Custom unit "floats"
Posted: Fri Dec 17, 2010 10:58 am
by skelltor
So I am making vandar tokare and he has two light sabers but is yodas size so I created a new set of anims and used yodas basepose and munge.bat thing he munged fine but ingame this happens
http://www.xfire.com/video/3d0613/
here is his odf
here is his munge.bat
any help would be great
becuse i have no idea what I need to do 
http://www.xfire.com/video/3d0613/
here is his odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_yoda.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_yoda"
GeometryLowRes = "rep_inf_yoda_low1"
SkeletonName = "tokare"
// lowrez must be different from high-rez or things go wacky wacky....
SkeletonLowRes = "yodalz"
SkeletonRootScale = "0.342974"
SkeletonRootScaleLowRes = "0.342974"
CollisionRootScale = "0.42"
//AnimationName = "tokare"
ClothODF = "rep_inf_yoda_cloth"
ControlSpeed = "sprint 3.50 0.50 0.50"
MaxSpeed = 7.0
MaxStrafeSpeed = 4.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
TargetPointOffsetStand = "0.0 0.5 0.0"
TargetPointOffsetCrouch = "0.0 0.3 0.0"
JetJump = "7.0" //The initial jump-push given when enabling the jet
JetPush = "7.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = ""
JetType = "hover"
// Vader used JetFuel to control how long he can hover, even though it's not visible in the HUD
JetFuelRechargeRate = "100.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.2" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "1.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 20.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName = "orp_weap_lightsaber_vandar"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_force_pull"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "com_weap_force_paralyze"
WeaponAmmo = 0
WeaponChannel = 1
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.4 0.0"
TrackOffset = "0.0 -0.25 3.6"
TiltValue = "10"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.4 0.0"
TrackCenter = "0.0 1.4 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.4 0.0"
TrackOffset = "0.0 -0.25 3.6"
TiltValue = "10"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.4 0.0"
TrackCenter = "0.0 1.4 0.0
TrackOffset = "0.0 -0.25 4.2"
TiltValue = "10.0"
CameraBlendTime = "0.5"
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_yoda_spawn"
SndHeroDefeated = "hero_yoda_exhausted"
SndHeroKiller = "hero_yoda_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_yoda_AcquiredTarget AcquiredTarget"
VOSound = "hero_yoda_KillingSpree4 KillingSpree4"
VOUnitType = 186
SoldierMusic = "rep_hero_Yoda_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "npc_inf_small"
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_yoda.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_yoda"
GeometryLowRes = "rep_inf_yoda_low1"
SkeletonName = "tokare"
// lowrez must be different from high-rez or things go wacky wacky....
SkeletonLowRes = "yodalz"
SkeletonRootScale = "0.342974"
SkeletonRootScaleLowRes = "0.342974"
CollisionRootScale = "0.42"
//AnimationName = "tokare"
ClothODF = "rep_inf_yoda_cloth"
ControlSpeed = "sprint 3.50 0.50 0.50"
MaxSpeed = 7.0
MaxStrafeSpeed = 4.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
TargetPointOffsetStand = "0.0 0.5 0.0"
TargetPointOffsetCrouch = "0.0 0.3 0.0"
JetJump = "7.0" //The initial jump-push given when enabling the jet
JetPush = "7.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = ""
JetType = "hover"
// Vader used JetFuel to control how long he can hover, even though it's not visible in the HUD
JetFuelRechargeRate = "100.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.2" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "1.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 20.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName = "orp_weap_lightsaber_vandar"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_force_pull"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "com_weap_force_paralyze"
WeaponAmmo = 0
WeaponChannel = 1
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.4 0.0"
TrackOffset = "0.0 -0.25 3.6"
TiltValue = "10"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.4 0.0"
TrackCenter = "0.0 1.4 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.4 0.0"
TrackOffset = "0.0 -0.25 3.6"
TiltValue = "10"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.4 0.0"
TrackCenter = "0.0 1.4 0.0
TrackOffset = "0.0 -0.25 4.2"
TiltValue = "10.0"
CameraBlendTime = "0.5"
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_yoda_spawn"
SndHeroDefeated = "hero_yoda_exhausted"
SndHeroKiller = "hero_yoda_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_yoda_AcquiredTarget AcquiredTarget"
VOSound = "hero_yoda_KillingSpree4 KillingSpree4"
VOUnitType = 186
SoldierMusic = "rep_hero_Yoda_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "npc_inf_small"
Hidden/Spoiler:
@call ..\munge_animation.bat "/keepframe0 /rootscale bone_root 2.915673 /dest tokare.zaf /comp_debug 0 /debug" Sides/ORP