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W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 11:18 am
by Dragonum
i work on a juggernaut for a kashyyyk map
here are 2 pics:
Image
Image

special thanks to doofi, he made the textures

RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 11:25 am
by Trans
0.o *speechless*

RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 11:27 am
by Lord-Bandu
Well done Dragonum. Looks pretty darn cool

Good textures aswell. Dont forget to give it a slight specular /gloss to give it a metalaic look ...... oh wait ,sry the swbf2 Edit Flags script doesnt work. Silly me

RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 11:30 am
by Ace_Azzameen_5
Begin Drool sequence

Re: RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 7:27 pm
by -_-
Ace_Azzameen_5 wrote:Begin Drool sequence
What he said. :Q______

RE: Re: RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 7:49 pm
by Penguin
looks good, no, awsome!


only problem i saw in it was the wheels, and i'm guessing you'll put in all the guns/missile luanchers and stuff in later

RE: Re: RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 8:14 pm
by Alpha
WOW. Nice job, this has been a vehicle I always wanted in the game. I was disappointed when it didn't make it in.

RE: Re: RE: W.I.P. Juggernaut

Posted: Sat Apr 08, 2006 8:18 pm
by PR-0927
Beautiful man!! Looks like you have found our best skinner--DooFi!!

By the way, is the one that is going to be in Jawa_Killer's Kashyyyk map?

- Majin Revan

Posted: Sat Apr 08, 2006 8:20 pm
by Vyse
Looks good! Hopefully you can get the wheels to animate!

Posted: Sat Apr 08, 2006 9:34 pm
by Narlie-Charlie
Drool, drool, drool...

Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 1:39 am
by Dragonum
MajinRevan wrote:Beautiful man!! Looks like you have found our best skinner--DooFi!!

By the way, is the one that is going to be in Jawa_Killer's Kashyyyk map?

- Majin Revan
yes, its the same model, we work together wit a few other german guys on a few map, kashyyyk is the first you get infos.
but there a few others with new vehicles in work :wink:


you cant use this one as a vehicle,its to huge and i have no idea how to animate the wheels.
we work on the turrets, this is the only thing you can use.
who knows :wink:

RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 3:56 am
by Jawa_Killer
one click and the whole beach is burning ;-)

RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 4:58 am
by OGEB1103
Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it :wink: ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.

RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 6:02 am
by Jawa_Killer
we have got priorities!

Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 9:06 am
by Dragonum
OGEB1103 wrote:Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it :wink: ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.
yea, you can use it, before i release the model for the community.
but i need time, for the other models :wink:

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 9:10 am
by Assasin_Clone
Do you have an ideia when you gonna release it for the comunity? Thanks

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 11:23 am
by Jawa_Killer
no we don't ;-)

Posted: Sun Apr 09, 2006 11:31 am
by EraOfDesann
That's amazing Dragonum... :shock:

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 11:34 am
by Leviathan
Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...

Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Sun Apr 09, 2006 11:51 am
by Dragonum
Leviathan wrote:Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...
i finish it for kashyyyk as a prop and then i can start to make a vehicles, but the tank is realy huge and you cant make huge maps for swbf2.
and i need to know how to animate the wheels.

maybe in swbf3 we can create much bigger maps and have realy transportvehicles :wink: