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Re: V.I.P. Mode

Posted: Tue May 04, 2010 6:56 pm
by Blade117
Cool concept, both the mode and the above post.

Re: V.I.P. Mode

Posted: Sun May 16, 2010 1:23 pm
by CressAlbane
Maveritchell wrote:forbidden from entering vehicles(/turrets) and immune to mines
Phew, that was one of the worst things about the AI heros in Dark Times, they would go in the turrets and get exploded.
ImmuneToMines-good! People tend to spam them online.

Re: V.I.P. Mode

Posted: Tue Jun 29, 2010 8:27 pm
by RC-1207
CressAlbane wrote:ImmuneToMines-good! People tend to spam them online.
Haha. Ya, I'm pro eliminating mines altogether, but I know that would make over half the online players mad.
This mode looks great Mav'. Any ETA on the final product of DTII? It looks so good, I understand the wait.

Re: V.I.P. Mode

Posted: Tue Jun 29, 2010 8:40 pm
by Maveritchell
RC-1207 wrote:
CressAlbane wrote:ImmuneToMines-good! People tend to spam them online.
Haha. Ya, I'm pro eliminating mines altogether, but I know that would make over half the online players mad.
This mode looks great Mav'. Any ETA on the final product of DTII? It looks so good, I understand the wait.
As always the ETA will be mentioned as soon as I feel confident enough in a timeframe to mention it. I'm not there yet, but I'm getting there. I have a big update coming soon that I know will be enjoyed and once I'm done with that I'll be a lot closer to knowing.

Re: V.I.P. Mode

Posted: Wed Jun 30, 2010 5:10 pm
by Nova Hawk
Maveritchell wrote:As always the ETA will be mentioned as soon as I feel confident enough in a timeframe to mention it. I'm not there yet, but I'm getting there. I have a big update coming soon that I know will be enjoyed and once I'm done with that I'll be a lot closer to knowing.
Sounds good to me. Looking forward to the update.