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Trouble controlling the water

Posted: Thu Jun 24, 2010 1:39 pm
by destos
I am making a map that has some minor puddles mixed and matched all over the map, however with the water animation making the puddles rise like a tide, it looks rather abysmal. I searched for how to stop this, which lead me to this topichere

However after changing the lines claim to be the fix of the tide effect for water, my map is still having the tidal effect.

My FX file
Hidden/Spoiler:
Effect("Water")
{

// general parameters
PatchDivisions(3,3);

//ocean parameters
OceanEnable(0);
WindDirection(0.0,0.0);
WindSpeed(0.0);

// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);

// PS2 parameters
PS2()
{
Tile(2.0,2.0);
Velocity(0.05,0.05);
LODDecimation(3);
MainTexture("nab2_water");
MinDiffuseColor(32, 40, 32, 128);
MaxDiffuseColor(128, 130, 128, 128);
BorderDiffuseColor(160, 160, 160, 255);
SpecularColor(192, 192, 192, 102);
SpeckleSpecularColor(200, 200, 200, 100);
SpeckleAmbientColor(50, 50, 50, 50);
SpeckleTextures("water_specularmask_",25, 4.0);
SpeckleTile(2.0, 2.0);
SpeckleScrollSpeed(0.02,0.02);
SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
Velocity(0.0,0.0);
LODDecimation(1);
MainTexture("nab2_water.tga");

RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,200);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)

NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(2.0,2.0);
SpecularMaskScrollSpeed(0.02,0.02);
}
// XBOX parameters
XBOX()
{
Tile(2.0,2.0);
Velocity(0.04,0.008);
LODDecimation(1);
RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,200);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)
NormalMapTextures("water_normalmap_",16,8.0);
}
}
Any and all help would be greatly appreciated.

Re: Trouble controlling the water

Posted: Thu Jun 24, 2010 3:41 pm
by Fiodis
Set u-vel and v-vel in ZE to zero?

Re: Trouble controlling the water

Posted: Thu Jun 24, 2010 5:00 pm
by destos
After you said that i did it, but with no such luck.