Page 45 of 72
Posted: Sat Jun 17, 2006 4:18 pm
by 2_lowiq_clone
holy crap! can't wait for it!
i'll pwn as a :atatpilot: or a :troop: defending the :dstar:
Posted: Sat Jun 17, 2006 4:33 pm
by vikke-viking
looks great.... cant wait to see what the ISD looks like... will the bots walk inside of the ships?
Posted: Sat Jun 17, 2006 4:33 pm
by MartinK
Nice pics (again, hehe)
One question, can you give some details about what you'll have to do to reach the Reactor Room?? Or what stuff is going to be there to defend it? maybe 10-15 auto turrets and Probe Droids/Astromech Droids with little weapons to defend it??
Posted: Sat Jun 17, 2006 7:57 pm
by blue-one
one question: have you figured how to use the concept of the elevators?
if you will, it says in the readme that you should credit the crator: [RDH]Zerted and the source: filefront?
Blue-One out
Posted: Sat Jun 17, 2006 10:50 pm
by Varmint264
I love the idea of portals! Good luck.
By the way, does this mean that when I leave a certain room it may trigger a slight pause like what happens in the standard space maps when you leave, say, the life support room and head for the engine room? Of course, even if it does, it's an almost nonexistent price to pay for the excellence of this map!

Posted: Sat Jun 17, 2006 11:40 pm
by xwingguy
Do you see pauses in tantiveIV, Death Star Interior, Jedi Temple, and Jabba's Palace? I should think not and they're sectored and portaled like crazy.
See, here's Tantive IV:

Posted: Sat Jun 17, 2006 11:46 pm
by Protector_Pulch
Yepp, but on the T4 there's no raging space battle outside and there are no other interior.
This means that the CPU is already busy and has to load the new room additionally, so there might be a minor lag.
Posted: Sun Jun 18, 2006 1:06 am
by Koolaid7g
So you're going with explosions for the daeth sequences? WIll it be one bing BANG or a series of explosions? Cause the series prolly would lag up a tizzle bit too...
Posted: Sun Jun 18, 2006 12:07 pm
by darkskul
SO....PHSYCHED....

Posted: Sun Jun 18, 2006 1:00 pm
by Hebes24
xwingguy, this map just keeps getting better and better by the day!!!! And I thought this map was amazing before!! Now its
Ultra Amazing!!! 
:D
Offtopic: welcome to Gametoast,
darkskul 
Posted: Sun Jun 18, 2006 1:38 pm
by Chamboozer
i have a question: For your tantive halls, what do you use for doors, because i can never get the space doors to work. (not the tantive ones the ones in space maps)
Posted: Sun Jun 18, 2006 3:57 pm
by Aksel3
60 Pages! Oh my god!
Posted: Sun Jun 18, 2006 5:31 pm
by xwingguy
Chamboozer wrote:i have a question: For your tantive halls, what do you use for doors, because i can never get the space doors to work. (not the tantive ones the ones in space maps)
You can get the Tantive IV doors to work? I can only get the space doors to work.
When you say "work" do you mean to not cause a program freeze or do you mean look right?
Posted: Sun Jun 18, 2006 5:34 pm
by fat_walrus
Maybe he means to open, mine had that problem I think
Posted: Sun Jun 18, 2006 6:56 pm
by EJMM
Aksel3 wrote:60 Pages! Oh my god!
And There will be more

Posted: Sun Jun 18, 2006 7:25 pm
by yoyam
EJMM wrote:Aksel3 wrote:60 Pages! Oh my god!
And There will be more

haha this topic has been averaging 1 page/day
theres certainly no shortage of interest for this map
Way off topic: haha I bet if Xwingguy came out and said "map canceled" there would be at least 20 pgs. more of
"what??!...no way...it cant be true...awww....that sux...WHYYYYYY...ect."
Posted: Sun Jun 18, 2006 7:31 pm
by stealth#a$$a$in{bf2}
lol
Posted: Sun Jun 18, 2006 8:24 pm
by Chamboozer
You can get the Tantive IV doors to work? I can only get the space doors to work.
i wasnt talking about the tantive doors, although i tried them and it crashed.
for the space doors i mean to get it to look right. i mean. my problem is that i cant line them up perfectly with the doorways;even the doorways that are made to fit with the doors. when i move them in eroeditor it moves too far in one direction. but thats only one thing, it is complete hell trying to get those doors to go in place of tantive ones. so what do you use for your doors?
also, is there a way to 'lock' the space doors so they cant open?
Posted: Sun Jun 18, 2006 11:33 pm
by xwingguy
I find it ok that the space doors are overly large. Matching them up with the space rooms seems to be the hardest thing.
To lock a door:
SetProperty("nameOfDoor", "IsLocked", 1)
To unlock a door:
SetProperty("nameOfDoor", "IsLocked", 0)
Posted: Sun Jun 18, 2006 11:55 pm
by Chamboozer
is there a way to move them just a tiny tiny amount, instead of using the traditional C-left-right-center mouse buttons?