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How to make FFA/deathmatch gametype?

Posted: Thu Feb 01, 2007 9:20 pm
by Broadus
How can I make a free-for-all gametype? I'm modding on the PSP, so I'm limited to making my own mission.lvl or hex-editing.
I just want it for one level, wherein I'd take Mos Eisley Hunt and exchange the Jawas/Tuskens for Heroes/Villains, because on Mos Eisley Hunt, players spawn in random areas irrelevant of what team they're on.
I got inspired by the FFA idea when, for the first time, I was playing with two friends on SWBF2 PSP (making for three players). Hero Assault is boring when all of the players just team up on the computers, but competition isn't terribly entertaining either when you have two versus one.
So, repeating my question, anyone know how I could make a FFA gametype?

RE: How to make FFA/deathmatch gametype?

Posted: Thu Feb 01, 2007 10:59 pm
by Darth_Z13
Make it so only one unit spawns (you). Then the other team can try to kill you.

RE: How to make FFA/deathmatch gametype?

Posted: Fri Feb 02, 2007 1:10 am
by Broadus
That's the opposite of what I'm going for. I'm trying to get everyone fighting eachother. As in a free-for-all, not me-versus-everyone.

RE: How to make FFA/deathmatch gametype?

Posted: Fri Feb 02, 2007 3:15 am
by Qdin
He just told you wha tto do if you wanted a pure you-vs-everyone :P

but I see what you want: You want a completely chaotic battle, where everything just shoot at everything nomatter what team it is.

I'm currently thinking of the codes we once used for auto-targetting turrets... :roll: They just started shooting at whatever they wanted :D

Posted: Fri Feb 02, 2007 7:54 am
by shade...
wasnt that released in 1.8.1?

deathmatch?
im pretty sure you have to reprogram the ScriptCB_DoFile...
"GoTo", "ObjectiveTDM (hunt and eli)

Posted: Fri Feb 02, 2007 11:55 am
by Darth_Z13
Well if you want that then you need a different team for each unit.... it would be pretty difficult.

Posted: Fri Feb 02, 2007 4:52 pm
by shade...
and impossible. you cant set more then two teams per game

unless you want to import some serious stuff like in campaign modes. they have more then 1 (just a tip)

Posted: Fri Feb 02, 2007 4:56 pm
by Darth_Z13
Wrong. You can have as many as 8 teams (I think it's 8 ) , only two can be playable.

Posted: Fri Feb 02, 2007 7:49 pm
by Broadus
Well, in the PC SWBF1 Conversion Pack thing, there's free-for-all, isn't there? How did they manage that?
Though it's limited to Tantive IV and only half-works, it's still there.

I guess it's pretty hopeless, as the whole reason I want free-for-all is so three players can kill eachother without worrying about uneven teams, and if only two teams can be present with everyone on one team being unable to kill the people on that team (without friendly fire penalties), then there's just no FFA capabilities in SWBF2.

Posted: Sat Feb 03, 2007 10:03 pm
by [RDH]Zerted
I don't know if there is an 8 team limit, but I do know the team number can be over 8.

If you want a quick deathmatch, set each team to be an enemy of all the teams (including itself). There are some problems with this and the AI (they spawn camp and are very good at it), but it works.

I wrote a complicated Deathmatch which gets around this: Eveyone spawns on team 1. After a short while, they move over to team 2. Everyone on team 2 is in the 'deathmatch mode'. For anyone just playing the mode for the first time, it is extremely confusing (but it is fair and balanced). I have plans to make it simplier...

The source code will be online in a few days if you want to take a look at it. If its not, feel free to spam PM me until its online.

Posted: Mon Feb 05, 2007 2:59 am
by Broadus
When I set the teams to unally themselves, nobody can spawn because their own CPs are seen as "enemy" CPs. So, I guess that's out. I'll wait for the source code you made, then.

Posted: Thu Feb 08, 2007 10:30 pm
by [RDH]Zerted
oops, forgot about that.