Page 8 of 21
Posted: Mon Jul 30, 2007 2:34 pm
by Fusion
Yes, and I also wish there was a rule that made it so you couldn't butcher the English language like dear Brokenshard has up there

Posted: Mon Jul 30, 2007 2:43 pm
by Syth
well i dont usually give alot of detail about projects im doing, keeping it low.
But anyways i havnt been doing much with it lately, ive been doing family things alot lately.
I have though added some new laser impact effects and adjusted more weapon ODFs so the AI use them a little more... excessivley. But let me just say Kamino is beyond crazy. Theres explosions, lasers and chaos all over the place. But thats why its fun.
Posted: Tue Jul 31, 2007 1:42 pm
by brokenshard_of_glass
Good job
Posted: Tue Jul 31, 2007 1:47 pm
by Achronos-117
jangoisbaddest wrote:He will announce his progress when he feels there is something to announce. Further, isn't there some rule against hounding the author for progress reports?
No one has has posted for awhile I was thinking that he canceled the project which usually what accompanies a long silence.
BTW Whats your avatar from Jango?
Posted: Wed Aug 01, 2007 12:05 am
by RevanSithLord
OT: Battlestar Galactica
OnT: Well, I don't think he cancelled it. Really. I doubt Syth would disappoint us. Then again I think that sentence just put more pressure on him. Crap! Sorry. Lol.
Posted: Wed Aug 01, 2007 11:06 am
by {501st}Commander_Appo
RevanSithLord wrote:OT: Battlestar Galactica
OnT: Well, I don't think he cancelled it. Really. I doubt Syth would disappoint us. Then again I think that sentence just put more pressure on him. Crap! Sorry. Lol.
If he did cancell '
<The Battlefront Protect>,then we just have to use Arc_Commander's Battlefront Extreme,which is another cool mod,anyway Syth, we hope that this mod will blow us away,good luck shtr
CC-1119/Commander Appo :troop:
Posted: Wed Aug 01, 2007 2:34 pm
by REivEN
man this looke's awesome shtr
Posted: Sun Aug 05, 2007 1:10 pm
by brokenshard_of_glass
DI-TOE
Posted: Fri Aug 17, 2007 9:49 am
by MORBIDMAN
same here
Posted: Fri Aug 17, 2007 3:25 pm
by Syth
Truth be told i havnt touched the thing in almost a month. But dont worry its not canceled or anything. Sense this got bumped

, i might as well update a couple of new things.
Nothing much new, except I found some un-used effects for the ARC-caster which will be cool. I was going to get rid of the jet troopers arc-caster, but I like the way it is now so it stays. I forgot who suggested it but ive made almost all the mission scripts with AI controlled heroes, with the exception of the Knight Fall mission.
Posted: Tue Aug 21, 2007 4:55 pm
by brokenshard_of_glass
cooool
Posted: Tue Aug 21, 2007 5:14 pm
by -_-
So shard, anything else to say besides coooooool?
Posted: Wed Aug 22, 2007 8:46 am
by MORBIDMAN
A Question ive asked myself many times.
Posted: Wed Aug 22, 2007 11:00 am
by Achronos-117
Please shard stop you said that about 2-3 times per page. We get the point you like this mod already. At least say something else instead of a one-word or confusing post
Posted: Thu Aug 23, 2007 2:05 am
by Syth
...
...
Sense I have to much free time I made this
http://files.filefront.com/TBFP+Space+0 ... einfo.html
Just some shots of space, I might do an infantry one later.
Posted: Thu Aug 23, 2007 10:22 am
by Warpedout
Now that's what I call space combat.
Posted: Thu Aug 23, 2007 11:32 am
by Rekubot
Indeed. New skins, effects, cockpits and ships to boot! Really great job, Syth, well done! I love that new proton torpedo.
Re: <The Battlefront Project>
Posted: Fri Aug 31, 2007 10:14 pm
by {501st}Commander_Appo
The video looks awsome Syth :bobba: and good luck for the project,we're looking foward to it
CC-1119/Commander Appo :troop:
Re: <The Battlefront Project>
Posted: Mon Sep 03, 2007 12:27 pm
by brokenshard_of_glass
I respect Syth's thoroughness in this mod. I helps with the whole feel of it.
Re: <The Battlefront Project>
Posted: Thu Oct 04, 2007 11:53 pm
by Syth
Havt updated this for a while... but don't worry, this project isn't dead. Its just slow.
Somethings that ya might not know i've done with it.
-Added a little freeweb sight, link on 1st page
-Blast mark effect is in
-327th legion has kamas
-New combo format in works, only have for maces/lukes combo so far
- Theres 2 attacks: light attack and heavy attack
- Button one is light, two (originally block) is heavy
- To activate block hold down either attack button
- All attacks take energy to use, some more then others
- All attacks have block incorporated, so attacking has a LIMITED blocking ability. Normal block is still better
- Light attacks are linked together
-New powers
- Pull Wave
- Push Wave
- Stasis Field (edited choke)
-All push/pull/waves have their own blur effect which looks pretty kew
-The ARC commander on Kamino has a EMP wave with a new effect (its like the magna guard poison)
-Mines, i'm experimenting with making 2 types: anti-infantry and anti-vehicular. Don't know if ill keep it.
-I'm going to experiment with melee attack, if i like the way melee attack works then it will replace the stun shot (except on Tantive Iv mission)