you happen to think balancing and having challenges are mutually exclusive. But that's not true.

One can perfectly create a map with the CIS dominating the one front, while the Clones keep overrunning the poor droids on the other one. If somebody wants a real challenge, he could choose to fight one the weaker front of his party. But after all, since both sides have their strengths, both sides are capacable of winning.

Sure, when playing extremly fast-paced games like Counterstrike (5 min are the maximum), a little imbalance will add a twitch to the match, but in battles of 1000 reinforcements, imbalance has to be suffered for a long time, and that's really frustrating.
darthtrogsasea

Post by darthtrogsasea »

very true

and i cant for this to come out
i just love mygeeto
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